Azuh Posted March 10, 2015 Report Share Posted March 10, 2015 ...come at me bro Psychic Armor Head [EARTH / Machine / Effect / Level 4] You can only control 1 "Armor Head" monster. Other monsters you control cannot declare an attack. During your Standby Phase, if this card is in your Graveyard and you control no monsters, you can Special Summon this card (from your Graveyard). You can equip more than 1 Union Monster to this card at a time. During your Draw Phase, instead of conducting your normal draw, you can add 1 Union monster from your Deck to your hand. This card must be face-up on the field to activate and to resolve this effect. [ATK: 0 / DEF: 500] Double Cloth Armor [EARTH / Machine / Effect / Level 6] You can Special Summon this card (from your hand or Graveyard) by Tributing 1 "Armor Head" monster you control. During either player's turn, you can banish this face-up card to destroy all Attack Position monsters your opponent controls and inflict damage to your opponent equal to the highest original ATK among those destroyed monsters (your choice, if tied). You cannot Special Summon other monsters from the Main Deck or Extra Deck, nor conduct your Battle Phase, for the rest of this turn after you activate this effect. [ATK: 0 / DEF: 0] Active Guard Armor [EARTH / Machine / Union / Effect / Level 4] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 DEF for each "Armor" Union Monster equipped to it. Also, if you would take damage from either battle or a card effect, you can send this equipped card to the Graveyard to reduce that damage to 0. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 0] Advanced Shield Armor [EARTH / Machine / Union / Effect / Level 4] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster is unaffected by the effects of your opponents Spell Cards. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 1000 / DEF: 0] Big Bang Blow Armor [EARTH / Machine / Union / Effect / Level 4] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. If this equipped card is destroyed, you can destroy all monsters on the field and inflict 300 damage to each player for each monster destroyed. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 0] Black Hole Shield Armor [EARTH / Machine / Union / Effect / Level 4] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, if the equipped monster would be targetted by a Monster Card effect, you can send this card to the Graveyard to negate that effect and destroy that monster. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 0] Burning Knuckle Armor [EARTH / Machine / Union / Effect / Level 3] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK for each "Armor" Union Monster equipped to it. Also, once per turn, you can target 1 monster your opponent controls and have that monster lose 1000 ATK until the End Phase. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 1000] Buster Knuckle Armor [EARTH / Machine / Union / Effect / Level 3] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster gains 500 ATK for each "Armor" Union Monster equipped to it. Also, If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 0] Trap Buster Armor [EARTH / Machine / Union / Effect / Level 3] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster is unaffected by the effects of your opponents Trap Cards. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 0] Over Boost Armor [EARTH / Machine / Union / Effect / Level 4] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, the equipped monster can attack your opponent directly. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 1000] Jet Gauntlet Armor [EARTH / Machine / Union / Effect / Level 4] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, at the start of the Damage Step, if the equipped card battles a monster with a higher ATK: Destroy that monster. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 1500] Buster Pyle Armor [EARTH / Machine / Union / Effect / Level 4] Once per turn, you can either: Target 1 "Armor Head" monster you control, equip this card from your hand or field to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, At the end of the Damage Step, if the equipped monster attacked and is still on the field, target 1 Spell/Trap Card your opponent controls and destroy that target. (A monster can only be equipped with 1 Union monster at a time. If the equipped monster would be destroyed, destroy this card instead.) [ATK: 0 / DEF: 0] Armored Gravitation [Normal Spell] Target 1 Machine-Type monster you control, Special Summon 1 Machine-Type Union Monster from your Deck. If targetted a face-up "Armor Head" monster, you can Special Summon up to 2 Union Monsters with different names from your Deck instead. You cannot Special Summon monsters from your Extra Deck the turn you activated this card. You can only activate 1 "Armored Gravitation" per turn. Full Armor Gravitation [Normal Spell] Excavate the top 5 cards of your Deck. Special Summon as many excavated "Armor Head" monsters and Union Monsters as possible among those card then banish the remaining cards. During the End Phase, send all monsters in the Monster Card Zone that were Special Summoned by this effect to the Graveyard. You cannot Special Summon monsters from your Extra Deck the turn you activated this card. You can only activate 1 "Full Armor Gravitation" per turn. Phoenix Gravitation [Normal Spell] If you control a Machine-Type monster. Target 4 Union monsters with different names in your Graveyard and Special Summon them. You cannot Special Summon monsters from your Extra Deck nor conduct your Battle Phase the turn you activate this card. You can only activate 1 "Phoenix Gravitation" per turn. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.