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Name: Ojama Rainbow

ID: 10808859

Archetype: Ojama

Limit: Limited

Card Type: Beast/Effect

Attribute: Light

Level: 10

ATK: 0

DEF: 3500

Effect:

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing "Ojama Red", "Ojama Blue", "Ojama Green", "Ojama Black", and "Ojama Yellow" from the field. When this monster is Special Summoned: add to your hand or activate, from your Deck or Graveyard, 1 "Ojama Country" card, also if you have less LP than your opponent, this card can make a second attack this Battle Phase. If this card would be sent to the Graveyard, from the field ,banish it instead.

 

Been testing with it on Devpro/Ygopro and I reworded an effect so that Ojama Rainbow's banish effect doesn't activate until it's summoned. Easier to code. Here's the LUA code if you know how to put cards in. Don't forget the photo.

BTW it's not that hard to summon. Ojama Blue helps for getting stuff into your hand (mostly red and blue), Ojamagic helps for getting Green,Yellow and Black into your hand, and Ojama Red helps to play all five at once.

 

I'd love to hear your opinions. Oh and yes that art is Solidarity. I suck at drawing.

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This monster can only be Tribute Summoned and Cannot be Special Summoned in any other ways, including card effects. To Must be Tribute Summoned this monster, you must by Tributing "Ojama Red", "Ojama Blue", "Ojama Green", "Ojama Black", and "Ojama Yellow" from the field. When this monster is Tribute Summoned: You can banish the monsters you Tributed; used, to search add to your hand or activate, from your Deck or Graveyard, for  1 "Ojama Country" card and add it to your hand or play it on the field, shuffle your deck afterwards, also if you have less LP than your opponent, this card can make a second attack this Battle Phase twice on the turn it is Tribute Summoned if your Life Points are less than your opponents. When If this monster card would be sent to the Graveyard, banish it instead.

Designing a card with the intent for it to be placed anywhere on the list isn't a good practice, just saying.

 

But, as you said, this card takes too much effort to set up, requiring a super steep 5-specific-card investment that can't be circumvented in any way (I can't figure out how one can block "ignoring the Summoning conditions" effects, though), and has such a glaring Achilles' Heel you'd be wondering why you bothered going through the trouble to do so. It's already bad enough that you have to draw this, but to require such a specific field really injures its playability, especially when it comes without any protection to grant it better staying power.

 

Would be better if you made it a Fusion, and its current Summon conditions can be changed to an alt-Summon method that doesn't need Polymerization.

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Designing a card with the intent for it to be placed anywhere on the list isn't a good practice, just saying.

 

But, as you said, this card takes too much effort to set up, requiring a super steep 5-specific-card investment that can't be circumvented in any way (I can't figure out how one can block "ignoring the Summoning conditions" effects, though), and has such a glaring Achilles' Heel you'd be wondering why you bothered going through the trouble to do so. It's already bad enough that you have to draw this, but to require such a specific field really injures its playability, especially when it comes without any protection to grant it better staying power.

 

Would be better if you made it a Fusion, and its current Summon conditions can be changed to an alt-Summon method that doesn't need Polymerization.

 
I will consider the fusion thing although it will most likely become XYZ at some point.
Nice call on the "This battle phase" thing since you wont be able to play it on turn 1.
I'm preeeeetty... sure that you need to include the shuffling thing.
I had no intent of it being placed on a list. It just didn't fit in Joke/OP since it was neither of those.
Ok just looked it up. I'm keeping it as on the field. From hand is wayyyy too OP.
Oh and the confusing beginning was leftover when I had it level 2 instead of level 10.
Also you really dont have to draw it. Ojama Blue and Red's effects will help you get the cards on the field. You just have to keep them there for a turn.

 

Maybe you can make it a bit more powered up by getting rid of the banishing parts. I'm sure this is a tad harder than summoning Gate Guardian however.

 

I guess it is kinda pointless huh. Ok lets try it. Also the second one is kinda... well it's not like you're gonna be able to summon it again... Plus aren't there cards that can benefit from it being in the Lost Zone?

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