Draconus297 Posted November 22, 2014 Report Share Posted November 22, 2014 Countdown Timer: Pocket Watch Continuous Spell When this card is activated, place 4 Time Counters on it. During each of your Standby Phases, remove 1 Time Counter from this card. Every time you remove a Time Counter from this card by its own effect, place 1 Time Counter on all face-up "Numerix" monsters you control. When this card has no Time Counters on it, banish it. Countdown Timer: Grandfather Clock Continuous Spell When this card is activated, place 6 Time Counters on it. During each of your Standby Phases, remove 1 Time Counter from this card. Every time you remove a Time Counter from this card by its own effect, place 1 Time Counter on all face-up "Numerix" monsters you control. This card cannot be destroyed by the effects of Spell or Trap Cards. When this card has no Time Counters on it, banish it. Countdown Timer: Clock Tower Continuous Spell You can only activate this card if there is an active Field Spell Card. When this card is activated, place 12 Time Counters on it. During each of your Standby Phases, remove 1 Time Counter from this card. Every time you remove a Time Counter from this card by its own effect, place 1 Time Counter on all "Numerix" monsters you control. If you control an active Field Spell Card, this card cannot be destroyed. When this card has no more Time Counters on it, banish it. Timeless Gap Field Spell When this card is activated, place 24 Time Counters on it. When you activate a card effect that removes one or more Time Counter(s) from a "Countdown Timer" or "Numerix" card you control, you can remove an equivalent number of Time Counters from this card, instead. If there are 48 or more Time Counters on the field (not counting the ones on this card), this card cannot leave the field. Numerix: Hourglass EARTH - Level 3 - Psychic/Effect - ?/? This monster gains 200 ATK and DEF for every Time Counter on this card. Once per turn, you can remove 1 Time Counter from this card to raise the Level or Rank of all monsters on your opponent's side of the field by 1. If any monster your opponent controls becomes Level or Rank 13, your opponent cannot declare an attack with that monster. Numerix: Winter DARK - Level 4 - Psychic/Effect - 600/1900 Once per turn, you can remove 1 Time Counter from this card to flip 1 monster your opponent controls face-down. Once per turn, you can remove 2 Time Counters from this card to select 1 Set monster your opponent controls- read it, and inflict damage to your opponent's Life Points equal to its ATK. Numerix: Spring WATER - Level 4 - Psychic/Effect - 1300/1200 Once per turn, you can remove 3 Time Counters from this card to Special Summon 1 "Numerix" monster (except "Numerix: Spring") from your Graveyard. If this effect is activated successfully, the monster Special Summoned by this card's effect gains an equal number of Time Counters to this monster. Numerix: Summer LIGHT - Level 4 - Psychic/Effect - 1900/600 During your Standby Phase, if this monster is in Attack Position, double the amount of Time Counters placed on other "Numerix" monsters by the effects of "Countdown Timer" cards. Every time you would place a Time Counter on this card, place it on another "Numerix" monster you control, instead. Numerix: Autumn WIND - Level 4 - Psychic/Effect - 1200/1300 When your opponent activates a Spell or Trap Card, you can remove 2 Time Counters from this card to negate it and inflict 200 points of damage to your opponent's Life Points times its Spell Speed. Numerix: Second WIND - Level 1 - Psychic/Effect - ?/? This monster gains 100 ATK and DEF for every Time Counter on it. Once per turn, you can remove 1 Time Counter from a "Numerix" monster you control and place it on a "Countdown Timer" card you control. Once per turn, during either player's turn, you can remove 2 Time Counters from a "Countdown Timer" card you control to skip the next Battle Phase. You can send this face-up monster to the Graveyard if this monster is not involved in battle for 3 turns in a row. When this card enters the Graveyard, you can Special Summon 1 "Numerix: Minute" from your hand or Deck, and place all Time Counters that were on this card on that monster. Numerix: Minute WIND - Level 3 - Psychic/Effect - ?/? This monster gains 300 ATK and DEF for every Time Counter on it. Once per turn, you can remove up to 6 Time Counters from this card to send a number of cards from the top of your opponent's Deck to the Graveyard equal to half the number of Time Counters you removed. If this monster was Special Summoned by the effect of "Numerix: Second", this monster gains all of that monster's effects. When this card is sent to the Graveyard by a card effect, you can Special Summon 1 "Numerix: Hour" from your hand or Deck, and place all Time Counters that were on this card on that monster. Numerix: Hour WIND - Level 5 - Psychic/Effect - ?/? Cannot be Normal Summoned or Set. Increase this monster's ATK and DEF by 500 for every Time Counter on it. Once per turn, you can remove 5 Time Counters from this card: all card effects that contain the words "once per turn" (besides "Numerix: Hour") can be activated twice this turn. If this monster was Special Summoned by the effect of "Numerix: Minute", this card gains that card's effects. [I plan on making more, but I'm getting tired of typing for now] Link to comment Share on other sites More sharing options...
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