Minato Sakai Posted January 14, 2015 Report Share Posted January 14, 2015 Once per turn, during either player’s turn: You can detach 1 Xyz Material from this card, then target 1 Special Summoned mosnter your opponent controls; change it to Defense Position, and if you do, negate its effects. At the start of the Damage Step, if this card attacks a Defense Position monster: Destroy that monster. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 14, 2015 Report Share Posted January 14, 2015 You forgot its Materials. Anyway, the card is pretty damn good, a Quick Effect that negates and changes as well? + an attack destroyer as well? That's very useful indeed. I do think that it's stats may be too high for something that's so good, and if it's only 2 Level 4 monsters, well then it's surely too powerful for what it does, but it's a damn good card regardless. Link to comment Share on other sites More sharing options...
Minato Sakai Posted January 14, 2015 Author Report Share Posted January 14, 2015 You forgot its Materials. Anyway, the card is pretty damn good, a Quick Effect that negates and changes as well? + an attack destroyer as well? That's very useful indeed. I do think that it's stats may be too high for something that's so good, and if it's only 2 Level 4 monsters, well then it's surely too powerful for what it does, but it's a damn good card regardless. i keep forgetting to put the materials. ill fix it right now Link to comment Share on other sites More sharing options...
SerooChann Posted January 16, 2015 Report Share Posted January 16, 2015 I can't really say anything that it's just a nice situational card. And also, why does this one have levels :O Link to comment Share on other sites More sharing options...
Minato Sakai Posted January 16, 2015 Author Report Share Posted January 16, 2015 I can't really say anything that it's just a nice situational card. And also, why does this one have levels :o its not situational because almost all decks special summon an it has levels because i didnt notice and no one told me about it until now. Link to comment Share on other sites More sharing options...
Darj Posted January 16, 2015 Report Share Posted January 16, 2015 This card is too good. A generic Rank4 Fiendish Chain for Special Summoned monsters, plus a bonus of destroying DEF Position monsters by effect. Sure, it won't work on Normal Summoned monsters, but most Normal Summoned monsters don't have 2200+ ATK so they won't be a threat for you or this card, unless they are armed with a removal effect, but that kind of monsters are scarce. It is almost as annoying as Gorgonic Guardian, but more splashable. Monsters with disruptive Quick Effects like this are not good for the game: they basically behave as "you can't play Yugioh" cards. Pleiades and the aformentioned Guardian are examples of cards like this, and they are not fair role models. My suggestion is to remove the Quick Effect perk and turn it into an OPT effect. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted January 16, 2015 Report Share Posted January 16, 2015 Well, you reduced its ATK a bit, but still, 2200/2400 is really quite good. I would at the very least put a "If this card has Xyz Material" on the last effect so that you can't use your Xyz Materials willy nilly. Voltex - Injustice is right that such a design is annoying and not very good for the game. Link to comment Share on other sites More sharing options...
Minato Sakai Posted January 17, 2015 Author Report Share Posted January 17, 2015 but if its once per turn it becomes useless because there are better forms of removal available to rank 4s like castel and 101 and then theres less generic stuff like paladynamo, dolkka, and chidori. Link to comment Share on other sites More sharing options...
Darj Posted January 17, 2015 Report Share Posted January 17, 2015 Another option is to make it non generic. For instance, requiring Wyrm-Types as material could encourage the nonexistent Night Dragolish/Lindbloom control deck to become a thing. Concidentally, its second effect could work well with Dragolich. Plus it would become more playable in the future when we get more Level4 Wyrms. Link to comment Share on other sites More sharing options...
Minato Sakai Posted January 17, 2015 Author Report Share Posted January 17, 2015 Another option is to make it non generic. For instance, requiring Wyrm-Types as material could encourage the nonexistent Night Dragolish/Lindbloom control deck to become a thing. Concidentally, its second effect could work well with Dragolich. Plus it would become more playable in the future when we get more Level4 Wyrms. i could do that. Link to comment Share on other sites More sharing options...
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