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Aquafine Archetype [24 Cards]


swellow7

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This is my first topic and my first new archetype I ever posted, so I hope you enjoy.

 

Aquafine is an archetype of Aqua-type WATER monsters that are focused on stopping the activation of spell/trap cards or hinders the opponent when they play spell/trap cards. This deck also focuses on banishing monsters to activate their effects. Finally, some either special summon "Aquafine - Dewborn" and/or add "Dewforming" to your hand, making it easy to summon "Aquafine - Dew of End."

 

However, this archetype has some flaws. First of all, because this deck is so focused on canceling spell/trap cards, the opponent's monsters and their effects can still affect them. Secondly, they have low ATK for their level and are usually not battle focused. Finally, their effects that destroys monsters on the field cannot target WATER monsters; so if your opponent has WATER monsters with high ATK, this archetype cannot handle it.

 

Feedback is always welcome. Thank you for viewing my cards.

 

Monsters

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Lore: This card cannot be destroyed by spell/trap cards. This card cannot change its battle position. When this card declares an attack, either continue with the attack, or destroy 2 non-WATER monsters you opponent controls with an ATK lower than this card's ATK and end the battle phase.

 

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Lore: This card must by special summoned by the effect of "Dewforming" and cannot be summoned by other ways. Card effects cannot be activated in response to this card's summon. When this card is summoned, send all other monsters you control to the graveyard. As long as this card is on the field, the effects of all non-WATER monsters cannot be activated. This card cannot be targeted by card effects. You can discard your entire hand to destroy all spell/trap cards your opponent controls and special summon 1 "Aquafine - Dew of Spells" and "Aquafine - Dew of Traps" from your deck or graveyard. When your opponent adds a card from their deck to their hand, they must reveal it. If the revealed card was a monster, your opponent draws 1 card. During each of your end phases, your opponent discards all monsters in their hand and deal 500 points of damage to your opponent for every card discarded. When this card, "Aquafine - Dew of Spells" and "Aquafine - Dew of Traps" are on your side of the field, your opponent cannot activate effects of any card on the field, in their hand, or graveyard.

 

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Lore: This card must by special summoned by it's own effect or by the effect of "Aquafine - Dew of End" and cannot be summoned by other ways. When this card is summoned, send all spell cards on the field to the graveyard. When this card leaves the field, and if you control 1 face up "Aquafine - Dew of End", you can special summon it onto the field. Your opponent cannot select a face up "Aquafine - Dew of End" you control as an attack target. When your opponent add a card from their deck to their hand, they must reveal it. If it was a spell card, your opponent draws 1 card. You can banish 1 "Aquafine" monster from your graveyard to select 1 spell card from your opponent's graveyard and add it to their hand. During each of your end phases, your opponent discards every spell card in their hand and they take 500 points of damage for each card discarded. As long as this card is on the field, spell cards cannot be activated.

 

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Lore: This card must by special summoned by it's own effect or by the effect of "Aquafine - Dew of End" and cannot be summoned by other ways. When this card is summoned, send all set cards on the field to the graveyard. When this card leaves the field, and if you control 1 face up "Aquafine - Dew of End", you can special summon it onto the field. Your opponent cannot select a face up "Aquafine - Dew of End" you control as an attack target. When your opponent add a card from their deck to their hand, they must reveal it. If it was a trap card, your opponent draws 1 card and sets the revealed card. You can banish 1 "Aquafine" monster from your graveyard to select 1 trap card from your opponent's graveyard and add it to their hand or set it on their side of the field. During each of your end phases, your opponent discards every trap card in their hand. Your opponent takes 500 points of damage for each trap card sent to the graveyard by this card's effect. As long as this card is on the field, trap cards cannot be activated and set cards cannot be flipped.

 

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Lore: When this card is special summoned, destroy 1 non-WATER monster your opponent controls. When this card is sent to the graveyard, add 1 "Aquafine" monster from your deck to your hand.

 

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Lore:  This card cannot be destroyed by the effects of spell/trap cards. You can special summon this card from your hand by banishing 1 WATER monster from your graveyard. This card gains 100 ATK x the banished monster's level. This card gains 500 ATK for every banished WATER monster. If this card would be destroyed, send 1 of your banished WATER monsters to your graveyard instead.

