TokenMeister Posted February 11, 2015 Report Share Posted February 11, 2015 Monsters: This card is always treated as a "Venom" monster. Each effect of "Priestess Of The Snake Deity" can only be used once per turn. You can discard this card to Set 1 "Snake Deity" Spell or Trap card directly from your deck, (you cannot activate that card this turn). If this card is Special Summoned by the effect of a "Venom" or "Snake Deity" card you can send up to 2 Reptile-Type monsters from your deck to the graveyard to have this card gain 500 ATK for each card sent until the End Phase. This card cannot be Normal Summoned/Set. If you control a "Venom" monster you can Special Summon this card from your hand. When this card is Special Summoned place 1 Venom-Counter on a monster your opponent controls. Once per turn you can tribute 1 other face-up "Venom" monster to draw 1 card and reveal it, then, if it was a "Venom" monster, you can Special Summon that card from your hand. Once per turn you can place 1 Venom-Counter on a face-up monster your opponent controls, (this card cannot attack the turn you activate this effect). If this card is Special Summoned by the effect of a "Venom" or "Snake Deity" card; you can tribute this card to Special Summon 1 "Venom" monster from your deck, (this effect of "Venom Anaconda" can only be used once per turn). You can only activate each effect of "Venom Copperhead" once per turn. 1. You can banish this card from your Graveyard to negate the activation of a Spell or Trap card that would target a face-up "Venom" or "Poisonous Snake" monster, and if you do, destroy it, (this is a quick effect). 2. You can Banish this card from your Graveyard to target 1 "Venom" monster in your Graveyard; return that target to your hand. 3. When a face-up monster your opponent controls declares an attack on a "Venom" monster, you can Banish this card from your Graveyard to negate that attack, and if you do, place 1 Venom-Counter of the attacking monster. Once per turn you can place 1 Venom-Counter on a face-up monster your opponent controls, (this card cannot attack the turn you activate this effect). If this card is Special Summoned by the effect of a "Venom" or "Snake Deity" card; you can tribute this card to send 1 Reptile-Type monster from your deck to the Graveyard, and if you do, add 1 Reptile-Type monster from your deck to your hand, (this effect of "Venom Asp" can only be used once per turn). Spells and Traps: Equip only to a "Venom" monster or "Vennominon the King of Poisonous Snakes". The equipped monster is unaffected by your opponent's card effects. Destroy this card during your next Standby Phase after activation. If this card is destroyed, destroy the equipped monster, and if you do, place Venom-Counters on face-up monsters your opponent controls equal to the Level of the destroyed monster. Good way to protect Vennominon while fulfilling the condition of Rise Of The Snake Deity. Target 1 face-up monster your opponent controls that has a Venom-Counter on it: Destroy that monster and inflict 500 damage to your opponent for each Venom-Counter that was on it, then, if you do, Special Summon 1 "Venom" monster from your hand or Graveyard. Activate only if you control a face-up "Venom Swamp". While you control this face-up card, "Venom Swap" cannot be destroyed by card effects. Negate the effects of all monsters with Venom-Counters except "Venom" monsters and "Vennominon the King of Poisonous Snakes". Your opponent cannot negate the activation or Summon of "Poisonous Snake" and "Snake Deity" cards. If this card would be destroyed you can remove 2 Venom-Counters from anywhere on the field instead. This card solves some of the worst problems specific to the Venom Archetype, it not only strengthens your venom counters but prevents Venom Swamp from being destroyed and all your counters from becoming useless. More importantly this card stops the negation of Rise Of The Snake Deity and the Deity herself. Link to comment Share on other sites More sharing options...
TokenMeister Posted February 11, 2015 Author Report Share Posted February 11, 2015 Whoops meant to post this in casual multiples, sorry about that. Link to comment Share on other sites More sharing options...
gmaster1991 Posted February 11, 2015 Report Share Posted February 11, 2015 There's a problem with 'Totem of the Snake Deity'. Since you immediately place Venom Counters AFTER an equipped 'Vennominon the King of Poisonous Snakes' was destroyed, you would not be able to activate 'Rise of the Snake Deity' because it would miss its timing. It's still a good idea, though. By the way, I also made a bunch of Venom archetype cards myself. It's nice to know I'm not the only one that recognizes that they need improvement. :) Link to comment Share on other sites More sharing options...
TokenMeister Posted February 11, 2015 Author Report Share Posted February 11, 2015 Ah thanks for telling me, I've always been a bit confused about what constitutes poor timing. Thanks again for the advice, I'll try to change it to better accommodate timing. Link to comment Share on other sites More sharing options...
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