Atypical-Abbie Posted February 28, 2015 Report Share Posted February 28, 2015 Zefra have either high ATK or high DEF, so I figured that they should have a card that switched the two. Zeframpage Continuous Trap Card Once per turn: You can target any number of "Zefra" monsters you control; switch their ATK and DEF until the end of this turn (even if this card leaves the field). You must control 2 "Zefra" cards in your Pendulum Zones, with Pendulum Scales of 1 and 7 to activate and to resolve this effect. Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted February 28, 2015 Report Share Posted February 28, 2015 Once per turn: You can target any number of "Zefra" monsters you control; switch their ATK and DEF until the end of this turn (even if this card leaves the field). You must control 2 "Zefra" cards in your Pendulum Zones, with Pendulum Scales of 1 and 7 to activate and to resolve this effect. Totally fair and balanced and even a little bit not good. But at least for the grand majority of Zefra monsters, this will allow them to get over Winda. Too bad Winda didn't ever really cause a problem. Nice card though, I like it. Just a little OCG above for you. Remember, CONDITION : COST ; EFFECT . (and/or , assuming "if you do" or "and then"). Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 28, 2015 Author Report Share Posted February 28, 2015 Once per turn, you can target any number of "Zefra" monsters you control; switch their ATK and DEF until the end of this turn (even if this card leaves the field). You must control 2 "Zefra" cards in your Pendulum Zones, with Pendulum Scales of 1 and 7 to activate and to resolve this effect. Totally fair and balanced and even a little bit not good. But at least for the grand majority of Zefra monsters, this will allow them to get over Winda. Too bad Winda didn't ever really cause a problem. Nice card though, I like it. Just a little OCG above for you. Remember, CONDITION : COST ; EFFECT . (and/or , assuming "if you do" or "and then"). I think it's pretty useful, turn your 0 ATK into 2600 or 2100. How do you wish to improve it? I don't want to sound condescending, but my card already uses proper OCG. What you presented is worse than what I used, in fact, it doesn't even follow what you posted below. Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted February 28, 2015 Report Share Posted February 28, 2015 That's an error on my part. I don't wish to improve it. Nice card. I don't know, it just seems like another unforunate card that's just gonna get destroyed by one of the 16 MST's in everyone's deck. But even that is a good thing, because you would be able to activate this during the damage step as it affects attack and defence. So it is incredibly useful; I was just being near-sighted. Give it a +1 when it dies. This toxic meta's got me down. Link to comment Share on other sites More sharing options...
Spinny Posted February 28, 2015 Report Share Posted February 28, 2015 In all seriousness, it doesnt do enough. The attack switch is nice, but i dont think its enough to warrant running it imo. Its nice but it needs something to give it that extra kick. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 28, 2015 Author Report Share Posted February 28, 2015 In all seriousness, it doesnt do enough. The attack switch is nice, but i dont think its enough to warrant running it imo. Its nice but it needs something to give it that extra kick. Any thoughts on what this "kick" may be? Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted February 28, 2015 Report Share Posted February 28, 2015 Give it a +1 when it dies. Like, add 1 of your Banished Zefra monsters to your hand. But make it so that "when this card is sent to the graveyard", and maybe also put "Shaddoll" in its name so it could be Squamata ditched :p Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted February 28, 2015 Author Report Share Posted February 28, 2015 Give it a +1 when it dies. A +1? What do you mean by that? A draw? That seems random, and honestly doesn't seem like it would fit the card either. Link to comment Share on other sites More sharing options...
Nightmare Stomper Posted February 28, 2015 Report Share Posted February 28, 2015 I apologize for my brevity, I changed my post. My logic is that the use of Shaddollfusion in this deck could be benefited by this. You use Zefrassault and then you get the lost card back and bam! this card's all of a sudden a 6 dollar super. And it also follows the sort of "flavor" you've established; as it's a ZEFRAMPAGE :) Link to comment Share on other sites More sharing options...
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