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Implin Destruction Force (A swarming achetype)


thegreatmightypoo

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Hey everyone! So I came up with this archetype based on swarming the field with powered up 100 ATK monsters. The goal is to get 5 Implin monsters on the field and then summon the boss monster Implin Emperor. They all have effects that power themselves up the more monsters you have on the field, and are constantly being special summoned the more your opponent summons. They also have a field spell card that significantly powers them up. One of the weaknesses of this deck is that without their field spell card, this arcehtype is pretty useless. Fortunately, Implin Mage allows you to search out for the card. Normally a weakness would be that once your cards go to the Graveyard, you're screwed. Not so! With the field spell card and trap cards, effect, even monsters in your Graveyard can be summoned with ease, making so that you'll never really run out of monsters to summon, which is important considering you really need 5 cards on the field to make this work. There's also a powerful 4 star monster in there, just so that even without the field spell card, there is some offensive prescene. However, it is not powered up by the Field Spell card, and not powered up by Implin emperor.

 

[spoiler='Implin Minion']C6FG020.jpg
Increase the ATK of this card by 100 points for every "Implin" monster you control, and 200 points for every "Implin Minion" you control. If this card is Special Summoned by an "Implin" Spell/Trap card effect, you may Special Summon 1 other "Implin Minion" from your Deck, Hand, or Graveyard.[/spoiler]

 

[spoiler='Implin Mage']R4DaZZz.jpg
Increase the ATK of this card by 200 points for every "Implin" monster you control. Once per turn, you may discard this card to add 1 "Implin Kingdom" from your deck to your hand.[/spoiler]

 

[spoiler='Implin Gatekeeper']8wD8IBq.jpg
Increase the ATK of this monster by 150 points for every "Implin" monster you control. When this card is destroyed and sent to the Graveyard, target one monster you control: increase its ATK by 800 points.[/spoiler]

 

[spoiler='Implin Knight']v2nnsFu.jpg
Increase the ATK of this card by 300 points for every "Implin" monster you control. Once per turn, if an "Implin" monster you control with an original ATK of 100, except this card, is targeted by an attack, decrease the attacking monster's ATK by 1000 points until the End Phase of your opponents turn. A card targeted by this card's effect cannot be destroyed by battle as long as the ATK decrease is in effect.[/spoiler]

 

[spoiler='Implin General']rics6vK.jpg
Increase the ATK of this card by 200 points for every "Implin" monster you control. If a single "Implin" monster you control would be destroyed by a Spell or Trap card effect, you can decrease the ATK of this card by 800 points. Negate the effect and destroy the card.[/spoiler]

 

[spoiler='Implin Bruiser']IVU91os.jpg
This card is unaffected by the effects of Field Spell cards.[/spoiler]

 

[spoiler='Implin Emperor']DYGPZJ7.jpg
5 level 1 "Implin" monsters
This card may only be Summoned by Xyz Summon with the appropriate monsters. When this card is Xyz Summoned successfully, Special Summon 1 "Implin" monster with 100 ATK from your Deck, Hand, or Graveyard. Increase the ATK of this monster by 500 points for every "Implin" monster you control. If this card would be destroyed, send to the Graveyard an Implin monster from your side of the field or hand instead. All other "Implin" monsters except "Implin Bruiser" you control gain 500 ATK however their effects are negated. Once per turn, you may detach all Xyz material monsters from this card: inflict 2000 damage to your opponents life points.[/spoiler]

 

[spoiler='Implin Kingdom']UQ7BvXn.jpg
Increase the ATK of all "Implin" monsters by 1500 points. When your opponent Summons a monster, you may Special Summon 1 100 ATK "Implin" monster from your Deck, Hand, or Graveyard. Once per turn, if this card would be destroyed, you may destroy one "Implin" monster you control instead. [/spoiler]

 

[spoiler='Implin Reinforcement Army']YmvCjwp.jpg
When your opponent destroys 1 or more "Implin" monsters you control, Special Summon "Implin" monsters with 100 ATK up to the same number of monsters that were destroyed, from your Deck, Graveyard, or Hand. [/spoiler]

 

Weaknesses:

Stall decks screw this over, because it really depends on your opponent summoning monsters.

No field spell = no win

Not much protection against cards like Mirror Force except for Reinforcement Army, but even that doesn't prevent the cards from being destroyed, and that's only one card.

 

Anyway, that's the archetype.

 

Thing's I want feedback on:

Overpowered/Underpowered?

Is Reinforcement Army and Knight's effect's OCG right? Is knight's effect clear?
Does it need for spell/trap support?

 

Looking forward to hearing from you guys!

 

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Alexandrite/Gene Warped are 2000 ATK Vanillas

Tardy Orc has 2200 and can't attack the turn you Normal it.

Photon Thrasher has 2100 and can only attack if it's the only thing you control.

 

Bruiser has 2100 on a DARK Level 4 body, and has no actual gimmicks.

 

See what I'm getting at?

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Alexandrite/Gene Warped are 2000 ATK Vanillas

Tardy Orc has 2200 and can't attack the turn you Normal it.

Photon Thrasher has 2100 and can only attack if it's the only thing you control.

 

Bruiser has 2100 on a DARK Level 4 body, and has no actual gimmicks.

 

See what I'm getting at?

Yeah I was wondering about that. I put it at 2100 ATK to keep the 100 ATK theme. Also the deck kinda needs it. But yeah, should I decrease it to 2000 or 1900 ATK?

Also any other comments?

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