evil cucumber Posted February 24, 2015 Report Share Posted February 24, 2015 You can only activate 1 "Zefrarevival" per turn. Activate only if you control 2 "Zefra" cards in your Pendulum Zones, with Pendulum Scales of 1 and 7. Special Summon 1 "Zefra" monster from your Graveyard or face-up from your Extra Deck. (This Special Summon is treated as a Pendulum Summon. ) During either player's turn, when a card or effect is activated that targets a card(s) in your Pendulum Zone: You can banish this card from your Graveyard; negate that effect. just luv this new archetype. Link to comment Share on other sites More sharing options...
Spinny Posted February 24, 2015 Report Share Posted February 24, 2015 Would've been nice if it was a continuous that allows you to PS from your graveyard for X as a cost. Because just summoning 1 thing is kinda lackluster generally, especially if it consumes your PS for the turn (Unless you use this during the opponents turn) and for the second eff it could activate from the field. Link to comment Share on other sites More sharing options...
evil cucumber Posted February 24, 2015 Author Report Share Posted February 24, 2015 Would've been nice if it was a continuous that allows you to PS from your graveyard for X as a cost. Because just summoning 1 thing is kinda lackluster generally, especially if it consumes your PS for the turn (Unless you use this during the opponents turn) and for the second eff it could activate from the field. Actually, i made this for the plays during your opponents turn, which is something the deck lacks, aside from that counter. This would trigger those tellars into some sanctum/moral play or just recover an important piece from the grave, if needed. Turning it into a continuous would make the first eff exclusive to your turn, also easy mst target, while not able to do anything on the grave. Link to comment Share on other sites More sharing options...
Spinny Posted February 24, 2015 Report Share Posted February 24, 2015 Actually, i made this for the plays during your opponents turn, which is something the deck lacks, aside from that counter. This would trigger those tellars into some sanctum/moral play or just recover an important piece from the grave, if needed. Turning it into a continuous would make the first eff exclusive to your turn, also easy mst target, while not able to do anything on the grave. You could make it be able to do it from the grave or field... But summoning 1 thing during an opponents turn isnt really that great.... Link to comment Share on other sites More sharing options...
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