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anyone play wizard101? if so you'll like this if not check out their wiki before you look at these for better understanding (http://www.wizard101central.com/wiki/Main_Page) (wizards are all the same eff just different names and types so i'll just put one same with blades just being for specific schools exept balance if you want the other monsters besides the wizards pls ask).

 

Conjurer

Earth

lvl4

Myth/Effect

"This card cannot be normal summon/set, this card can only be special summoned (from your hand) while "Battle Circle" is on the field. Once per turn place one "pip counter" on this card (max seven). this cards def is equal to it's controllers life points. when summoned this cards name becomes ???." (the question mark thing with the name kinda means you pick it's name as a nod to the game)

ATK1000

DEF?

 

Humongofrog

Earth

lvl4

Myth/Effect

"This card cannot be normal summon/set, this card can only be special summoned (from your hand) while "Battle Circle" is on the field. Remove four "pip counters" from the field each turn this card attacks. This card can attack each monster your opponent controls or attack your opponent directly. When this card attacks destroy it during the end phase.

ATK2000

DEF0

 

Balance Blade

quick play

"When a monster you control declares an attack it gains 1000 ATK until the end phase"

 

Battle Circle

field

"Both players can only attack with one monster per turn, monsters can only be summoned during main phase one and only once per turn by either player. spells and traps can only be activated and set during main phasze one and battle phase by either player."

 

Fient

normal trap

"When a monster you control declares an attack the attack target is destroyed before the damage step."

 

Hex

normal trap

"When a monster you control declares an attack the attack targets ATK and DEF becomes 0

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Interesting, I had come up with some ideas for wizard101 cards as well. Although I took a different approach and instead of using pips I integrated them into the duel monster game mode instead of trying to keep them more like how they worked in wizard101. Basically what I was doing was allowing the monsters to be normal summoned without tributes if you control no monsters, which is similar to how they work in wizard101. I also allowed them to stay on the field since just having them be destroyed during the end phase may be more like wizard101, but I don't think it would work that we'll in duel monsters. Even spirit decks are not common because it is generally better to have monsters out to protect you etc. Here is one of the cards I made, I think I have about 10.IgDM8a6.jpg

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Interesting, I had come up with some ideas for wizard101 cards as well. Although I took a different approach and instead of using pips I integrated them into the duel monster game mode instead of trying to keep them more like how they worked in wizard101. Basically what I was doing was allowing the monsters to be normal summoned without tributes if you control no monsters, which is similar to how they work in wizard101. I also allowed them to stay on the field since just having them be destroyed during the end phase may be more like wizard101, but I don't think it would work that we'll in duel monsters. Even spirit decks are not common because it is generally better to have monsters out to protect you etc. Here is one of the cards I made, I think I have about 10.IgDM8a6.jpg

nice but i wouldn't mix percentages into yugioh personally i think it makes the game to complicated, heck figuring out what to do with blades for my wizard101 TCG idea instead was hard enough but i like what you've done.

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I also agree that it can be fairly complicated, although I realized that since many duels are done online (or have someone keeping track with a pencil and paper) that the awkward percentages don't actually create a problem. I would say that if you have an idea for a card, and/or want it to resemble its effects from its origin, I wouldn't let something like grade-school math stand in your way. Although I am not opposed to the route you have taken with your blades. I would take a look at some of the cards from wizard101 and try to see if they can be directly integrated into duel monsters; then you can get more creative with them if you wish. Man I really liked wizard101, and if I was able to continue making cards at this moment I would love to do some sort of collaboration. If I manage to get things working properly again I could also pick up my account again and try taking screen shots from there. Sigh, hopefully I can start making cards again soon...

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I also agree that it can be fairly complicated, although I realized that since many duels are done online (or have someone keeping track with a pencil and paper) that the awkward percentages don't actually create a problem. I would say that if you have an idea for a card, and/or want it to resemble its effects from its origin, I wouldn't let something like grade-school math stand in your way. Although I am not opposed to the route you have taken with your blades. I would take a look at some of the cards from wizard101 and try to see if they can be directly integrated into duel monsters; then you can get more creative with them if you wish. Man I really liked wizard101, and if I was able to continue making cards at this moment I would love to do some sort of collaboration. If I manage to get things working properly again I could also pick up my account again and try taking screen shots from there. Sigh, hopefully I can start making cards again soon...

well judgement was obviously easy to do but i had to give it more than 100 atk or make it work slightly differently (which i did the latter) doing a collab would be cool (maybe meet in game?)

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