Atypical-Abbie Posted February 21, 2015 Report Share Posted February 21, 2015 A pretty simple Winged Beast-Type support card, can work pretty well in most Winged Beast-Type Decks, such as Harpie, Blackwing and Raidraptors. You can target 1 Winged Beast-Type monster, except "Quick Assault Diver"; return that target to the hand, and if you do, Special Summon this card from your hand in Defense Postion. You cannot Special Summon other monsters during the turn you use this effect, except Winged Beast-Type monsters. When this card is Special Summoned: You can target 1 Winged Beast-Type monster in your Graveyard; banish it. During your next Standby Phase after this effect's activation, add the card banished by this effect to your hand. You can only use each effect of "Quick Assault Diver" once per turn. Link to comment Share on other sites More sharing options...
Blake Posted February 21, 2015 Report Share Posted February 21, 2015 WIND Winged Beast is a great attribute/type pairing for R4, as it gives access to both Zerofyne and Chidori. Stats seem a bit strong for the effect, moreso the higher DEF than the 1600 ATK. Not being a target for Harpist is a good thing. The first issue with this card is that it does what Birdman does, but in a more niche manner. It trades in being a tuner for beign an easy to drop Level 4 with decent stats, which is amazing in its own regard/ It interacts far too well with Blackwings/Raidraptors/Harpies, at least from a design viewpoint, ESPECIALLY the DARK pair. Vanishing Lanius and the self SSers mostly, but Blizzard, too. With Nothung's existence, it fills a similar niche to Zephyros, but with a worse name and slower + in exchange for quicker whirlwind abuse while recovering a Gale/Kalut/etc. or something to immediately SS. It's a bit too free considering the interactions it has with Winged Beasts that don't suck. It also has a better Attribute, considering that... Divine Wind still exists. While it is limited, you shouldn't really be designing things to abuse the hell out of it, considering it is still an unfair card that lets you shit a monster out once per turn. Self-interaction. It should not be able to bounce another of itself, and it being able to recycle copies of itself for abuse leaves a sour taste in my mouth, since it really does scream Divine Wind abuse. That's just design basics, considering it makes the card much harder to truly break. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 22, 2015 Author Report Share Posted February 22, 2015 WIND Winged Beast is a great attribute/type pairing for R4, as it gives access to both Zerofyne and Chidori. Stats seem a bit strong for the effect, moreso the higher DEF than the 1600 ATK. Not being a target for Harpist is a good thing. The first issue with this card is that it does what Birdman does, but in a more niche manner. It trades in being a tuner for beign an easy to drop Level 4 with decent stats, which is amazing in its own regard/ It interacts far too well with Blackwings/Raidraptors/Harpies, at least from a design viewpoint, ESPECIALLY the DARK pair. Vanishing Lanius and the self SSers mostly, but Blizzard, too. With Nothung's existence, it fills a similar niche to Zephyros, but with a worse name and slower + in exchange for quicker whirlwind abuse while recovering a Gale/Kalut/etc. or something to immediately SS. It's a bit too free considering the interactions it has with Winged Beasts that don't suck. It also has a better Attribute, considering that... Divine Wind still exists. While it is limited, you shouldn't really be designing things to abuse the hell out of it, considering it is still an unfair card that lets you s*** a monster out once per turn. Self-interaction. It should not be able to bounce another of itself, and it being able to recycle copies of itself for abuse leaves a sour taste in my mouth, since it really does scream Divine Wind abuse. That's just design basics, considering it makes the card much harder to truly break. Well yeah, Divine Wind is still a powerful card, but there are plenty of other ways to trigger it, and it being at one also means that people are less likely to use Terraforming, making it a more situational card to use, so I don't think it's THAT bad. It also doesn't really create more than a Rank 4 most of the time, which is still pretty good, but I don't think it's super broken. The name sucks, I will agree, I am not that great with names, if you have something better, be my guest. I typically stray away from self-interaction, not sure why I didn't do that this time. I'll fix that. I am also putting in another condition, so you are more limited to what you can Xyz Summon. Link to comment Share on other sites More sharing options...
Blake Posted February 22, 2015 Report Share Posted February 22, 2015 "Better name" means support, in design. I never said it was broken, but "other ways exist" is not a valid point in design. The idea is to make interactions that don't involve toxic cards. Even at 1, decks like Harpies can still run 1-2 terraforming for it, if they so desire. It's just not healthy to push out divine wind spam. I think it really just needs to be less capable in the bouncing regard. While less powerful than Birdman as a whole, it really shouldn't do the same thing as Birdman, especially when it doesn't have a drawback to doing so at all. An effect like Birdman that is this genetic is just too powerful in theory, at times. It can have cute interactions that aren't too good (like Blizzard would be overall fine with the lack of Nothung/Triple Whirlwind being about), but the idea is to not allow those cards to use it to well. For example, just give a Vulcan-Like clause to what it bounces. Still a resource swap that can go slow + and beat face, but doesn't allow Vanishing/BW to completely abuse it. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 22, 2015 Author Report Share Posted February 22, 2015 "Better name" means support, in design. I never said it was broken, but "other ways exist" is not a valid point in design. The idea is to make interactions that don't involve toxic cards. Even at 1, decks like Harpies can still run 1-2 terraforming for it, if they so desire. It's just not healthy to push out divine wind spam. I think it really just needs to be less capable in the bouncing regard. While less powerful than Birdman as a whole, it really shouldn't do the same thing as Birdman, especially when it doesn't have a drawback to doing so at all. An effect like Birdman that is this genetic is just too powerful in theory, at times. It can have cute interactions that aren't too good (like Blizzard would be overall fine with the lack of Nothung/Triple Whirlwind being about), but the idea is to not allow those cards to use it to well. For example, just give a Vulcan-Like clause to what it bounces. Still a resource swap that can go slow + and beat face, but doesn't allow Vanishing/BW to completely abuse it. ""Better name" means support, in design." I don't understand what that means. I don't know about the Vulcan clause, the point was to re-use the effects of such cards, limited that as well makes it turn out pretty mediocre to me, I probably wouldn't want to use it if it had a clause like that. I have locked out Lightning Chidori and other Rank 4s like 101 and Exciton which Divine Wind typically is used for, so also making the Vulcan clause makes it even less useful. I would rather some other cost or condition than that. Link to comment Share on other sites More sharing options...
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