Clock of Kronos Posted February 15, 2015 Report Share Posted February 15, 2015 All right this is my first foray into actually designing cards so I would appreciate any and all feedback. Also I do know the cards I have made so far have balancing issues and that is something I hope to look at in the future. [spoiler='Monsters'] [img][/img] Discard this card to destroy two spell or trap cards on the field. When this card is destroyed add one Fae spirit monster from your deck to your hand. Discard this card during damage calculation, any damage you would receive from that attack becomes 0 When this card is destroyed add one Fae spirit monster from the grave to your hand. Discard this card to the graveyard to add one spell card from your deck or graveyard to your hand. When this card is destroyed add one Fae spirit monster from the grave to the hand. Discard this card to negate the activation of a spell or trap card and destroy it When this card is destroyed add one Fae spirit card from the grave to the hand. Discard this card and both players discard all cards in their hands. For every Fae spirit monster you discarded through this effect draw one card. when this card is destroyed add one Fae spirit monster from the grave to the hand. Discard this card and reduce the ATK and DEF of all monsters on the field to 0 until the end phase. When this card is destroyed add two Fae spirit monsters from the grave to the hand. Discard this card and destroy one monster on the opponents field. If this card is destroyed add two Fae spirit monsters from the grave to the hand. When this card is sent from the hand to the grave special summon it in defence position. When this card is sent from the field to the grave return it to the hand. Discard this card to activate one of the following effects. Return one Fae spirit monster to the hand. Add one Fae spirit monster from the deck to the hand. Remove from play three Fae spirit monsters in the grave to add The land beyond the gate: The ever distant utopia to the hand. [/spoiler] [spoiler='XYZ'] 2 level 3 monsters Detach 1 Xyz material from this card to perform one of the following effects. Add one Fae spirit monster from the deck to the hand, you must activate its discard effect on the turn it is added. Send your hand to the grave and then draw the same number of cards you discarded. your opponent then destroys cards on their side of the field equal to the number of Fae spirit cards you drew. 2 level 3 monsters Detach 1 Xyz material monster to activate one of the following effects. Activate the discard ability of a Fae spirit monster in your hand without discarding it. Discard card from your hand, add Fae spirit monsters from your grave to your hand equal to the number of cards you discarded. 2 level 3 monsters Detach 1 Xyz material to activate this cards effect.This cards effect can only be activated once per turn, add two Fae spirit cards from the grave to the hand, then special summon up to two Fae spirit: Guardians of the gate from your deck. 3 level 3 monsters Detach all of this cards Xyz materiel to activate the following effect. Destroy all other cards on the field. [/spoiler] [spoiler='Spells'] All monsters on the field are sent to the grave then each player adds to their hand monsters from the grave whose number is equal to the number destroyed. Discard one card, take control of one monster on your opponents side of the field. Discard one card during all subsequent draw phases or both this card and the controlled monster are sent to the graveyard. If the card discarded was a Fae spirit monster then its effect is activated as normal. Once per turn add one Fae spirit monster from your grave to your hand, that card cannot be summoned. During the end phase the card is returned to the grave. When a Fae spirit card is sent from the hand to the grave or the grave to the hand add one Fae spirit couter to this card. If this card where to be destroyed remove 2 counters to prevent its destruction. All Fae spirit monsters gain ATK and DEF equal to the number of Fae spirit counters on this card. Once per turn you can add one Fae spirit monster from your deck or grave to your hand.[/spoiler] [spoiler='Traps'] If an attack is made against a Fae spirit monster the controller of this card can choose what monster card the attack targets. Special summon Fae spirit: Monster of the Fae Black Annis from the extra deck or grave. Fae spirit: Monster of the Fae Black Annis is sent to the graveyard at the end phase. After this effect has resolved add one Fae spirit monster from your grave to your hand. Discard one card and then add one Fae spirit card from the grave to the hand. All Fae spirit monsters cannot be destroyed until the end of the battle phase. [/spoiler] Also just to make this clear, the pictures and artwork for the cards are not done by me. They were taken from varius albums and shuch from across the internet. So all credit goes to their owners. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted February 20, 2015 Report Share Posted February 20, 2015 I'm not seeing the pictures, so I dont know their names, ATK, DEF, Level, Type, or Attribute Link to comment Share on other sites More sharing options...
Horu Posted February 25, 2015 Report Share Posted February 25, 2015 I'm not seeing the pictures, so I dont know their names, ATK, DEF, Level, Type, or Attribute Same issue here. Link to comment Share on other sites More sharing options...
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