Forest Fire Posted November 5, 2014 Report Share Posted November 5, 2014 Lore: "Plaguespreader Zombie" + 1 or more non-Tuner Zombie-Type monsters When a Zombie-Type monster is Special Summoned from the Graveyard, you can target that Monster if it's level is 4 or lower; Special Summon a Zombie-Type monster whose level is less then or equal to the level of the Target. You can only use this effect of "Super-Ancient Leviathan" once per turn. Monsters Special Summoned by this effect are banished when they leave the field. During either players turn, when a Zombie-Type monster would be banished, except by this card's effect, you can discard a card from your hand to negate the effect, target that Zombie-Type monster, and send a target monster your opponent controls to the Graveyard whose level is less the first targets level. Link to comment Share on other sites More sharing options...
evil cucumber Posted November 5, 2014 Report Share Posted November 5, 2014 i see a lot of OCG errors. Im sry i cant fix now bcuz im on phone but at least i can point some errors. You must specify from where its first eff summons the monster. Also im curious about how exactly the second eff works with plaguespreader zombie. Does it go to the grave, stay on the field or cant negate this eff? I see its a bit complicated to summon too since there arent good options for the non tuners (unless im wrong and there is a rly good zombie lvl 6). Another viable way would be zombie world + hero malicious. Anyway, you need you to fix those errors bfore someone can give a proper review Link to comment Share on other sites More sharing options...
Forest Fire Posted November 6, 2014 Author Report Share Posted November 6, 2014 thanks, i'll edit it now. also Dark Dust Spirit might be something to consider running to summon this, but i was mostly thinking Zombie World + D Hero Malicious. Also to be consider would be Il Blud, or Malevolent Mech - Goku En. + edit Link to comment Share on other sites More sharing options...
Forest Fire Posted November 7, 2014 Author Report Share Posted November 7, 2014 bump Link to comment Share on other sites More sharing options...
Lisandra_brave Posted November 7, 2014 Report Share Posted November 7, 2014 Colon goes after the first "special summoned from the graveyard", "you can" goes before the semicolon, should be "of that target", it's always Graveyard, gain is for effects that stick if it leaves the field, you want to use "You can only use this effect of X once per turn" for a hard OPT, "Once per turn, blah blah blah:" for a soft OPT. In the second effect, it should have "exactly 1 zombie-type monster" and the rest of it should be "you can discard a card, then target 1 monster your opponent controls whose level is less than that zombie-type monster; Negate that effect, then send the targeted monster to the Graveyard" There's not really any precedent for a destruction replacement targeting. I'd suggest it be changed to something that chains to the removal. Something like "During either player's turn, when an effect activates that would banish exactly 1 zombie-type monster; You can discard a card, then target 1 monster your opponent controls whose level is less than that zombie-type monster; Negate that effect, then send the targeted monster to the graveyard" It's a bit messy, but it's closer to proper PSCT, and it doesn't need to disregard it's own banish effect, since that doesn't start a chain. As for balance, it's a plaguespreader synchro that needs to hit 8. That means you could use any of the 11 maindeck level 6 zombies (Most likely the vampires at level 6) or any combination of smaller ones, or, more humorously, you could use unizombie to make plaguespreader level 4 by chucking a level 4 from hand and mezuki from deck, then bringing back the level 4. Once he's up you can abuse his effect with the XYZ oni to get a free XYZ, or you could pull back out plaguespreader and make other plaguespreader synchros (or any other synch 6). It's a bit over the top, especially with unizombie existing now. Pulling it out in vampires, when you normal Duke, you get three vampires for the price of one, probably including the lady you sent to synchro it, which is really good. With vampire kingdom up, it's 3200. Link to comment Share on other sites More sharing options...
