VampireofDarkness Posted December 19, 2014 Report Share Posted December 19, 2014 Fiendish Joker 6/DARK/Fiend 2500/2100 1 DARK Tuner + 1 or more Non-Tuner DARK monsters (This card is always treated as a "Dark" monster) When this card is Synchro Summoned, each player discards 1 card from their hand. Cards discarded by this card's effect(s) are negated. Each time a player draws a card(s) or adds a card(s) from their Deck to their hand, that player must discard 1 card. During each of your End Phases, banish 1 monster from your Graveyard that was used to Synchro Summon this card. If you cannot, banish this card. When this card is removed from the field, return the monster(s) banished by this card's effect to your Graveyard. Originally a Fusion requiring 2 Fiend-Type monsters, we already know Burning Abyss are too strong now to have another problem to deal with, so I decided turn this into a Synchro they can't abuse. (Outside of Birdman, which tbh would be really bad) Speaking of which, this is a handy toolbox for DARK Decks (That aren't BA) that want that effective Level 6 that not only does damage, but is relevant to the meta. Shadolls, BA, even Qlis and Satellarknights not getting their effects from having to discard. They all get affected by this 2 turn hand closer that makes your opponent conserve their resources or get locked up. CnC is very well appreciated. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.