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Hornet Themed Deck (Moved)


HermitMonk

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This is my first post on this forum. Therefore, I would like to state up front that I know little to nothing about yugioh. I read how to play, but I know practically nothing of legitimate cards or how they are worded. I like to consider myself fairly experienced with creating card games, so I have done my best to implement whatever skills I have in making fair cards.
 
Please tell me what is wrong with them.
 
Fellsting Hornet
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If this monster destroys one of your opponent's monsters, increase this monster's attack by 500.
 
 
Hornet Drone
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For each "Hornet Drone" you control during the draw phase, you may shuffle the card you have drawn back into the deck and draw another card once.
 
 
Vespira - Hornet Queen
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When this monster is summoned (by any means), you may discard up to 2 cards. For each card you discarded, Summon 1 level 2 or lower monster with "Hornet" is its name to attack position.
 
I actually meant to change the effect on this one to allow you to summon monsters from your hand or deck.
 
Cyber Needle Hornet
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If this monster deals battle damage to your opponent, increase the damage inflicted by 500.
 
(Cyber Needle Hornet was more or less the prototype of Cyber Hornet Lieutenant.)
 
 
Cyber Hornet Lieutenant
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When you summon this monster into attack position, you may summon 1 level 3 or lower monster with "Hornet" in its name.
 
 
Cyberhive Saber Master
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For each monster you control with "Hornet" in its name, increase this monster's attack by 300.
 
 
Combix - Hornet Chief
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Once per turn, you may discard a card. If you do, activate one of the following effects:
* Draw a card.
* Summon 1 level 4 or lower monster from your hand into attack position.
 
 
I also have some ideas for spell and trap cards that may turn this strategy into a OTK. I may add them to this thread at a later time.
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First up, it would really help if you have some experience in playing the game. This will give you an idea on how combos are exploited, how long you expect monsters to last with what kinds of protection, etc. It can then help you design cards that are more functional in the current game.

 

[spoiler Fellsting Hornet]If When this monster card destroys one of your opponent's a monster by battle: This card gains increase this monster's attack by 500 ATK.[/spoiler]

Getting this card to land a kill is particularly difficult with its ATK of 800, seeing that many common monsters you see have nearly double that. Even if you do get a lucky shot, it still rolls up to a mere 1300 ATK, which is still not enough to keep it going.

 

Seeing that this is a LV2 monster, there's a bit of an upper bound to how much you can raise the base ATK. Instead, I would give this card an effect that lets it gain ATK when it declares an attack, so that it can actually score more kills to get its boosts, without making its ATK too high for the opponent to surmount in battle when their turn rolls around.

 

[spoiler Hornet Drone]For each "Hornet Drone" you control Once per turn, during the your Draw Phase: You may can shuffle the 1 card from your hand have drawn back into the Deck, then and draw another 1 card once.[/spoiler]

If each Hornet Drone counts the number of Drones available, this means you get to use the effect 4 times just by controlling 2 (because each Drone can trigger independently), and you get up to 9 cards worth of filtering if you somehow keep 3 on the field. Thus I've rephrased the effect to a once per turn effect, so that you don't get exponential filtering.

 

Omitted the "drawn card" part and expanded the effect to letting you shuffle any card in your hand, because the opponent has no idea whether what you shuffled in was the card you drew.

 

Still, you gain no card advantage (although it's better than Magical Mallet being a -1), and this card's stats are so low that its chances of survival are close to 0. Give it a degree of protection that allows it to stay on the field. An example would be an effect that makes it unattackable if you control another "Hornet" monster.

 

[spoiler Vespira - Hornet Queen]When this monster card is Summoned: (by any means), You may card discard up to 2 cards; For each card you discarded, Special Summon, from your hand or Deck, the same number of Level 2 or lower "Hornet" monsters with "Hornet" is its name to in Attack Position.[/spoiler]

Anything that puts stuff on the field - especially from the Deck - is potentially dangerous depending on what cards you can Summon. Be aware of that. Fortunately you can only field Fellsting or Drone, and neither of them really synergize well with the Queen. It would help if the Queen lent some support to the minions she puts out.

 

[spoiler Cyber Needle Hornet]If this monster deals inflicts battle damage to your opponent, increase the damage inflicted by 500.[/spoiler]

Since this card's a LV4 monster there's no harm in buffing its ATK to 1800 while scrubbing its current effect. Lets it hold its own in battle with other monsters of its caliber. Though it then becomes essentially a vanilla, so I'll leave it to you to figure out what to add in its place.

 

[spoiler Cyber Hornet Lieutenant]When you this card is Summon this monster into Attack Position: You may can Special Summon 1 Level 3 or lower monster with "Hornet" monster in its name from your hand.[/spoiler]

When you write down effects that Special Summon, you must also specify where the cards are Summoned from. After all, if you can Summon from the Deck it's particularly potent. I'm going to assume this puts a monster from your hand.

 

That said, there aren't any LV3 Hornet monsters you've created, leaving only Fellsting, Drone, and Inzektor Hornet (the last of which you probably shouldn't even think of running with those cards) to interact with this card.

 

[spoiler Cyberhive Saber Master]1 Tuner + 1 or more non-Tuner monsters

This card gains 300 ATK for each "Hornet" monster you control with "Hornet" in its name, increase this monster's attack by 300.[/spoiler]

You need to list the Material requirements whenever you make Fusion, Synchro, or Xyz monsters.

 

Right now, there isn't much of a reason to run this card, what with the all-powerful Goyo Guardian coming off the list, outclassing this monster in battle stats, while still having a beneficial effect to boot. You could start by making Cyberhive Saber Master a Hornet monster to let it reach 2400 ATK on its own, but that's still not enough. You need something to give players a reason to run it instead of Goyo Guardian, or nearly any other Level 6 Synchro monster that does something more than just beat face.

 

[spoiler Combix - Hornet Chief]1 Tuner + 1 or more non-Tuner monsters

Once per turn: You may can discard a card; If you do, activate one of the following effects:

* Draw 1 card.
* Special Summon 1 Level 4 or lower monster from your hand into Attack Position.[/spoiler]
Stats unclear since the accompanying image for this card is Saber Master.
 
First effect is pretty decent for a +0 that lets you filter out bad cards and thin your Deck. People love that. Second effect would see a little less use since you're effectively using up 2 cards from your hand, so the expected results would have to involve the Summoned monster generating advantage immediately, the discarded card giving benefits in the Graveyard, or both at once. That said, I'm assuming this card has no material restriction, and might actually see play outside of your Hornet theme depending on what stats you choose to give it.
 
So, yeah. You also need to research a little into what cards might interact with your potential card, or what other available cards could potentially outclass it (or what your card can outclass). Right now most of your cards are just flat-out weak unless we see what the S/T support offers.
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