Sir Yamiegg Posted February 19, 2015 Report Share Posted February 19, 2015 1 non-DARK "Shaddoll" monster + 1 DARK "Shaddoll" monster + 1 or more non-DARK monsters with different Attributes If this card is Fusion Summoned: your opponent cannot activate a monster effect(s) for the rest of this turn. If this card is removed from the field, you can banish all 1 "El Shaddoll" monster from your Graveyard; Set 1 "Shaddoll" card from your hand, Deck or Graveyard. Once per turn, you can activate 1 of these effects: * Shuffle 3 "Shaddoll" cards from your Graveyard into your Deck; draw 1 card. * Destroy a number of Spell/Trap cards on the field, up to the number of non-DARK monsters with different Attributes used to Fusion Summon this card. Pay heed to the text underneath, not the effect on the images; that's the old effect. Possibly broke. Link to comment Share on other sites More sharing options...
Blake Posted February 19, 2015 Report Share Posted February 19, 2015 Um... how does this make any flavorful sense? Ohr-Shaddoll Zefra-Roots (Core is the TCG name/the name this should use) is a good guy. It's a purified/redeemed doll, seeing as it was originally Gem-Knight Crystal/Citrine/Amethyst/Prismaura/Zirconia/Diamond, and it was later the fallen Cairngorgon. So why would this support El-Shaddolls, the assorted bodies of Tierra, at all? That's... terrible flavor. It honestly feels like you tried to make Tierra for dolls, but it doesn't work considering she's an Infernoid, the stats don't match, AND you named it after a purified being. Link to comment Share on other sites More sharing options...
Blake Posted February 19, 2015 Report Share Posted February 19, 2015 I don't really get how it's "broken as fuck". It's a once per turn emeral or pop 2 (or more, but that means you devoted mroe into it) It can revive an El-Shaddoll, but requires you to have built prior advantage. It's not broken at all... If anything, the only really strong effect is the first one, which isn't enough of a selling point in the "broken" department. The only major problem is that its interaction with the already poorly designed Shaddoll Fusion is too strong, so I'd make it a flat 2 non-DARK. Even as-is, you only get to send 1 doll with it, which means thinning or not it's just overkill at times... Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 19, 2015 Author Report Share Posted February 19, 2015 I don't really get how it's "broken as f***". It's a once per turn emeral or pop 2 (or more, but that means you devoted mroe into it) It can revive an El-Shaddoll, but requires you to have built prior advantage. It's not broken at all... If anything, the only really strong effect is the first one, which isn't enough of a selling point in the "broken" department. The only major problem is that its interaction with the already poorly designed Shaddoll Fusion is too strong, so I'd make it a flat 2 non-DARK. Even as-is, you only get to send 1 doll with it, which means thinning or not it's just overkill at times... Well I had no idea that Roots was redeemed. Screw that idea then... Sooo I'll make another effect relating to banishing the El-Dolls (banishing the evil to redeem itself, etc.) so it makes sense flavour-wise. It's meant to be an incarnation of Roots or something like that. Link to comment Share on other sites More sharing options...
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