 

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Lore: You can banish 1 WATER monster from your graveyard to special summon this card from your hand or graveyard. This card cannot be destroyed by spell/trap cards. When this card is destroyed by battle and sent to the graveyard, special summon 1 "Aquafine" monster with 1500 or less ATK from your deck. Your opponent cannot activate spell/trap cards in response to this card's effect.

 

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Lore: You can normal summon this card in defense position. This card cannot be destroyed by the effects of spell/trap cards. You can banish 1 WATER monster from your hand to negate the effects of all face up monsters your opponent controls until the end phase. "Aquafine" monsters cannot be destroyed by battle. If this card was sent to the graveyard, this card gains the following effects depending on the type of card that send this card to the graveyard:

Monster(Battle or effect): Destroy the monster that destroyed it and banish all copies of the monster from your opponent's hand, deck, and graveyard.
Spell: Add 1 "Aquafine" monster from your deck to your hand and then special summon 1 "Aquafine - Dewborn" from your hand or deck.
Trap(Battle or effect): Banish the trap card, add this card from your graveyard to your hand, and set 2 WATER monsters from your hand.

 

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Lore: This card cannot be destroyed by spell/trap cards. You can banish 1 WATER monster from your hand or graveyard to special summon 1 "Aquafine" monster from your graveyard. You can send 1 banished WATER monster to the graveyard to send 1 "Aquafine" from your deck to the graveyard. During each of your end phases, special summon 1 Aqua Token (WATER/Aqua/Level 1/ATK 0/DEF 0). The tokens cannot be used for a tribute, fusion, synchro, or xyz summon; except for the summoning of an "Aquafine" monster.

 

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Lore: When a spell/trap card is activated, destroy this card. This card must attack the monster your opponent controls with the highest level first (if tied, you choose), if able. As long as this card is on the field, no other non-WATER monsters you control can attack. When this card destroys a monster by battle, increase the ATK of this card by 200.

 

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Lore: When a spell/trap card is activated, negate the effect of the card, discard 1 "Aquafine" monster, and then special summon this card from your hand or graveyard and cannot be summoned by other ways. When this card is summoned, destroy all spell/trap cards on the field. While this card is on the field, no players can activate spell/trap cards. You can banish 1 spell/trap card in your hand or graveyard to add 1 "Aquafine" monster from your deck or graveyard to your hand. When an "Aquafine" monster is added to your hand, you can reveal it to special summon 1 "Aquafine - Dewborn" from your hand or graveyard.

 

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Lore: This card can only be tribute summoned by tributing "Aquafine" monsters you control. This card cannot be destroyed by spell/trap cards. When a spell/trap card is activated, negate the effect and deal 1000 points of damage to the owner of the spell/trap card. You can banish 1 "Aquafine" monster in your hand to special summon 1 "Aquafine - Dewborn" from your hand or deck.

 

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Lore: This card cannot be destroyed by the effects of spell/trap cards. You can discard 1 WATER monster to destroy 1 spell/trap card your opponent controls. When the effect of a spell/trap card is activated, you can banish this card on the field, 1 other "Aquafine" monster on the field, 2 WATER monsters in your hand, and 3 WATER monsters in your graveyard to negate the effect of the card, destroy it, and half your opponent's life points. During the end phase of the turn you negated an effect using this card's effect, special summon 1 "Aquafine" monster from your hand, deck, or graveyard.

 

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Lore: You can special summon this card from your hand by tributing any number of WATER monsters you control. This card gains 100 ATK for each monster tributed for this card's summon. This card cannot be destroyed by the effects of spell/trap cards. You can banish 1 "Aquafine" monster on the field, your hand, or in either graveyard to special summon 1 "Aquafine - Dewborn" from your hand, deck, or graveyard. During your 3rd end phase after summoning this card, destroy this card.

 

Extra Deck

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Lore: Any 2 or more "Aquafine" monsters.

This card must be fusion summoned by sending the above monsters on your side of the field to the graveyard. (You do not use "Polymerization".) If you do not have a banished "Moonlight's Ocean" destroy this card. This card is unaffected by the effects of spell/trap cards. When an effect of a card is activated, special summon 1 "Aquafine" monster from your graveyard. When a WATER monster is banished, gain life points equal to the banished monster's level x 100. When this card is banished, special summon 1 banished "Aquafine - Sunlight" and 1 other banished "Aquafine" monster.
 
