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Remember Jurracs? Well I'm here to remind you. (Jurrac Survival Ground)


Valkyrus

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Once per turn, during your Main Phase: You can Special Summon 1  "Fossil Token" (Rock-Type/FIRE/Level 3/ATK 1000/DEF 1000) to your opponent's side of the field in face-up ATK position. If a face-up "Fossil Token" is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this face-up card is destroyed while you control a Dinosaur-Type monster: You can Special Summon 1 "Jurrac Meteor" from your Extra Deck (This is treated as a Synchro Summon.) (You can use this effect only once per Duel.)

 

since Guaiba and Dino (especially Guaiba) activate their effects when destroying monsters, weak tokens that can be attacked with little risk seems like the way to go. Also, the nuke effect is kind of a theme for Jurracs (Meteor, Impact) so I wanted to make it more accessible.

 

I'm not sure about restricting the last effect so much though. I'd like some input on that.

 


 

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it's a neat effect, and I think it would definitely help Jurracs a lot, but I feel like you should put something about it only working when a "Jurrac" monster, or Dinosaur-type monster attacks the tokens, otherwise it turns literally every monster in the game into an Armades.

if it were up to me I would say your opponent shouldn't even take damage from battles involving the tokens, since it can be kind of OP in the late game if you have a beefed up Giganoto or something on the field.

I feel that the last effect should also stipulate that it has to be destroyed by an opponent's card so that you aren't able to trigger it yourself. I think restricting it to once per duel is totally fair though.

other than those few points, it's really cool. Jurracs could definitely benefit from this, and they're one of my favorite archetypes. :)

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it's a neat effect, and I think it would definitely help Jurracs a lot, but I feel like you should put something about it only working when a "Jurrac" monster, or Dinosaur-type monster attacks the tokens, otherwise it turns literally every monster in the game into an Armades.

if it were up to me I would say your opponent shouldn't even take damage from battles involving the tokens, since it can be kind of OP in the late game if you have a beefed up Giganoto or something on the field.

I feel that the last effect should also stipulate that it has to be destroyed by an opponent's card so that you aren't able to trigger it yourself. I think restricting it to once per duel is totally fair though.

other than those few points, it's really cool. Jurracs could definitely benefit from this, and they're one of my favorite archetypes. :)

 

hmm, maybe I do need to make it do no damage when battling tokens. I'll consider it.
The nuke though requires you to waste 3 cards to kill by yourself (survival ground, 1 dinosaur and 1 MST to kill survival ground with(for example)) so I think it balances it somewhat.

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