Valoric Posted January 17, 2015 Report Share Posted January 17, 2015 Color Cards For more customization and a new element to the game, I thought of this Idea. What if we printed cards in specific colors and they gain certain effects for those colors via game mechanics. For example, Imagine that is A Green Dark Magician Card down their instead of a Ritual card. He gains 500 Defense while on the field. I think this would make more individualized decks and a more interesting deck building experience. Remember also, these Color Effects are game mechanics, not card effects. Of course there would be restrictions, for example I was thinking you could only have 1 colored version of a card in your deck. [spoiler=List Of Color Effects] Monsters Red = This card gains 500 Atk While on the field Green = This card gains 500 Defense while on the field Silver = If you Draw this card you can reveal it to Draw 1 more card Gold = This card can attack 1 extra Time during each Battle Phase Pink = You don't take damage from battles involving this card. Spells Black = Once per duel this card is sent back to the Deck instead of the Graveyard when it resolves. (The Deck gets shuffled if White = This card can not be destroyed by Card effects. (either player's card effects) you send a Card There) Gold = This card gains a +1 Spell Speed. Traps Black = Once per duel this card is sent back to the Deck instead of the Graveyard when it resolves. White = This card can not be destroyed by card effects. (either player's card effects) Gold = This card can be activated from the hand. [/spoiler] Link to comment Share on other sites More sharing options...
-Griffin Posted January 17, 2015 Report Share Posted January 17, 2015 So, what separates these from an extra, un-negatable effect on each card? Seems like adding an extra rainbow of confusion to the game without gaining much. Most of these effects don't make much sense either, since you could just add 500 ATK to the monster and get largely the same result in many cases. Link to comment Share on other sites More sharing options...
Valoric Posted January 17, 2015 Author Report Share Posted January 17, 2015 Originally I was going to make those effects double stats, but I thought that would be to op. Also, this would mean that if I have Gold monster and you have the same monster, mine is more valuable. Link to comment Share on other sites More sharing options...
Cierfrost Posted January 17, 2015 Report Share Posted January 17, 2015 To even consider this it would have to have some kind of physical marker. MTG does this very well. Take a look at the land base: Technically each land says "T: Add 1 color to your mana pool". The color is denoted by the symbol. Red, White, Green, Black, Blue and Colorless. By removing the text and just inserting the symbol, it says what type of mana it adds and what color it is. So in your case, you might want a low opacity symbol in the rear of the card text for the purpose of this. The color of a card in YGO on the other hand is purely aesthetic and is at no point referenced or considered in any aspect of the card game. Bad idea or good idea, it helps to know what you're getting yourself into. Link to comment Share on other sites More sharing options...
Valoric Posted January 17, 2015 Author Report Share Posted January 17, 2015 Thanks for the Feedback Icyblue Link to comment Share on other sites More sharing options...
Darj Posted January 18, 2015 Report Share Posted January 18, 2015 So, I could build an entire deck of Silver-colored monster cards to draw my entire deck on my first turn? Excellent news for Monster Mash. Link to comment Share on other sites More sharing options...
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