ems97 Posted December 31, 2014 Report Share Posted December 31, 2014 Here is my first archetype of this build. Elemental Dragons are a Fusion based deck that revolves around when their triggers as a Fusion Material Monster. I know you'll say that "Oh no you're making Shaddolls even better (or other fusion based deck like HERO)". True but that's why there's has to be a limitation at some point. Anyway here is the basic elements of this archetype. The Fusions and other supports will be available soon. [spoiler=Monster] The Elemental Dragon of Fire Attribute: FIRE Level: 3 [ Dragon / Effect ] This card is treated as a Pyro-Type monster. When this card is used as a Fusion Material Monster, you can pay 500 Life Points; add 1 "Polymerization" or "The Elemental" Spell/Trap Card from your Deck. You can only use the effect of "The Elemental Dragon of Fire" per turn. ATK: 1200 DEF: 600 The Elemental Dragon of Water Attribute: WATER Level: 4 [ Dragon / Effect ] This card is also treated as a Fish-Type, Sea Serpent-Type, and Aqua-Type monster. When this card is used as a Fusion Material monster, you can draw 1 card up to the number of "The Elemental" monsters used to a Fusion Summon this turn. You can only use the effect of "The Elemental Dragon of Water" per turn, and only once that turn. ATK: 1100 DEF: 900 The Elemental Dragon of Earth Attribute: EARTH Level: 3 [ Dragon / Effect ] When this card is Normal Summoned: Add 1 "The Elemental" monster from your Deck to your hand. You cannot Special Summon monsters during the turn you activated this effect, except "The Elemental" monsters. When this card is used as a Fusion Material monster, the Fusion Summoned monster gains 400 ATK and DEF. ATK: 900 DEF: 1600 The Elemental Dragon of Wind Attribute: WIND Level: 4 [ Dragon / Effect ] When this card is used as a Fusion Material monster, target 1 Spell/Trap Card up to the number of "The Elemental" monsters used to a Fusion Summon this turn, and if you do destroy them. You can only use the effect of "The Elemental Dragon of Wind" per turn, and only once that turn. ATK: 1000 DEF: 1000 The Elemental Dragon of Light Attribute: LIGHT Level: 4 [ Dragon / Effect ] This card is also treated as a Thunder-Type monster. When this card is Normal Summoned: You can send 1 "The Elemental" monster from your Deck to the Graveyard. When this card is used as a Fusion Material monster, during the turn the Fusion Monster is Summoned: That monster is not affected by card effects until the end of the turn. You can only use the effect of "The Elemental Dragon of Light" per turn, and only once that turn. ATK: 1500 DEF: 700 The Elemental Dragon of Dark Attribute: DARK Level: 4 [ Dragon / Effect ] When this card is Normal Summoned: You can target 1 "The Elemental" monster from your Graveyard, and if you do, add it to your hand. When this card is used as a Fusion Material monster, target 1 card one face-up card on the field, and if you do, negate its effect. You can only use the effect of "The Elemental Dragon of Dark" per turn, and only once that turn. ATK: 1600 DEF: 600 [/spoiler] [spoiler=Fusion] The Elemental Dragon of Chaos Attribute: DARK j Level: 9 [ Dragon / Fusion / Effect ] 1 LIGHT or DARK Dragon-type monster + 1 LIGHT monster + 1 DARK monster Must first be Fusion Summoned and cannot be Special Summoned other ways. This card is also treated as a LIGHT monster. When this card is Fusion Summoned: You can Special Summon 1 LIGHT or DARK monster from your Banished Zone, and if you do, Special Summon that target, but it's effect is negated. Once per turn during either player's turn, when a when a card or effect is activated that would target "The Elemental" monster you control: You can banish 1 "The Elemental" monster from your Graveyard; negate the activation, and if you do, banish it. ATK: 3500 DEF: 2600 The Elemental Dragon of Steam Attribute: WATER Level: 6 [ Dragon / Fusion / Effect ] 1 WATER or FIRE Dragon-Type monster + 1 WATER or FIRE monster Once per turn, this card cannot be destroyed by battle or by card effects. When this card destroy's monster by battle, you can Special Summon 1 "Steam Dragon Token" but it's original ATK is equal to the battle damage inflicted (Dragon-Type/WATER/Level 3/ATK ?