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The forest-dwelling Umboreal Archetype [12/?]


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Alright so I thought I'd make a Deck that revolves around Plant-Types without actually making any of the monsters Plant-Types themselves, and the product is this archetype. All of the monsters' names are puns of some sort, see if you can figure them out ;).

 

[spoiler=Main Deck Monsters]

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[spoiler=Lore]While you control another "Umboreal" monster, this card is treated as a Plant-Type. Once per turn: you can target 1 Plant-Type monster you control; destroy it, then Special Summon 1 "Umboreal" monster from your deck with less ATK then the destroyed monster. If this card is destroyed by battle and sent to the Graveyard while treated as a Plant-Type: you can add 1 "Umboreal" Spell/Trap card from your deck to your hand.[/spoiler]

 

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[spoiler=Lore]While you control another "Umboreal" monster, this card is treated as a Plant-Type. If this card is sent to the Graveyard by an opponent's card while being treated as a Plant-Type: you can Special Summon this card from the Graveyard in face-up Attack Position. If this card is Special Summoned by its own effect, it cannot change its battle position.[/spoiler]

 

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[spoiler=Lore]If you control another "Umboreal" monster, this card is treated as a Plant-Type. If an "Umboreal" monster you control would be destroyed by a card effect: you can tribute this card; that monster is not destroyed, and is treated as a Plant-Type until the End Phase. If this card is sent to the Graveyard by a card effect, except its own: you can add 1 "Umboreal" monster, except "Umboreal Poisoni", from your Graveyard to your hand.[/spoiler]

 

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[spoiler=Lore]If you control another "Umboreal" monster, this card is treated as a Plant-Type. If this card attacks while it is treated as a Plant-Type: your opponent cannot activate card effects until the end of the damage step. If this card is destroyed during your opponent's turn: you can Special Summon 1 "Umboreal" monster from your Deck in face-up Defense Position. You can only use this effect of "Umboreal Wyrmwood" once per turn.[/spoiler]

 

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[spoiler=Lore]Once per turn: you can target 1 monster you control; this card becomes the targeted monster's type. If this card is sent from the field to the Graveyard while being treated as a DARK monster: you can add 1 "Umboreal" card from your Deck to your hand.[/spoiler]

 

[/spoiler]

 

[spoiler=Extra Deck Monsters]

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[spoiler=Lore]1 Plant-Type Tuner + 1 or more non-Tuner Plant-Type monsters

This card is also treated as a Plant-Type while face-up on the field. If this card attacks or is attacked: you can target 1 "Umboreal" monster in your Graveyard; return the target to the Deck, and if you do, negate the attack. This effect of "Umboreal Raideer" can only be used once per turn. If this card is sent to the Graveyard while you control another "Umboreal" monster: you can Special Summon 1 monster from your Graveyard that was used for this cards Synchro Summon.[/spoiler]

 

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[spoiler=Lore]1 "Umboreal" Tuner + 1 or more non-Tuner Plant-Type monsters.

This card is also treated as Plant-Type while face-up on the field. During your opponent's turn: you can target 1 monster your opponent controls and 1 other "Umboreal" monster you control; this turn, that opponent's monster must attack the targeted "Umboreal" monster, if able.[/spoiler]

 

[/spoiler]

 

[spoiler=Spell/Trap Cards]

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[spoiler=Lore]All Plant-Type monsters are treated as DARK while face-up on the field. Once per turn: you can send 1 DARK Plant-Type monster you control to the Graveyard; Special Summon 1 "Umboreal" monster from your hand or Deck whose Level is less than or equal to the sent monster's. When your opponent Special Summons a monster from the Extra Deck: you can send 1 "Umboreal" monster from your Deck to the Graveyard, then reduce the Summoned monster's ATK and DEF by the sent monster's. [/spoiler]

 

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[spoiler=Lore]Once per turn: you can target 1 DARK "Umboreal" monster you control; return that target to the hand, and if you do, Special Summon 1 "Umboreal" monster from your Deck or Graveyard with a different Level then the returned monster. You cannot Normal Summon the turn you activate this effect (but you can Normal Set).[/spoiler]

 

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[spoiler=Lore]Tribute 1 Plant-Type monster you control: Until the end of this turn, "Umboreal" cards cannot be destroyed. If this Set is destroyed by an opponent's card: you can Special Summon 1 "Umboreal" monster from your Graveyard.[/spoiler]

 

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[spoiler=Lore]"Umboreal" monsters you control are unaffected by card effects this turn, except the effects of "Umboreal" cards. You cannot activate other Spell/Trap cards the turn you activate this card.[/spoiler]

 

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[spoiler=Lore]When an "Umboreal" monster you control is targeted for an attack or card effect: negate the attack/effect, then change the targeted monster's Attribute to DARK. If this Set card is destroyed by a card controlled by your opponent: Target 1 DARK monster you control; that monster cannot be destroyed this turn.[/spoiler]

 

[/spoiler]

 

Let me know what you think of these in the comments! Are they balanced? Over/underpowered? Please, tell me! I love CnC~ If I happen to have made a few ocg errors, I would greatly appreciate corrections too!

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