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Blessings of the Luck Goddess


Neutrality Man

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Blessings of the Luck Goddess

 

During your End Phase: Roll a 6-sided die; apply the proper effect based on the result:
  • 1: Your opponent draws cards equal to the number of times LP were paid as costs this turn.
  • 3 or 5: Your opponent gains LP by the total amount paid as costs this turn.
  • 2 or 4: Draw cards equal to the number of times LP were paid as costs this turn.
  • 6: Increase your LP by 6000. If the previous result was also 6, take 2000 damage and banish this card instead.

[spoiler='Old']

During your End Phase: Roll a 6-sided die; apply the proper effect based on the result:

  • 1, 3, or 5: Your opponent draws cards equal to the number of times LP were paid as costs this turn.
  • 2 or 4: Increase your LP by the total amount paid as costs this turn.
  • 6: Increase your LP by 6000. If the previous result was also 6, take 2000 damage and banish this card instead.

[/spoiler]

 

Just a little something random before I head to naptime SQL class.

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During your End Phase: Roll a 6-sided die; apply the proper effect based on the result:

  • 1, 3, or 5: Your opponent gains LP by the total amount paid as costs this turn.
  • 2 or 4: Draw cards equal to the number of times LP were paid as costs this turn.
  • 6: Increase your LP by 6000. If the previous result was also 6, take 2000 damage and banish this card instead.

My problem with the 1st idea is that this card is un-play-able because of the 50% chance for your opponent to lets say on average draw 1 card. I think my idea makes this card more playable because it makes it similar to a continuous upstart goblin that has its pro's and cons.

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The primary purpose is recovering your own LP, to make LP payment cards not named Solemn Warning a bit less awful. That said, your change IMO made this a completely different draw power card the majority of the time.

 

However, your logic is somewhat sound, so I'll compromise and put in a fourth effect for die roll results of 1 and leave 3 and 5 with your effect.

 

During your End Phase: Roll a 6-sided die; apply the proper effect based on the result:

  • 1: Your opponent draws cards equal to the number of times LP were paid as costs this turn.
  • 3 or 5: Your opponent gains LP by the total amount paid as costs this turn.
  • 2 or 4: Draw cards equal to the number of times LP were paid as costs this turn.
  • 6: Increase your LP by 6000. If the previous result was also 6, take 2000 damage and banish this card instead.

Now the user (even results) is more likely to draw, or jackpot with a massive LP gain; the opponent (odd results) is more likely to gain LP, or jackpot with a large draw.

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