Jump to content

[Archetype] Winterland Archetype (11/11)


Atypical-Abbie

Recommended Posts

Winterland is a Beast-Type/WATER Archetype which focuses on tagging out, similar to Gladiator Beast, but they return themselves to the hand instead of the Deck, and Special Summon from the hand instead. The monsters are based on various mythical winter related creatures.

 

Main Deck Monsters:

 

Yeti, Abomination of Winterland

Beast-Type/WATER

Level 4

When this card is Normal Summoned or Special Summoned by the effect of a "Winterland" card: You can target 1 "Winterland" monster in your Graveyard, except "Yeti, Abomination of Winterland"; Special Summon that target, but it cannot be used as an Xyz Material. At the end of the Battle Phase, if this card attacked or was attacked: You can return this card from the field to the hand, and if you do, you can Special Summon 1 "Winterland" monster from your hand with a different name. You can only use each effect of "Yeti, Abomination of Winterland" once per turn.

1600/500

 

Akhlut, Hunter of Winterland

Beast-Type/WATER

Level 4

If this card destroys an opponent's monster by battle: You can add 1 "Winterland" card from your Deck to your hand, except "Akhlut, Hunter of Winterland". At the end of the Battle Phase, if this card attacked or was attacked: You can return this card from the field to the hand, and if you do, you can Special Summon 1 "Winterland" monster from your hand with a different name. You can only use each effect of "Akhlut, Hunter of Winterland" once per turn.

1800/500

 

Jotunn, Brute of Winterland

Beast-Type/WATER

Level 4

If this card attacks or is attacked, your opponent cannot activate cards and effects until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can return this card from the field to the hand, and if you do, you can Special Summon 1 "Winterland" monster from your hand with a different name. You can only use each effect of "Jotunn, Brute of Winterland" once per turn.

1900/500

 

Tizheruk, Grabber of Winterland

Beast-Type/WATER

Level 4

When a "Winterland" monster targets a monster your opponent controls for an attack: You can target the attack target; change its battle position, and if you do, its effects are negated until the end of the Damage Step. At the end of the Battle Phase, if this card attacked or was attacked: You can return this card from the field to the hand, and if you do, you can Special Summon 1 "Winterland" monster from your hand with a different name. You can only use each effect of "Tizheruk, Grabber of Winterland" once per turn.

1700/500

 

Extra Deck Monsters:

 

Ijiraq, Shapeshifter of Winterland

Beast-Type/WATER

Rank 4

2 Level 4 "Winterland" monsters

You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; return that target to the hand, then your opponent can Special Summon 1 monster from their hand with a different name from that monster. At the end of the Battle Phase, if this card attacked or was attacked: You can return this card from the field to the Extra Deck; Special Summon up to 2 "Winterland" monsters from your hand with different names. You can only use each effect of "Ijiraq, Shapeshifter of Winterland" once per turn.

2400/500

 

Ymir, Decimator of Winterland

Beast-Type/WATER

Rank 4

3 Level 4 monsters

You can detach 1 Xyz Material from this card, then target any number of monsters in your Graveyard; shuffle all of those targets into your Deck, and if you do, all monsters your opponent control lose ATK and DEF equal to the number of monsters shuffled into your Deck x 100 until the end of this turn. At the end of the Battle Phase, if this card attacked or was attacked: You can return this card from the field to the Extra Deck; Special Summon up to 3 "Winterland" monsters from your hand with different names. You can only use each effect of "Ymir, Decimator of Winterland" once per turn.

2700/500

 

Spell/Trap Cards:

 

Winterland

Field Spell Card

If you control a monster that is not a "Winterland" monster, destroy this card. All "Winterland" monsters you control gain 500 ATK during damage calculation only. Once per turn, during either player's turn: You can target 1 "Winterland" monster you control; this turn, it cannot be destroyed by battle, also your opponent takes all battle damage you would have taken from battles involving it.

 

Snowfort of Winterland

Continuous Spell Card

If you control a monster that is not a "Winterland" monster, destroy this card. Each time a "Winterland" monster(s) returns to your hand or Extra Deck, place 1 Snow Counter on this card for each of those monsters. All "Winterland" monsters you control gain 100 ATK for each Snow Counter on this card. During your End Phase: You can send this face-up card with 3 or more Snow Counters on it to the Graveyard; draw 2 cards. You can only control 1 "Snowfort of Winterland".

 

Snowfall of Winterland

Continuous Trap Card

Activate this card when an opponent's monster targets a "Winterland" monster you control for an attack: Negate the attack, and if you do, the attack target gains ATK equal to half the ATK of the attacking monster while this card is face-up on the field.

 

Snowstorm of Winterland

Quick-Play Spell Card

Target 1 "Winterland" monster you control; return it to the hand or Extra Deck, and if you do, Special Summon 1 "Winterland" monster from your hand with a different name. You can only activate 1 "Snowstorm of Winterland" per turn.

 

Snowballs of Winterland

Quick-Play Spell Card

Target 1 "Winterland" monster you control and 1 face-up card your opponent controls; until the end of this Phase, their effects are negated. During your turn, except during the turn this card is sent to the Graveyard: You can banish this card from your Graveyard, then target 1 "Winterland" monster you control; it cannot be destroyed by battle or card effects this turn.

Link to comment
Share on other sites

The archetype looks okay for what it does I don't see any easily spotable balance issues. The gimmick looks really solid and while it seems like most of the plays should come from Akh and Yeti shenanigans. Though I am curious on how consistent the deck actually is. With there only being 1 searcher in the entire deck and 16 (main deck) monster count (max) in the deck. It seems like if you don't open with Akhlut you may actually be in some trouble. Other than that the set looks fine in my eyes.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...