JackThompson400 Posted November 9, 2014 Report Share Posted November 9, 2014 A neat set that focuses on normal monsters in your Deck BUT, this is an ALL EFFECT MONSTERS ARCHETYPE! How can one can do this?Symbiote Tentacle: Level 4 DARK Aqua-TypeNon-Tuner Effect monster 1700 Attack and 1200 DefenseThis card is treated as a Normal monster while this card is in your Deck. Once per turn, you can banish this face-up card you control; Special Summon up to 2 Level 3 or lower Normal Aqua-Type Monsters with different names from your Deck in Defense Position. Destroy them during the End Phase.Symbiote Beak: Level 3 DARK Aqua-TypeNon-Tuner Effect monster 1300 Attack and 800 DefenseThis card is treated as a Normal monster while this card is in your Deck. Once per turn, you can shuffle banished 1 level 4 or lower DARK Aqua-Type monster except "Symbiote Beak" into your Deck to send 1 Level 4 or lower DARK Aqua-Type Normal monster except "Symbiote Beak" from your Deck to your Graveyard.Symbiote Mantle: Level 2 DARK Aqua-TypeEffect Pendulum monster 700 Attack and 600 DefenseScale 7-7Pendulum EffectWhen you Pendulum Summon and you did not Pendulum Summon at least 1 "Symbiote" monster, destroy this card. When this card is activated: you can change control of 1 level 3 or lower DARK Aqua-Type monster in Defense Position you control to Special Summon 1 level 4 or lower DARK Aqua-Type monster from your Deck or Graveyard except for level 1 DARK Aqua-Type monsters and if you do; destroy this card. If your opponent controls a Normal monster, your opponent can not activate Spells or Traps during the Battle Phase.Monster EffectThis card is treated as a Normal monster while this card is in your Deck. While you control no Spell or Trap cards, you can Special Summon this card (from your hand.) Once per turn, you can send 1 level 4 or lower DARK Aqua-Type non-Synchro monster you control except "Symbiote Mantle" to the Graveyard to add 1 "Symbiote" card from your Deck or Graveyard to your hand.Symbiote Lurker: Level 1 DARK Aqua-TypeTuner Effect monster 400 Attack and 200 DefenseThis card is treated as a Normal monster while this card is in your Deck. This card can not be used as Synchro Material for a Synchro Summon unless the other Synchro Material(s) is "Symbiote" monster(s). If you control a monster that is not a "Symbiote" monster, destroy this card. Once per turn while this card is in your Graveyard, you can return 1 level 4 or lower DARK Aqua-Type monster you control except "Symbiote Lurker" to your hand to Special Summon this card.Symbiote Fangs: Level 5 DARK Aqua-TypeNon-Tuner Effect monster 2100 Attack and 1600 DefenseThis card is treated as a Normal monster while this card is in your Deck. While you control no monsters, you can Special Summon this card (from your hand) with 0 ATK and DEF. Once per turn, you can draw 1 card, banish 1 other card on the field and if you do, shuffle this card into your Deck.Symbiote Shadow: Level 6 DARK Aqua-TypeEffect Pendulum monster 1800 Attack and 2400 DefenseScale 1-1Pendulum EffectWhen you Pendulum Summon and you did not Pendulum Summon at least 1 "Symbiote" monster, destroy this card. During the End Phase, if this card was activated this turn: You can target 1 face-up Spell/Trap Card on the field; return it to the hand, then you can change 1 face-up monster on the field to face-down Defense Position.monster EffectThis card is treated as a Normal monster while this card is in your Deck. Once per turn you can pay 800 Life Points and if you do; The effects of all face-up effect monsters currently on the field are negated also, treated as Normal monsters until your opponent's End Phase.Symbiote Host Love: Quick-Play SpellAll face-up "Symbiote" monsters you currently control are unaffected by other monster effects this turn.Symbiote Glowing Ooze: Quick-Play SpellDuring this turn your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s).Symbiote Possession: Normal Trap CardExcavate the top 5 cards of your Deck, send any excavated effect monsters, Spell and, Trap cards to the Graveyard, if 3 or more of the excavated cards are normal monsters, place them on the bottom of your Deck in any order then shuffle 3 monsters in your Graveyard into your Deck then, draw 1 card.Symbiote Punisher: Level 4 DARK Aqua-TypeTuner Effect Synchro monster 2300 Attack and 2100 Defense1 DARK Tuner monster + 1 or more Aqua-Type non-Tuner monsterWhen this card is Synchro Summon: you can discard 1 card to target 1 banished Level 4 or lower monster; Special Summon that target to your side of the field or add 1 Level 4 or lower monster from your Deck to your hand. Once per turn while this card is in your Graveyard except the turn this card was sent to Graveyard you can banish this card to target 1 monster you control gains 800 ATK and DEF and is also treated as a Normal monster until your opponent's End Phase.ns tentacleuse its eff to ss beak and mantlebeak eff to send lurker to gravelurker eff to return mantle back to handmantle pendulum effect to ss 2nd tentacleuse its eff to ss beak and mantlebeak eff to send lurker to gravelurker eff to return mantle back to handmantle pendulum effect to ss 3rd tentacleuse its eff to ss beak and mantlebeak eff to send lurker to gravelurker eff to return mantle back to handactivate mantle as pend but do not activate pend effnow you can xyz and or synch in to stuff like punisher for example which can potentially go into laval chain or other rank 4s. Link to comment Share on other sites More sharing options...
JackThompson400 Posted November 14, 2014 Author Report Share Posted November 14, 2014 bump Link to comment Share on other sites More sharing options...
JackThompson400 Posted November 28, 2014 Author Report Share Posted November 28, 2014 bump Link to comment Share on other sites More sharing options...
JackThompson400 Posted December 7, 2014 Author Report Share Posted December 7, 2014 bump. Link to comment Share on other sites More sharing options...
Krein Posted December 8, 2014 Report Share Posted December 8, 2014 It seems a bit underwhelming, and I'm not really sure how you'd be able to pull off a "normal monster in the deck" thing... Considering these are based on the symbiotes, it might be a better idea to make them equip monsters that grant beneficial effects to whatever it is they're equipped to. Keep the special summoning effects though, if we know anything about symbiotes it's that they can spread pretty rapidly :p (at least according to Spiderman: Web of Shadows). Once they've been special summoned you can proceed to equip, synchro, or XYZ, depending on what you want. Link to comment Share on other sites More sharing options...
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