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Lore: Any 2 or more "Aquafine" monsters.
This card must be fusion summoned by sending the above monsters on your side of the field to the graveyard. (You do not use "Polymerization".) If you do not have "Sunlight's Ocean" on the field or that is banished, destroy this card. This card is also treated as a WATER monster while on the field, in the graveyard, or banished. This card is unaffected by the effects of spell/trap cards. When a spell/trap card is banished, special summon 1 "Aquafine" monster from your graveyard. When a WATER monster is banished, deal damage to your opponent equal to the banished monster's level x 100. When this card is banished, special summon 1 banished "Aquafine - Moonlight" and 1 other banished "Aquafine" monster.

 

Spells

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Lore: This card is unaffected by the effects of "Aquafine" monsters. Send 1 "Aquafine - Dewborn" you control to the graveyard. Special summon 1 "Aquafine - Dew of End" from your hand. deck, or graveyard. Spell/trap cards cannot be activated in response to this card's effect.

 

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Lore: This card is unaffected by the effects of "Aquafine" monsters. When this card is activated, send all of your banished WATER monsters to your graveyard. You can discard 1 card to send 1 of your banished WATER monsters to your graveyard. During each end phase, banish 2 WATER monsters from your graveyard.

 

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Lore: This card is unaffected by the effects of "Aquafine" monsters. Special summon 1 "Aquafine" monster from your graveyard. You can banish this card from your hand or graveyard to add 1 "Dewforming" from your deck or graveyard to your hand. During the end phase the turn this card was activated, special summon 1 "Aquafine - Dewborn" from your deck.

 

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Lore: This card is unaffected by the effects of "Aquafine" monsters. All WATER monsters gain 500 ATK and DEF. When an "Aquafine" monster is sent to the graveyard, special summon 1 banished "Aquafine". You can banish this card on the field or in your hand to add 1 "Moonlight's Ocean" from your deck to your hand. When this card is removed from the field, banish it.

 

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Lore: This card is unaffected by the effects of "Aquafine" monsters. As long as a face up "Aquafine - Dew of End" is on the field, WATER monsters cannot be destroyed by battle. When this card is destroyed, add 1 "Aquafine" monster from your deck to your hand.

 

Traps

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Lore: This card is unaffected by the effects of "Aquafine" monsters. Negate an attack that targets an "Aquafine" monster and banish both monsters. You can banish this card from your graveyard to add 1 "Dewforming" from your deck to your hand and negate the effect of 1 monster on the field.

 

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Lore: This card is unaffected by the effects of "Aquafine" monsters. Negate an attack that targets an "Aquafine" monster and banish all non-WATER monsters on the field. You can banish this card from your graveyard to add 1 "Dewforming" from your deck to your hand. During each of your end phases, if this card is banished, you can special summon 1 "Aquafine - Dewborn" from your hand, deck, or graveyard.

 

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Lore: This card is unaffected by the effects of "Aquafine" monsters. While this card is on the field, this card gains the following effects:

- When a WATER monster is banished, set 1 "Tidal" trap card from your graveyard or that was banished. (You can only activate this effect if you have fewer than 3 face up trap cards on your side of the field.)
-Once per turn, you can banish 2 "Aquafine" monsters on your side of the field to special summon either 1 "Aquafine - Moonlight" or 1 "Aquafine - Sunlight" from your graveyard or that was banished, ignoring the summoning conditions.

 

 

 

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First of all, for a lot of these cards, you need better pictures. Some of them are really kinda awful, as in literally IRL pictures, which is really bad. It seems like you didn't try very hard to find good pictures for these.

 

 

For Lost Sea Kelp, it gains an effect for being destroyed by battle, but as long as it's on the field, Aquafine monsters can't be destroyed by battle.

 

I think there needs to be another way to summon the tribute monsters other than the tokens, because just tribute summoning them doesn't seem efficient at all.

 

Waterfallen is a really useless card that should probably be gotten rid of.

 

Moonlight says two or more monsters, but there's no reason at all you would ever use more than two monsters to summon it. Same with Sunlight.

 

 

The concept of spell/trap shutdown with some banish effects in it is ok, and besides the pictures, the execution is I guess ok. Just seems a little boring is all.

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