Jump to content

[Written] Machine King support


Azuh

Recommended Posts

Machine King Descendant
[EARTH / Machine / Gemini / Effect / Level 4]
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect.
● This card gains 200 ATK and 1 Level for each other Machine-Type monster you control. Once per turn, you can Special Summon 1 Level 4 Machine-Type Normal Monster from your hand or Deck, but if you do, you cannot Summon any monsters other than Machine-Type monsters this turn. If this card is destroyed by your opponent, you can Special Summon 1 "Machine King" monster from your hand or Deck with the same Level as this card when it was on the field.
[ATK: 1800 / DEF: 1800]
 
Machine King Imposter
[EARTH / Machine / Effect / Level 6]
If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand), but its original ATK is halved. When this card is Tribute Summoned, you can target 1 "Machine King" monster other than "Machine King Imposter" in your Graveyard and Special Summon that target in face-up Attack Position. During either player's turn, if this card is targetted by a card effect or an attack, you can Tribute this card, then target up to 2 Machine-Type Normal Monsters in your hand or Graveyard and Special Summon them.
[ATK: 2200 / DEF: 1100]
 
Recycling Plant
[Normal Spell]
Banish as many Machine-Type monsters from your side of the field or your Graveyard, then Special Summon 1 Machine-Type monster from your hand, Deck or Graveyard whose Level is equal to or lower than the total Levels of those banished monsters. If you would Special Summon a "Machine King" monster by the effect of this card, that monster cannot be destroyed by the effects of Spells, Traps, and Effect Monsters this turn.
 
Clockwork Night
[Continuous Spell]
All face-up Machine-Type monsters you control gain 500 ATK. All face-up monsters your opponent controls are treated as Machine-Type monsters and lose 500 ATK. If you control a face-up "Excelled Tyrant Machine King" or a Level 6 or higher "Machine King" monster, all face-up Machine-Type monsters your opponent controls are changed to Attack Position and those monsters cannot change their battle positions, declare an attack, or activate their effects.
 
Final Artillery
[Normal Trap]
You can choose a number from 1 to 3, then send that many cards from the top of your Deck or your hand to the Graveyard, then inflict 500 damage to your opponent for every Machine-Type Normal Monster sent to the Graveyard this way. If you control a face-up "Machine King" monster at the time this card was activated, inflict 1000 damage for every Machine-Type Normal Monster sent to the Graveyard instead. 
 
Excelled Tyrant Machine King
[EARTH / Machine / Effect / Rank 8]
2 Level 8 Machine-Type Monsters
You can also Xyz Summon this card by using a 2 Level 6 Machine-Type monsters you control as the Xyz Material, but this cards original ATK becomes 2500 and original DEF becomes 2000. This card gains 500 ATK for each other Machine-Type monster on the field or in either player's Graveyard. Once per turn, you can detach 1 Xyz Material from this card to target 1 other face-up Machine-Type monster on the field and attach it to this card as an Xyz Material. If this card has "Perfect Machine King" as an Xyz Material, it gains this effect:
● If a Machine-Type monster you control attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
[ATK: 3500 / DEF: 3000]
Link to comment
Share on other sites

I like the idea of designing more support for some of the "mini-archetypes". I did a set of cards myself for Gate Guardian a while back.

 

The effects of most of these cards are quite well thought out, but not so restricted to the Machine King archetype that you couldn't use them with other Machines. With the right combos, you could flood the field with Machine Kings. I like the inclusion of the Machine King and Perfect Machine King in these supports.

 

My only issue is with Clockwork Night. It has no real downside at all. Considering the summoning power you've established with your other cards, plus the level boosting power of Machine King Descendant, there would rarely be a case where you wouldn't have a level 6 or higher Machine King monster of some kind on the field and you'd have your opponent's monsters locked all the time.

 

 

Link to comment
Share on other sites

I'm assuming that making Machine King Descendant gemini is to counter its' slight OP'ness. Still, (since I've never been a fan of gemini), I would remove that and limit it's special summoing effect to "you cannot Special Summon any monsters this turn after you activate this card's effect"

 

Excelled Tyrant: Once per turn, you can detach 1 Xyz Material from this card to target 1 other face-up Machine-Type monster on the field and attach it to this card as an Xyz Material.

 

Wut? You are literally recycling monsters. IMO, this is a way to remove monsters from the field without it being costly (like attacking and losing LP so as to get it in the grave). This just seems so convuluted.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...