Jump to content

Kabuki Wyrm


Minato Sakai

Recommended Posts

Q9SfkEe.jpg

 

Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Special Summoned mosnter your opponent controls; change it to Defense Position, and if you do, negate its effects. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster.

Link to comment
Share on other sites

You forgot its Materials. Anyway, the card is pretty damn good, a Quick Effect that negates and changes as well? + an attack destroyer as well? That's very useful indeed. I do think that it's stats may be too high for something that's so good, and if it's only 2 Level 4 monsters, well then it's surely too powerful for what it does, but it's a damn good card regardless.

Link to comment
Share on other sites

You forgot its Materials. Anyway, the card is pretty damn good, a Quick Effect that negates and changes as well? + an attack destroyer as well? That's very useful indeed. I do think that it's stats may be too high for something that's so good, and if it's only 2 Level 4 monsters, well then it's surely too powerful for what it does, but it's a damn good card regardless.

i keep forgetting to put the materials. ill fix it right now

Link to comment
Share on other sites

This card is too good. A generic Rank4 Fiendish Chain for Special Summoned monsters, plus a bonus of destroying DEF Position monsters by effect. Sure, it won't work on Normal Summoned monsters, but most Normal Summoned monsters don't have 2200+ ATK so they won't be a threat for you or this card, unless they are armed with a removal effect, but that kind of monsters are scarce.

 

It is almost as annoying as Gorgonic Guardian, but more splashable. Monsters with disruptive Quick Effects like this are not good for the game: they basically behave as "you can't play Yugioh" cards. Pleiades and the aformentioned Guardian are examples of cards like this, and they are not fair role models.

 

My suggestion is to remove the Quick Effect perk and turn it into an OPT effect.

Link to comment
Share on other sites

Another option is to make it non generic.

For instance, requiring Wyrm-Types as material could encourage the nonexistent Night Dragolish/Lindbloom control deck to become a thing. Concidentally, its second effect could work well with Dragolich.

Plus it would become more playable in the future when we get more Level4 Wyrms.

Link to comment
Share on other sites

Another option is to make it non generic.

For instance, requiring Wyrm-Types as material could encourage the nonexistent Night Dragolish/Lindbloom control deck to become a thing. Concidentally, its second effect could work well with Dragolich.

Plus it would become more playable in the future when we get more Level4 Wyrms.

i could do that.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...