VampireofDarkness Posted November 7, 2014 Report Share Posted November 7, 2014 thanks, i'll edit it now. also Dark Dust Spirit might be something to consider running to summon this, but i was mostly thinking Zombie World + D Hero Malicious. Also to be consider would be Il Blud, or Malevolent Mech - Goku En. + edit You could also go into Revived King Ha Des and just use Mezuki's effect to get the Plague the first time around. Even better, Zombie Master into Ha Des then go into this. I applied the same logic creating a Level 8 Zombie Synchro for a 1v1 recently, and tbh Zombies really need Level 8 Synchros, which is why I am loving all of these high level Zombie Synchros people are making recently. Yes, we all have our Synchros that Zombies go into, but it's more fun to go into a Zombie that supports Zombie rather than just Void Ogre Dragon or Beelze. Enough about that though: I am doubling with Silenth on the OCG Errors. I will point out the main one I see: "When a Zombie-Type monster is Special Summoned from the Graveyard, target that Monster; you can Special Summon a Zombie-Type monster whose level is less then or equal to the level of the Target from your Grave (you can only gain this effect once per turn)." For the "Target that Monster; you can", this is actually backwards. You give the option to target that monster, THEN the Special Summon happens, so it would be "you can target that monster, and if you do; Special Summon........." Also, always use Graveyard and for the limitation, you use that as a separate sentence, so it would be something like "You can only use this effect of "Super-Ancient Leviathan" once per turn." The card itself, though, is phenomenal. Like Unizombie, this allows for several combos and tricks that not only make Synchro plays on par with Infernity right now, but also prevents much bricking in the way that Fableds depend on the draw you get from Ragin to not brick off your plays. As always, there needs to be some limitations and I'm glad that it's a once per turn and that the monsters are banished, which also leaves the thought of the staple of Burial from the Different Dimension that some Zombie Decks already use. The second effect is rather interesting, but I don't see too many uses for it outside of maybe taking care of Caius or Karma Cut. Then again, it may be too good to make it "Removed from the field by your opponent's card effect." I'll let you make that decision, but overall, based on the first effect alone, this would be a staple for Zombie Decks and gives a few more explosive plays. Link to comment Share on other sites More sharing options...
Forest Fire Posted November 7, 2014 Author Report Share Posted November 7, 2014 Colon goes after the first "special summoned from the graveyard", "you can" goes before the semicolon, should be "of that target", it's always Graveyard, gain is for effects that stick if it leaves the field, you want to use "You can only use this effect of X once per turn" for a hard OPT, "Once per turn, blah blah blah:" for a soft OPT. In the second effect, it should have "exactly 1 zombie-type monster" and the rest of it should be "you can discard a card, then target 1 monster your opponent controls whose level is less than that zombie-type monster; Negate that effect, then send the targeted monster to the Graveyard" There's not really any precedent for a destruction replacement targeting. I'd suggest it be changed to something that chains to the removal. Something like "During either player's turn, when an effect activates that would banish exactly 1 zombie-type monster; You can discard a card, then target 1 monster your opponent controls whose level is less than that zombie-type monster; Negate that effect, then send the targeted monster to the graveyard" It's a bit messy, but it's closer to proper PSCT, and it doesn't need to disregard it's own banish effect, since that doesn't start a chain. As for balance, it's a plaguespreader synchro that needs to hit 8. That means you could use any of the 11 maindeck level 6 zombies (Most likely the vampires at level 6) or any combination of smaller ones, or, more humorously, you could use unizombie to make plaguespreader level 4 by chucking a level 4 from hand and mezuki from deck, then bringing back the level 4. Once he's up you can abuse his effect with the XYZ oni to get a free XYZ, or you could pull back out plaguespreader and make other plaguespreader synchros (or any other synch 6). It's a bit over the top, especially with unizombie existing now. Pulling it out in vampires, when you normal Duke, you get three vampires for the price of one, probably including the lady you sent to synchro it, which is really good. With vampire kingdom up, it's 3200. the irony that you know ocg and such better than me. thx for the ocg fix. and unizombie... i'm not even sure what to say about it. .... is it out 'officially'? vampire probably would have a hell of a time with this. should be a way for me to water down their fun with it. I am doubling with Silenth on the OCG Errors. I will point out the main one I see: "When a Zombie-Type monster is Special Summoned from the Graveyard, target that Monster; you can Special Summon a Zombie-Type monster whose level is less then or equal to the level of the Target from your Grave (you can only gain this effect once per turn)." For the "Target that Monster; you can", this is actually backwards. You give the option to target that monster, THEN the Special Summon happens, so it would be "you can target that monster, and if you do; Special Summon........." Also, always use Graveyard and for the limitation, you use that as a separate sentence, so it would be something like "You can only use this effect of "Super-Ancient Leviathan" once per turn." The card itself, though, is phenomenal. Like Unizombie, this allows for several combos and tricks that not only make Synchro plays on par with Infernity right now, but also prevents much bricking in the way that Fableds depend on the draw you get from Ragin to not brick off your plays. As always, there needs to be some limitations and I'm glad that it's a once per turn and that the monsters are banished, which also leaves the thought of the staple of Burial from the Different Dimension that some Zombie Decks already use. The second effect is rather interesting, but I don't see too many uses for it outside of maybe taking care of Caius or Karma Cut. Then again, it may be too good to make it "Removed from the field by your opponent's card effect." I'll let you make that decision, but overall, based on the first effect alone, this would be a staple for Zombie Decks and gives a few more explosive plays. thx for the help. i've edited the card and hopefully haven't done to much Link to comment Share on other sites More sharing options...
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