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What next Konami?


Peridank

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Konami likes to introduce a new summoning mechanic each new series... so I was wondering what wouldn't be over the top and actually make sense. Another thing that inspire me to create this mechanic is my custom YGO series... my Main Char as NO ED what so ever. He runs no tuners... no poly... and monsters in his deck have varying levels. So going over possibility... I came up with a mechanic that makes people think twice before destroying a single monster. Link monsters.

-How Link Monsters will work:

When a monster that meets the requirements is destroyed (AND ONLY THAT MONSTER) You can Link Summon a Link Monster from your ED.

You can only Link Summon once during either players turn.

Requirements can be anything... a certain name... certain stats... certain archetype. Anything...

Of course the requirements must be matching up to what the card can do.

Link Monsters go into the ED. They have Crimson Boarders with White Streaks.

Link Monsters can have either a Level or Rank...

-Concept:

The reason why no one else has ever Link Summoned is b/c a bond with your monster must be in 200% (In my fan series... you don't have to be gifted to see spirits. Yusuke, my protagonist, was given a deck that reflected his soul... monsters that were never made. His Ace card... Techno Lord... so began to take a life of it's own... he was nick named tech yaddayadda and their bond grow. He was able to see Tech because their souls were in sync... allowing a strong bond to be formed... Creating Tech's Link form)

Example Lore:

"Techno Lord"
When this card is summoned: It's name becomes "Techno Lord". This card gains 200 ATK for every "Dubstep" monster in your Graveyard.
(This card is always treated as a "Dubstep" card)

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I really enjoy this concept and think its very useful because I can relate to this summoning pattern because I made and Archetype based around it. An example of what I did can be explained in the last effect of the card I am linking. http://imgur.com/ZdIPmGi 

 

Additionally I think the size of the extra deck should increase to unlimited but restrict the amount of Xyz, Synchro, Fusion, etc. cards you can have. So like maximum 5 synchros, 5xyz, 10 fusion, 5 link. Thoughts?

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Didn't Radiant have an idea like this on his dn page? Either that or a similarly named idea. On topic: It sounds interesting enough, but that fact that it can be executed on either players turn means that there would have to be a limit on these monsters power. Cause that could get very overpowered very quickly.  

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I've accounted for that... and so it can only be done once per turn as stated. Their  powers have to be determined by how easily they can be summoned. The summoning procedure is strict as well... it has to be ONLY that monster destroyed. So if multiple things are killed at once... it wont work. Also Banishing can be an issue... provided... they don't have to be sent to the grave for the summon.

 

As for Radiant's post... I have no idea... a link would be nice... but some things just end up similar.

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As for Radiant's post... I have no idea... a link would be nice... but some things just end up similar.

Actually, it was Batmed and the idea (as far as I know) is on Dn. It's called Phasm monsters. Basically, a certain type, etc. monster on your side has to be be destroyed and you have to possess a monster (with the same criteria as the one that was destroyed) in your grave (that part confuses me, but..). Link to an example: http://batmed.deviantart.com/art/Starlight-Dragon-of-Winds-505503811 

 

 

I've accounted for that... and so it can only be done once per turn as stated. Their  powers have to be determined by how easily they can be summoned. The summoning procedure is strict as well... it has to be ONLY that monster destroyed. So if multiple things are killed at once... it wont work. Also Banishing can be an issue... provided... they don't have to be sent to the grave for the summon.

That does balance it out a lot.

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After looking at Batmed's Phasm cards... they have similar mechanics I admit. But that's were it ends. His have an interesting concept (From what I understand) of a dead monster being possessed... while mine are about the monster's soul pushing forward with the help their controller. His have slightly different rules than mine... as stated... Link Monsters don't need to hit the grave... his do. His have an interesting rule on not being targeted... instead the possessed monster is. In fact... its more like Phasm's are controlling the once dead monsters. There are several differences... it doesn't surprise me that the boarder's are similar as well... so many colors have been taken in the ygo game for boarders... although I would had went for a more crimson red.

 

So to conclude your question... yes... they are summoned similarly... but do far different things... and are completely different monsters in general... both in interactions in the game and concepts.

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After looking at Batmed's Phasm cards... they have similar mechanics I admit. But that's were it ends. His have an interesting concept (From what I understand) of a dead monster being possessed... while mine are about the monster's soul pushing forward with the help their controller. His have slightly different rules than mine... as stated... Link Monsters don't need to hit the grave... his do. His have an interesting rule on not being targeted... instead the possessed monster is. In fact... its more like Phasm's are controlling the once dead monsters. There are several differences... it doesn't surprise me that the boarder's are similar as well... so many colors have been taken in the ygo game for boarders... although I would had went for a more crimson red.

 

So to conclude your question... yes... they are summoned similarly... but do far different things... and are completely different monsters in general... both in interactions in the game and concepts.

Interesting. 

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Okay, I think this is a good idea... I think. Let me see if this is kinda had in mind with random cards I literally just made up.

Say the card "Giga Mac" is a Link monster in the ED that requires a monster called "Little Mac" to be destroyed.

If I had the Monster Card "Little Mac" on the field, and it was the only card destroyed, by say, Battle. As soon as it hits the graveyard, I can summon "Giga Mac", but then "Giga Mac" would be a new target they can attack, correct?

Or if someone use "Raigeki Break" on "Little Mac" and it is destroyed. Then I can summon "Giga Mac" to the field?

But if someone used Mirror Force, but more than one monster was destroyed... I can't summon "Giga Mac"?
------

Also, do have this fan series written down? Is there a place we can read it?

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Yes those rulings are correct... Exceot you summon on destruction... Not when it hits grave. With a few notes on you only controlling little Mac and it happening. I would also like to mention since they only have to be destroyed and don't have to hit grave... That cards like dimensional fissure or bth will have no effect on there summons. Cards like D Prison are another story.

As for my series... I'm sorry... But Ik I'll give up on writing it unless I have it all planned in my head. While I still work at the series... I suppose I can TRY to get the first chapter down... But the series as whole will no hit paper until I complete the main arc along with the sub arcs that come with it.

And fury... It will be worded like a sync or fusion... I'll write an example lore now.

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