-kyo- Posted December 20, 2014 Report Share Posted December 20, 2014 normal trap Negate battle damage and recover 800 Life Points. http://yugioh.wikia.com/wiki/Junk_Repair_Heal please discuss Link to comment Share on other sites More sharing options...
evilfusion Posted December 20, 2014 Report Share Posted December 20, 2014 I'd rather use something like Defense Draw if I'm trying to negate Battle Damage, because it at least mitigates the -1 of a single-use Trap. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted December 20, 2014 Report Share Posted December 20, 2014 So, Draining Shield, but worse. Unless it applies throughout the entire Battle Phase (which I kinda doubt), in that case it's Waboku but worse (unless your field was completely deserted). Link to comment Share on other sites More sharing options...
goddamnit names are a pain Posted December 20, 2014 Report Share Posted December 20, 2014 use this after you get kicked in the berries- ohwait …I get that they were shown in the manga and s***, but…is there any real discussion here? Horribly outclassed by virtually anything similar. Even Sakuretsu Armor, but removal and negation are different things, I know. ..that silly wording means you could attack your opponent with something and negate THEIR battle damage and gain 800 life points. Which honestly doesn't seem like a bad idea, but a silly concept. EDIT: After fiddling with the concept, I realize things that destroy in battle and gain LP are typically better. > > HOWEVER! I will probably be making some kind of healing based archetype, as I really like the idea. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.