Aix Posted December 30, 2014 Report Share Posted December 30, 2014 [hr][hr]So anyway, I've quickly created this Pendulum Archetype. It's a part of a bigger set I'm making called The Holy Land which consists of a bunch of archetypes that can be easily made hybrid with each other as well as various useful techs. We'll talk about that later when I actually finish it. This archetype consists of a bunch of Pendulums that don't constantly recur, as constantly recurring advantage is a poor design point that the Pendulums have. What I've done is made the Pendulums themselves spin back into the Deck after one turn, making them only usable once, and you have to take effort set up your Pendulums all over again afterwards in order to reap the natural advantage which Pendulums give. Flavor-wise, the burn damage which the monsters deal is venom, and the way which you should build your advantage before committing to an all out attack is representative of how a snake suddenly strikes. I've made all of the Pendulums except 2 generic for flavor and also splashability reasons. The Viper's Guild is meant to be like the Dark Brotherhood, where they are hired by other parties to help in their objectives, so the way which these Pendulums can be put into other Decks demonstrates this. These Pendulums also disappear after one turn, which I deem is a sufficient drawback for their power. Vennominaga is really just brought back for fun and adds another possible Deck goal. In most Decks, I'd probably just dump him in @1, since he still has utility outside of being Summoned and he's searchable. I've got plenty other things to say, but I'll let you guys figure this stuff out on your own. Feel free to use them on DP. If you upload them, make them public.[hr][spoiler=HOLY-EN011 - Viper's Guild Infiltrator]Pendulum Effect: When this card is activated from your hand: Target 1 monster on the field; its ATK becomes 0 while you control this card. During your opponent’s End Phase: Shuffle this card into the Deck.Monster Effect: If this card inflicts Battle Damage: You can destroy it and add 1 “Viper’s Guild” card from your Deck to your hand, then, inflict 1000 damage to your opponent. During your opponent’s End Phase: Target 1 monster on the field and shuffle this card into the Deck; destroy that target, and if you do, banish it.[/spoiler][hr][spoiler=HOLY-EN012 - Viper's Guild Guardian]Pendulum Effect: Monsters your opponent controls lose 300 ATK and DEF. Neither player can attack directly. During your opponent’s End Phase: Shuffle this card into the Deck.Monster Effect: At the end of the Battle Phase, if this card battled: You can add 1 “Viper’s Guild” card from your Deck to your hand, then, inflict 1000 damage to your opponent. Once per turn, during either player’s turn: You can change the battle position of a monster you control.[/spoiler][hr][spoiler=HOLY-EN013 - Viper's Guild Zealot]Pendulum Effect: When this card is activated from your hand: You can target up to 2 monsters on the field; change that target(s) battle position. During your opponent’s End Phase: Shuffle this card into the Deck.Monster Effect: If this card destroys a monster by battle: You can destroy it and add 1 “Viper’s Guild” card from your Deck to your hand, then, inflict 1000 damage to your opponent. During your opponent’s End Phase: Shuffle this card into the Deck.[/spoiler][hr][spoiler=HOLY-EN014 - Viper's Guild Shadow]Pendulum Effect: When this card is activated from your hand: The DEF of monsters your opponent controls become 0 until the End Phase. Monsters you control inflict Piercing Damage. During your opponent’s End Phase: Shuffle this card into the Deck.Monster Effect: If this card destroys a monster by battle: You can add 1 “Viper’s Guild” card from your Deck to your hand, then, inflict 1000 damage to your opponent. During your opponent’s End Phase: Target 1 monster on the field and shuffle this card into the Deck; that target loses 300 ATK and DEF.[/spoiler][hr][spoiler=HOLY-EN015 - Viper's Guild Hierophant]Pendulum Effect: You cannot Pendulum Summon monsters, except "Viper’s Guild" monsters. This effect cannot be negated. “Viper’s Guild” monsters gain 600 ATK. During your opponent’s End Phase: Shuffle this card into the Deck.Monster Effect: You can shuffle this card into your Deck and add 1 “Viper’s Guild” card from your Deck to your hand. At the end of the Damage Step, if this card attacked: You can Tribute 2 “Viper’s Guild” monsters and Special Summon 1 “Vennominaga the Lord of the Viper’s Guild” from your hand or Extra Deck.[/spoiler][hr][spoiler=HOLY-EN016 - Vennominaga the Lord of the Viper's Guild]Pendulum Effect: You cannot Pendulum Summon monsters, except "Viper’s Guild" monsters. This effect cannot be negated. If this card was activated from your hand, when a “Viper’s Guild” monster you control attacks, your opponent cannot activate cards or effects. During your opponent’s End Phase: Shuffle this card into the Deck. (Note: I shortened it on the card to make it look better)Monster Effect: Cannot be Normal Summoned/Set. Must first be Special Summoned by “Viper’s Guild Hierophant”. This card is unaffected by other card effects. This card gains 500 ATK and DEF for each “Viper’s Guild” monster face-up in your Extra Deck. Shuffle this card into the Deck during your opponent’s End Phase. If this card attacks: Halve your opponent’s Life Points and add 1 “Viper’s Guild” card from your Deck to your hand.[/spoiler][hr][spoiler=HOLY-EN017 - The Guild Secrets]Add 1 “Viper’s Guild” card from your Deck to your hand, and neither player takes Battle Damage for the rest of the turn.[/spoiler][hr][spoiler=HOLY-EN018 - Attack of the Viper's Guild]Place 2 “Viper’s Guild” Pendulum Monsters in your Pendulum Zones. You cannot activate another “Attack of the Viper’s Guild” until your next turn’s End Phase.[/spoiler][hr]Far from sure if this Deck is balanced. There's variety in how it can be played. Also, questionable on whether Guardian should actually lack the self-spin monster effect. Link to comment Share on other sites More sharing options...
Cosmo. Posted December 30, 2014 Report Share Posted December 30, 2014 This seems really fun to play, i'm excited to see the entire holy land set when it's complete. I don't have that much to say about the cards, except that hierophant's image reminds me a lot of Zant from the legend of zelda TP Link to comment Share on other sites More sharing options...
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