/DEF 0). When this card leaves the field: You can Special Summon 1 "The Elemental" monster from your Graveyard but it's ATK becomes 0. ATK: 2500 DEF: 1500 The Elemental Dragon of Magma Attribute: FIRE Level: 7 [ Dragon / Fusion / Effect ] 1 EARTH or FIRE Dragon-Type monster + 1 EARTH or FIRE monster This card is also treated as a Pyro-Type monster. This card gains 200 ATK for each "The Elemental" monsters in your Graveyard. Once per turn, you can inflict damage to your opponent equal to half of this card's ATK. This card cannot attack during the turn you activated this effect. ATK: 2000 DEF: 2500 The Elemental Dragon of Ice Attribute: WATER Level: 6 [ Dragon / Fusion / Effect ] 1 WATER or WIND Dragon-Type monster + 1 WATER or WIND monster Must first be Fusion Summoned and cannot be Special Summoned other ways. When this card is Fusion Summoned target 1 monster on the field, and if you do, that target cannot attack while this card is face-up on the field. ATK: 2400 DEF: 1200 The Elemental Dragon of Storms Attribute: WIND Level: 8 [ Dragon / Fusion / Effect ] 1 WATER or WIND Dragon-Type monster + 1 WATER or WIND monster + 1 Thunder-Type monster You can only control 1 “The Elemental Dragon of Storms” on the field. When this card is Fusion Summoned: All monsters currently on the field loses 400 ATK and DEF. Once per turn, you can target 1 “The Elemental” monster you control (except this card): This turn that target can attack your opponent directly. This card cannot attack when this effect is activated. ATK: 2700 DEF: 1800 The Elemental Dragon of Terra Attribute: EARTH Level: 8 [ Dragon / Fusion / Effect ] 1 EARTH or WATER Dragon-Type monster + 1 EARTH or WATER monster Must first be Fusion Summoned and cannot be Special Summon other ways. You can only control 1 “The Elemental Dragon of Terra” on the field. This car cannot be destroyed by battle or by card effects while you control another “The Elemental” monster on the field. Once per turn, you can target 1 “The Elemental” monster from your Graveyard; Special Summon it in face-up Defense Position. ATK: 2100 DEF: 2700 [/spoiler] [spoiler=Support] The Elemental Module [ Spell - Equip ] Activate this card by declaring an Attribute; equip only to a "The Elemental" monster. The Attribute of the equipped monster becomes the declared Attribute. While equipped, it cannot be used as a Fusion Material monster except for a "The Elemental" Fusion Monster. You can only activate 1 "The Elemental Module" per turn. The Elemental Fusion [ Spell ] Send from your hand or your side of the field to the Graveyard the Fusion Material Monsters that are listed on a "The Elemental" Fusion Monster Card, then Special Summon that monster from the Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Elemental Twilight Fusion [ Spell ] Banish, from your side of the field or your Graveyard, the Fusion Material Monsters that are listed on an "The Elemental" Fusion Monster Card, then Special Summon that Fusion Monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) The Elemental Call [ Spell ] Add 1 "The Elemental" monster from your Deck to your hand. You cannot Special Summon monsters during the turn you activated this card except for “The Elemental” monsters. You can only activate 1 "The Elemental Call" per turn. [/spoiler] Link to comment Share on other sites More sharing options...
Toffee. Posted December 31, 2014 Report Share Posted December 31, 2014 Dragon's Mirror -> Five Headed Dragon using Water as a Material -> Draw 5 cards since I used 5 of these monsters.Let that sink in. Link to comment Share on other sites More sharing options...
Forest Fire Posted December 31, 2014 Report Share Posted December 31, 2014 Dragon's Mirror -> Five Headed Dragon using Water as a Material -> Draw 5 cards since I used 5 of these monsters. Let that sink in. Add wind (since you can't use 5 water and probably wouldn't if you could) into the mix and you can destroy up to 5 spell/trap cards on the field as well. luckily, their abilities don't stack if you do use more than one copy of that element's dragon. Link to comment Share on other sites More sharing options...
ems97 Posted January 1, 2015 Author Report Share Posted January 1, 2015 Here is one of the first few fusion and supports Link to comment Share on other sites More sharing options...
ems97 Posted January 4, 2015 Author Report Share Posted January 4, 2015 Here's a quick update with 2 new Fusions Link to comment Share on other sites More sharing options...
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