Trebuchet MS Posted February 14, 2015 Report Share Posted February 14, 2015 [spoiler Card Text]When this card inflicts battle damage to your opponent: Gain LP equal to the battle damage inflicted. During the End Phase, if you gained LP this turn: This card gains 500 ATK.[/spoiler] [spoiler Original Version]When this card inflicts battle damage to your opponent: Gain LP equal to the battle damage inflicted. Each time you gain LP, this card gains 500 ATK.[/spoiler] I looked at MtG's lifelink mechanic and wondered why we don't have things like this in Yugioh. Then I realized we do have a few things like that but they don't grant extra benefits past static LP gain. So I decided to have this card synergize with its own gimmick by having it grow bigger each time at the end of each turn where you gain life - something that happens very frequently as the very act of attacking with this card will net you some life gain unless your opponent is turtling very hard. At the moment, it looks rather mediocre without any self-protection or any immediate card advantage. It just swings and swings and grows and grows. Earlier drafts of this had this card gain ATK equal to half the LP you gained, meaning it shoots up to a nasty 2700 ATK if it lands a direct attack, something I feel even a lack of protection cannot justify. Also, since LP gain numbers are much bigger than burn, this card could reach frightening ATK scores with the right cards while not even needing any other setup. I plan to expand on this to create an archetype, but until I think of other good ideas involving interacting with life gain, it'll just be this card for the moment. Link to comment Share on other sites More sharing options...
.Rooster Posted February 14, 2015 Report Share Posted February 14, 2015 Seems fair, and the attack gain can be accelerated with spell cards, so no problem there. I don't think it really needs an archetype at all, since that could become incredibly OP very quickly. Link to comment Share on other sites More sharing options...
EndUser Posted February 14, 2015 Report Share Posted February 14, 2015 I agree; it's a fairly good card as it is-and is nicely designed. Not all monsters have some kind of protection, but it doesn't mean they are of no use. Also, it's not necessarily about abusing the card; the archetype could activate some general effects instead. A couple of example effects: <At the End Phase of the turn you gained Life Points because of a "Sanguine/Leech" monster's effect, if you have 1 or less cards in your hand: Draw 1 card.> <During your Battle Phase, if you gain Life Points because of a "Sanguine/Leech" monster's effect, you can decrease the ATK and DEF of a monster your opponent controls by 300. You can only activate this effect once per turn.> (The reason I say both "Sanguine" and "Leech" is because I don't know which is the achetype you're referring at.) Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 15, 2015 Author Report Share Posted February 15, 2015 Thank you for the tips. I'll keep them in mind as I create the rest of the "Sanguine" archetype. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 15, 2015 Report Share Posted February 15, 2015 I like this card, but in a dedicated life gain deck, this guy can get really scary, really fast. I have a deck that could get this guy to 2800 (or higher) the turn after you summon it without ever attacking. By itself, I think it works, because opp would see it and hit it with eff removal asap, but in an archetype of sanguines...inside a dedicated LP gain Deck...sweet Jesus...this could be scary EDIT: All of that being said...I'd like to collab with you on this...would that be cool? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 15, 2015 Author Report Share Posted February 15, 2015 EDIT: All of that being said...I'd like to collab with you on this...would that be cool? Gladly! We'll keep further discussion on that to PM. Link to comment Share on other sites More sharing options...
Cierfrost Posted February 15, 2015 Report Share Posted February 15, 2015 I like this card, but in a dedicated life gain deck, this guy can get really scary, really fast. I have a deck that could get this guy to 2800 (or higher) the turn after you summon it without ever attacking. By itself, I think it works, because opp would see it and hit it with eff removal asap, but in an archetype of sanguines...inside a dedicated LP gain Deck...sweet Jesus...this could be scary EDIT: All of that being said...I'd like to collab with you on this...would that be cool? That scary part is what worries me. Most LP gain decks go for the limited card pool (with almost static LP gain for long term gain). And yes this card is brilliant as is. What worries me though like an above poster is an archetype. But I'd be impressed if it were to work out. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 15, 2015 Author Report Share Posted February 15, 2015 Alright, opinions - Will this be acceptable if the ATK increment was dropped to 300 instead? Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 15, 2015 Report Share Posted February 15, 2015 I really think there should be a cap on how much atk it can gain per turn. Solemn Wishes with drawing cards (whether you plus or not) makes this a a beater too fast. I can show you a decklist that can turn this into an obelisk killer inside of 3 turns EDIT: Also Nimble Momonga loves this guy Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 15, 2015 Author Report Share Posted February 15, 2015 So, instead of triggering off multiple instances, I'll revise it into checking if you gained LP during your End Phase, and then granting the ATK boost accordingly. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 15, 2015 Report Share Posted February 15, 2015 thats perfect...then you can keep it at 500 Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 15, 2015 Author Report Share Posted February 15, 2015 Done. I've allowed the check to occur on both End Phases, but I don't think the difference has that strong an impact. Or does it...? Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 15, 2015 Report Share Posted February 15, 2015 Still can get big, but this makes it mangeable Link to comment Share on other sites More sharing options...
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