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(Archetype) Scary for Crows, probably for us too


Big Bad Pennar

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This is a simple spur from the head control Archetype that I just randomly thought up when I was browsing around one time, I plan on testing these later to see for myself if they really need balancing, but for now, fire away, I would not mind any constructive criticism though

 

Feather-spreader Scarecrow

[WIND/Machine/3/0/200]

During either player's turn, When a "Scarecrow" monster you control is targeted by a card effect: You can target 1 additional card that would be an appropriate target; that card effect also targets that card. This effect can only activate Once per Chain. Once per turn: You can target 1 "Scarecrow" monster on the field or in Either player's Graveyard and declare an Attribute; that monster becomes that Attribute (Even in the Graveyard). When this card is Normal Summoned: You can send 1 "Scarecrow" monster from your Deck to the Graveyard. You can only control 1 "Feather-spreader Scarecrow"

 

Blazing Straw Scarecrow

[FIRE/Machine/2/0/200]

When a "Scarecrow" monster is attacked by an opponent's monster with higher ATK, The monster with the higher ATK is destroyed by that battle instead and both players takes half the battle damage from that battle, then destroy 1 monster you control. Once per turn: You can target 1 "Scarecrow" monster on the field or in Either player's Graveyard and declare an Attribute; that monster becomes that Attribute (Even in the Graveyard). When this card is Normal Summoned: You can Banish 1 "Scarecrow" monster from your hand, then draw 1 card. You can only control 1 "Blazing Straw Scarecrow"

 

Parched Scarecrowne

[EARTH/Machine/Tuner/1/0/200]

During either player's turn, when your opponent Special Summons a monster: You can Special Summon 1 "Scarecrow" Monster from your hand or Graveyard. Once per turn: You can target 1 "Scarecrow" monster on the field or in Either player's Graveyard and declare an Attribute; that monster becomes that Attribute (Even in the Graveyard). When this card is Normal Summoned: You can Special Summon 1 "Scarecrow" monster from your Hand. You can only control 1 "Parched Scarecrowne"

 

Waterborne Scarecrowne

[WATER/Machine/Tuner/1/0/200]

When this card or another "Scarecrow" monster is sent from the field to the Graveyard by battle or card effect: Target 1 card on the field; send it to the Graveyard. Once per turn: You can target 1 "Scarecrow" monster on the field or in Either player's Graveyard and declare an Attribute; that monster becomes that Attribute (Even in the Graveyard). When this card is Normal Summoned: You can send 1 "Scarecrow" monster from your hand to the Graveyard, the draw 1 card. You can only control 1 "Waterborne Scarecrowne"

 

Sacred Light Scarecrow

[LIGHT/Machine/2/0/200]

Once per turn: You can target 1 "Scarecrow" monster on the field or in Either player's Graveyard and declare an Attribute; that monster becomes that Attribute (Even in the Graveyard). You can only activate one the following effects of "Sacred Light Scarecrow' per turn and only Once that turn:

-When this card or another "Scarecrow" monster is banished: Special Summon 1 "Scarecrow" monster from your Deck.

-When this card is Special Summoned by the effect of a Spell or Trap or by the effect of a "Scarecrow" Monster: You can Special Summon 1 "Scarecrow" monster from your Deck. It's effect cannot activate during the summon

 

Chaotic Pitch Scarecrow

[DARK/Machine/3/0/200]

Once per turn: You can target 1 "Scarecrow" monster on the field or in Either player's Graveyard and declare an Attribute; that monster becomes that Attribute (Even in the Graveyard). You can only activate one the following effects of "Chaotic Pitch Scarecrow' per turn and only Once that turn:

-When this card or another "Scarecrow" monster is sent to the Graveyard except from the field: Add 1 "Scarecrow" monster or Spell card from your Deck to your hand.

-When this card is Special Summoned by the effect of a Spell or Trap or by the effect of a "Scarecrow" Monster: You can Special Summon 1 "Scarecrow" monster from your Deck. It's effect cannot activate during the summon

 

Scarecrown, the Reaper King

[DARK/Machine/10/0/200]

Cannot be Normal Summoned/Set, Must be Special Summoned from your hand by having 6 "Scarecrow" monsters of different Attributes in your Graveyard and cannot be Special Summoned by other ways. This card gains ATK and DEF equal to the combined Level of the "Scarecrow" monsters in your graveyard x 200. This card can attack twice during each battle phase. When a "Scarecrow" monster is Special Summoned: You can banish 1 card on the field. Once per turn: You can target 1 "Scarecrow" Monster in your Graveyard; Special Summon it, it's effects are Negated(Permanently) and this card gain's it's effect until the end of the turn. You can only control 1 "Scarecrown, the Reaper King"

 

Scarecrown's Calling

[Spell/Continuous]

You can only Activate 1 effect of "Scarecrown's Calling" per turn and only once that turn. When this card is activated, You can Special Summon 1 "Scarecrow" monster from your Hand or Graveyard. You can Return 1 Banished "Scarecrow" monster to the Graveyard then send 1 "Scarecrow" monster from your Deck to the Graveyard

 

Scarecrow Ambush

[Spell/Quickplay]

Target 1 "Scarecrow" monster in your Graveyard; Banish a number of "Scarecrow" monsters equal to the level of the Target, then Special summon it

 

Scarecrow Deconstruction

[Spell]

Banish 1 "Scarecrow" monster from your Deck, then Send 1 "Scarecrow" monster of the same level from your Deck to the Graveyard. During the next Standby phase, Special Summon 1 banished "Scarecrow" monster

 

Scarecrown's Defiance

[Trap/Counter]

When your opponent activates a monster effect or a Spell or Trap card activates: You can send 1 "Scarecrow" monster you control to the Graveyard; It's effect becomes "Both Players Special Summon 1 Level 4 or lower monster from their Deck, then destroy this card"

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Changelog:

- Changed the Normal Sumnmon Effects for "Feather-spreader", "Burning Straw", "Parched", and "Waterborne" Scarecrows to something not as ridiculous and added a control 1 clause to them, Nerfed the Deterrent effects of "Feather-Spreader" and "Waterborne"

- Removed the Second effects of "Sacred Light" and "Chaotic Pitch" Scarecrows and limited their Effect Procs

- Halved Reaper King's Boost but gave him Double Attacking as compensation, Nerfed it's Removal effect and it's Revival effect

 

EDIT:

- Nerfed the Anti-attack effect of "Blazing Straw"

- Removed Trap cards from the Search Range of "Chaotic Pitch"

- Broke apart "Scarecrown's Calling" Removing 2 effects entirely and moving the other 2 as new cards, "Scarecrow Ambush" and "Scarecrown's Defiance"

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  • 1 month later...

Sorry for the Necrobump, but I felt like I needed to since it still needs some criticism and a New card too:

 

Changelog:

- Added New Card, "Scarecrow Deconstruction"

- Changed the Normal Summon effect of "Feather Spreader", buffing it

- "Chaotic Pitch" and "Sacred Light" now work when Special Summoned by the effect of "Parched Scarecrowne"

- "Scarecrown's Defiance" is updated, working to benefit a certain Scarecrow instead of being keyed to the old effect of "Sacred Light"

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