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SOME NEW Cards.


darkmanstill

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lore

When a warrior monster is destroyed by card effects you may activate this card, pay 3000 life point to special summon 3 level 6  "Warrior-Type "monsters from your deck
they can not attack and there effect can be activate until your next turn the card can not be negated.

 

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lore

While this card is on field all "Warrior-Type" monsters increase the ATK by 500 as long as this card remains on field Face up any other type of monster lose 500 ATK points

 

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lore

Once per turn, You can Pay 500 life point to add 1 "Warrior -type" monster from your graveyard and reshuffle it backing to your deck and draw 2 card if one them is a monster you may pay 500 life points per number of tributes needed. When this card is destroyed both player draw 1 card the higher level of 2 is added to his/her respective hand and the rest are sent to graveyard .

 

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Once per turn you can pay 2000 Life point.All Warrior-Type Monsters Are unaffected by Monster effects

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[spoiler Time Will Remember Us]When a Warrior-Type monster is destroyed by a card effect: you may activate this card, Pay 3000 LP; to Special Summon 3 Level 6  Warrior-Type monsters from your Deck. Until the start of your next turn, they cannot attack and there effect can be or activate their effects. until your next turn the This card's activation and effect cannot be negated.[/spoiler]

Pulling out 3 monsters from your Deck is a major shift in card advantage. I won't be surprised if people are willing to pay 3000 LP for this. However, there isn't a lot of notable LV6 Main-Deck Warrior-Type monsters to milk this for as much value as possible. Note that the vague wording of the card lets you trigger this even if your opponent's Warriors are destroyed by card effect, which can create a sudden landslide in card advantage.

 

[spoiler Primhilda]While this card is on field All Warrior-Type monsters increase the gain 500 ATK. by 500 as long as this card remains on field Face up any other All non-Warrior-Type of monsters lose 500 ATK. points[/spoiler]

Be careful - this card can buff itself, making it an effective 2100/2300 which still debuffs anything that isn't a Warrior. This effectively lets her take down any non-Warrior with up to 2500 base ATK - something far too impressive for a LV4 monster. Reduce her stats or her buff/debuff effects and it'll be a little better.

 

[spoiler Warrior's Lullaby]Once per turn: You can pay 500 LP, then target to add 1 Warrior-Type monster from in your Graveyard; and shuffle it backing into your Deck, then draw 2 cards. If one any of them is a are Monster Cards, you may pay lose 500 LP for each per number of Tribute that would be needed to Normal Summon them. When this card is destroyed: Both players draw 1 card and reveal them. The player who did not draw the highest-Levelled monster among those cards of 2 is added to his/her respective hand and the rest are sent sends the card they drew to the Graveyard .[/spoiler]

Assuming this is a Continuous Spell.

 

I don't quite understand what you'd be paying the LP for after you draw the cards, so I'm just changing it to straight-up LP loss. Still, you get to draw 2 and recycle a used Warrior, which gives you hand advantage and Deck thinning - repeatedly. Not the best idea.

 

[spoiler Between Dark and Light]Once per turn you can Pay 2000 LP; All Warrior-Type monsters are unaffected by monster effects until the end of the turn.[/spoiler]

Solid protection, perhaps worth the 2000 LP payment if it means securing the board position. Usually Counter Traps need an activation condition.

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