Lunar Origins Posted October 27, 2014 Report Share Posted October 27, 2014 The Survivor Of Another Planet [ EARTH | | Level 4 ] [ Warrior / Effect ] When this card is Summoned: Destroy all other monsters you control. The only monster you can control is "The Survivor Of Another Planet". Your opponent can only control 1 monster (if you opponent controls more than 1 monster at the time of this card's activation, this does not apply until they only have 1 monster). This card gains 200 ATK for each Phase that passes while it is face-up on its controllers side of the field. This card gains 200 ATK if it is not destroyed by battle during the Battle Phase. This card gains 200 ATK each time a card effect is negated. If this card is face-up on the field for 4 Standby Phases: Triple its ATK, and it now inflicts Piercing Battle Damage. [ ATK: 0 / DEF: 0 ] REVISED The Survivor Of Another Planet [ EARTH | | Level 4 ] [ Warrior / Effect ] Cannot be added from the Deck to the hand by Spell/Trap effect. When this card is Summoned: Destroy all other Monsters you control. You cannot control other Monsters. If you do not control any Spell/Trap cards: Your opponent can only control 1 Monster (The cards that are already on the field before this card's activation are unaffected by this effect.) This card gains 200 ATK for each Phase that passes while it is face-up on its controllers side of the field. This card gains 200 ATK if it is not destroyed by battle during the Battle Phase. If you activate a Spell/Trap card: This card loses 800 ATK. If this card is face-up on your side of the field for 4 turns: Double this card's ATK, also if it attacks a face-down Defense-position Monster, inflict Piercing Battle Damage to your opponent. While this card is in your Graveyard: You cannot control Monsters, except Warrior-type Monsters or Monsters with 2000 or less ATK. [ ATK: 0 / DEF: 0 ] Link to comment Share on other sites More sharing options...
Progenitor Posted October 29, 2014 Report Share Posted October 29, 2014 [spoiler OCG] The Survivor Of Another Planet [ EARTH | | Level 4 ] [ Warrior / Effect ] When this card is Summoned: Destroy all other monsters you control. The only monster you can control is "The Survivor Of Another Planet" While this card is face up on the field, you cannot control other monsters. Your opponent can only control 1 monster (if you opponent controls more than 1 monster at the time of this card's activation, this does not apply until they only have 1 monster The cards that are already on the field before this card's activation are unaffected by this effect.). This card gains 200 ATK for each Phase that passes at the end of each Phase while it is face-up on its controllers side of the field. This card gains 200 ATK if it is not destroyed by battle during the Battle Phase. This card gains 200 ATK each time a card effect is negated. If this card is face-up on the field for 4 Standby Phases: Triple its ATK, and it nowinflicts Piercing Battle Damage. also if this card attacks a Defense Position monster, inflict piercing Battle Damage to your opponent. [ ATK: 0 / DEF: 0 ] [/spoiler] I don't really think you thought this one through. Yes this think is absurdly slow, but the attack boost is no joke. Here is the math: On the turn it's summoned, there are 4 phases: M1, BP, M2, EP. However since it's going to survive indefinitely, we can assume that it always gets the boost from not being destroyed in the BP. That means that the ATK gain is: 200 for M1 + 400 for BP + 200 for M2 + 200 for EP. That's 1000 ATK. Next turn: Same calculation, but you have to factor in the DP and the SP, so that's another + 400. However lets assume that your opponent isn't stupid and doesn't conduct his/her BP or M2 to prevent this thing from boosting. So that's a potential 600 ATK lost from 1400, so 800 + 1000 = 1800. Your turn again. You enter your BP and M2 to boost it: 1800 + 1400 = 2200. Opponent's turn. Once again they skip their BP and M2: 2200 + 800 = 3000. Your turn. At this standby it has been 4 standbys. Therefore: (3000 + 400) * 3 + 200 from M1 = 10400 ATK and can inflict Piercing Dmg. wut. Not only that, but this thing is also Kaiser Colosseum. Also this is, realistically, the bare minimum attack. It's also not accounting for if your opponent decides to attack or if a card is negated. I would say to play around with the values and the multiplier. Do the math and find a combination that is more realistic. Or don't do a multiplier at all. Even without it this thing becomes a 3600 beater at your turn 3. Link to comment Share on other sites More sharing options...
newhat Posted October 29, 2014 Report Share Posted October 29, 2014 This card is a problem because it carries a searchable Kaiser Colosseum effect. It takes effort to protect since it'll only have 1600 ATK on the first turn, but after that it is as self-sufficient as a Rai-Oh, carries the self-protection of preventing Synchros and Xyzes, and carries the hell out of the game until your opponent can negate or remove it. The drawback - that it can't do anything to big enemy fields - doesn't justify how much it does by itself. Link to comment Share on other sites More sharing options...
Lunar Origins Posted October 29, 2014 Author Report Share Posted October 29, 2014 Revised and gave it some hella stupid drawbacks. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.