Rodrigo Posted November 19, 2014 Report Share Posted November 19, 2014 4 Urza's Mine 4 Urza's Power Plant 4 Urza's Tower 8 Island 1 Tectonic Edge 1 Academy Ruins 1 Oboro, Palace in the Clouds 3 Solemn Simulacrum 2 Treasure Mage 1 Platinum Angel 1 Wurmcoil Engine 1 Sundering Titan 4 Condescend 2 Repeal 4 Thirst for Knowledge 3 Talisman of Dominance 1 Dismember 4 Expedition Map 1 Mindslaver 1 Fabricate 1 Batterskull 1 Spell Burst 1 Steel Hellkite 4 Mana Leak 1 Cyclonic Rift 1 Perilous Vault SB: 2 Hurkyl's Recall SB: 1 Repeal SB: 2 Relic of Progenitus SB: 1 Negate SB: 1 Essence Scatter SB: 1 Cyclonic Rift SB: 1 AEtherize SB: 1 AEtherspouts SB: 1 Crucible of Worlds SB: 3 Spell Snare SB: 1 Ulamog, the Infinite Gyre CnC please :3 Link to comment Share on other sites More sharing options...
Simping For Hina Posted November 21, 2014 Report Share Posted November 21, 2014 I wouldn't run more than 4 of Solemn/Treasure Mage if you plan to run them as they just stall the game, and fabricate is such a better card in the end. The split should normally be 3 Solemn/1 Treasure since Treasure Mage acts as Fabricate 2/3, without providing much value or the ability to search for Batterskull. Hellkite, as much as I love the card, it just atrocious. It is too slow. Along with Perilous Vault, but it seems nice as a sideboard card. Run 1 in sideboard. If you're using it as a replacement for O-Stone, 2 would be easily work able. Repeal and Dismember should be played in a 4 of state because of how hard it is when things resolve against this deck, these cards can save your life more than anything. I would rather play Repeal because of the ability to replace itself as well, so it isn't as dead, but 2 Dismember is a good number to run as well. You already know how I feel about Mana Leak, and I know why you're running it, so saying anything wouldn't be helpful. Cyclonic Rift isn't needed as anymore than a 1-of. It is just a catch one or all card that plays into the opponent's need. When I ran it, I would side it out a little bit too much, but never cared about seeing it too early. I like the idea of Hurkyl's Recall, I just stopped using them. Affinity is just such a horrible match up that dedicating more than 5 spots to it would dilute this deck way too much. I would rather take the lost than play to an out. Spell Snare should be enough to deal with them if you can counter at the right moment. Aetherize is just a better card than Aetherspout. I don't like relying so much on 2 U in spells unless I get more than a stalling game out of it. While, it is helpful, players can easily play around. Grafdigger's and Relic should be enough to deal with UWR and Pod, anyways. Ulamog is spicy. I enjoy it. Link to comment Share on other sites More sharing options...
Simping For Hina Posted November 24, 2014 Report Share Posted November 24, 2014 I am currently writing a primer for this deck, if you're interested. Link to comment Share on other sites More sharing options...
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