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[Modern] [IRL] U Tron


Rodrigo

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4 Urza's Mine
4 Urza's Power Plant
4 Urza's Tower
8 Island
1 Tectonic Edge
1 Academy Ruins
1 Oboro, Palace in the Clouds
3 Solemn Simulacrum
2 Treasure Mage
1 Platinum Angel
1 Wurmcoil Engine
1 Sundering Titan
4 Condescend
2 Repeal
4 Thirst for Knowledge
3 Talisman of Dominance
1 Dismember
4 Expedition Map
1 Mindslaver
1 Fabricate
1 Batterskull
1 Spell Burst
1 Steel Hellkite
4 Mana Leak
1 Cyclonic Rift
1 Perilous Vault
 
SB: 2 Hurkyl's Recall
SB: 1 Repeal
SB: 2 Relic of Progenitus
SB: 1 Negate
SB: 1 Essence Scatter
SB: 1 Cyclonic Rift
SB: 1 AEtherize
SB: 1 AEtherspouts
SB: 1 Crucible of Worlds
SB: 3 Spell Snare
SB: 1 Ulamog, the Infinite Gyre
 
CnC please :3
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I wouldn't run more than 4 of Solemn/Treasure Mage if you plan to run them as they just stall the game, and fabricate is such a better card in the end. The split should normally be 3 Solemn/1 Treasure since Treasure Mage acts as Fabricate 2/3, without providing much value or the ability to search for Batterskull. 

 

Hellkite, as much as I love the card, it just atrocious. It is too slow. Along with Perilous Vault, but it seems nice as a sideboard card. Run 1 in sideboard. If you're using it as a replacement for O-Stone, 2 would be easily work able. 

 

Repeal and Dismember should be played in a 4 of state because of how hard it is when things resolve against this deck, these cards can save your life more than anything. I would rather play Repeal because of the ability to replace itself as well, so it isn't as dead, but 2 Dismember is a good number to run as well. 

 

You already know how I feel about Mana Leak, and I know why you're running it, so saying anything wouldn't be helpful.

 

 

 

Cyclonic Rift isn't needed as anymore than a 1-of. It is just a catch one or all card that plays into the opponent's need. When I ran it, I would side it out a little bit too much, but never cared about seeing it too early. I like the idea of Hurkyl's Recall, I just stopped using them. Affinity is just such a horrible match up that dedicating more than 5 spots to it would dilute this deck way too much. I would rather take the lost than play to an out. Spell Snare should be enough to deal with them if you can counter at the right moment. Aetherize is just a better card than Aetherspout. I don't like relying so much on 2 U in spells unless I get more than a stalling game out of it. While, it is helpful, players can easily play around. Grafdigger's and Relic should be enough to deal with UWR and Pod, anyways. Ulamog is spicy. I enjoy it. 

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