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[Archetype] truths and apothegms [19/19 Complete]


Cirrus

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[spoiler=Monsters][spoiler=" "]UnwAn7X.png[/spoiler]Elegant Magiciar, Cecilia
Level 4 - WIND - Spellcaster/Effect - 1700 ATK/700 DEF
If you control a face-up Spell Card and 1 or fewer monsters, you can Special Summon this card (from your hand). During the End Phase, if you activated 3 or more Spell Cards this turn: You can add 1 "Magiciar" monster from your Deck to your hand, except "Elegant Magiciar, Cecilia".

[spoiler=" "]Ux4SR11.png[/spoiler]Courageous Magiciar, Serena
Level 4 - FIRE - Spellcaster/Effect - 1900 ATK/1100 DEF
Each time a Spell Card is activated, gain 400 LP. When this card inflicts Battle Damage to your opponent: You can pay 1000 LP; Special Summon 1 "Magiciar" monster with 1800 or less ATK from your Deck, but it cannot attack or activate its effects this turn.

[spoiler=" "]tsnNtXy.png[/spoiler]Graceful Magiciar, Charlotte
Level 4 - WATER - Spellcaster/Effect - 1200 ATK/1400 DEF
If this card is Normal Summoned or flipped face-up: You can add 1 "Magiciar" Spell Card from your Deck to your hand. If this card is sent from the hand or Deck to the Graveyard: You can place 1 "Magiciar" Spell Card from your Graveyard on top of your Deck.

[spoiler=" "]4HUDSbY.png[/spoiler]Noble Magiciar, Thalia
Level 4 - LIGHT - Spellcaster/Effect - 1300 ATK/1000 DEF
During either player's turn: You can Tribute this card to target 1 face-up card your opponent controls; negate its effect(s) until the end of this turn, then Special Summon 1 "Light Token" (Level 4/LIGHT/Spellcaster-Type/1300 ATK/1000 DEF).

[spoiler=" "]iS77WxI.png[/spoiler]Alluring Magiciar, Beatrice
Level 4 - DARK - Spellcaster/Effect - 1500 ATK/1700 DEF
When this card is Normal Summoned: You can send the top 3 cards of your Deck to the Graveyard, then this card gains 200 ATK for each Spell Card sent this way. When this card destroys a monster by battle: You can shuffle 1 Spell Card from your banished zone or Graveyard into your Deck, and if you do, draw 1 card.

[spoiler=" "]zB8XVWE.png[/spoiler]Devoted Magiciar, Liane
Level 4 - EARTH - Spellcaster/Effect - 1400 ATK/2000 DEF
The first time each turn a Spellcaster-Type monster(s) on the field would be destroyed by a card effect, it is not destroyed. Your opponent cannot target face-up Spellcaster-Type monsters for attacks, except this one.

[spoiler=" "]UhRMnSa.png[/spoiler]Mysterious Magiciar, Isadore
Level 4 - DARK - Spellcaster/Tuner/Effect - 1000 ATK/1800 DEF
If this card is Summoned or sent to the Graveyard: You can increase or decrease the count of Spells you've activated this turn by 1. (No Spell Cards are activated at this time.) You can only use the effect of "Mysterious Magiciar, Isadore" once per turn.[/spoiler][divider1]
[spoiler=Extra Deck][spoiler=" "]RfKKcrI.png[/spoiler]Splendid Magiciar, Arista
Level 8 - LIGHT - Spellcaster/Synchro/Effect - 2700 ATK/2400 DEF
1 Tuner monster + 1 or more Spellcaster-Type non-Tuner monsters
This card is unaffected by your opponent's Spell effects. You can banish 1 Spell Card from your Graveyard to target 1 Spell/Trap Card your opponent controls; destroy it. You can shuffle 1 of your banished Spell Cards into your Deck to target 1 monster on the field; return it to the hand. You can only use one effect of "Splendid Magiciar, Arista" per turn, and only once that turn.

[spoiler=" "]poq8gzI.png[/spoiler]Artful Magiciar, Pleione
Rank 4 - WATER - Spellcaster/Xyz/Effect - 2300 ATK/1800 DEF
2 Level 4 monsters
During your Main Phase 1: You can detach 2 Xyz Materials from this card; activate 1 of the following effects, based on the number of Spell Cards you activated this turn: • 1: Shuffle up to 3 Spell Cards from your Graveyard into your Deck, then draw 1 card. • 2: Negate the effect(s) of up to 2 face-up cards on the field, until the end of this turn. • 3+: Destroy 1 card your opponent controls.

[spoiler=" "]Ha42iAN.png[/spoiler]Delusive Magiciar, Sofia
Rank 4 - DARK - Spellcaster/Xyz/Effect - 2600 ATK/2000 DEF
3 Level 4 Spellcaster-Type monsters
When this card is Xyz Summoned: You can excavate the top 5 cards of your Deck, then Set 1 excavated Spell Card into your Spell & Trap Card Zone, also place the rest on the bottom of your Deck in any order. You can detach 1 Xyz Material from this card; inflict 300 damage to your opponent, then you can increase or decrease the count of Spells you've activated this turn by 1. If this card is destroyed (by battle or by effect) and sent to the Graveyard: You can place 1 of your banished Spell Cards on top of your Deck.[/spoiler][divider1]
[spoiler=Spells][spoiler=" "]D70Xn0l.png[/spoiler]Magiciar Art - Mana Recycle
Normal Spell
Activate only if you have activated 1 or fewer Spell Cards this turn. Return 1 "Magiciar" card from your Graveyard to your hand, except for "Magiciar Art - Mana Recycle", and if you returned a Normal Spell Card this way, you can immediately activate it after this card resolves, ignoring timing and conditions.

[spoiler=" "]ZenAYu0.png[/spoiler]Magiciar Art - Cleansing Blast
Normal Spell
Activate only if you have activated 1 or fewer Spell Cards this turn and you control a face-up Spellcaster-Type monster. Target 1 Set card your opponent controls; reveal that target, and if you do, you can banish 1 Spell Card from your Graveyard to destroy it.

[spoiler=" "]qgNScQ1.png[/spoiler]Magiciar Art - Mystic Analysis
Normal Spell
Activate only if you have activated 1 or fewer Spell Cards this turn. Activate one of the following effects, based on the number of face-up Spellcaster-Type monsters you control:
• 0: Send 1 Spell Card from your hand to the Graveyard, and if you do, draw 1 card.
• 1+: Draw 1 card.
• 2+: Draw 2 cards, then send 1 card from your hand or that you control to the Graveyard.

[spoiler=" "]qLr3bR2.png[/spoiler]Magiciar Art - Enigmatic Resurgence
Continuous Spell
Activate only if you have activated 1 or fewer Spell Cards this turn. When this card is activated: You can reveal 1 "Magiciar" card in your hand and banish 1 Spell Card in your Graveyard; Special Summon 1 Level 4 or lower Spellcaster-Type monster from your Graveyard. During your opponent's End Phase: You can discard 1 "Magiciar" Spell Card; return this card to the hand.

[spoiler=" "]Ol7NoPC.png[/spoiler]Magiciar Art - Arcane Storm
Normal Spell
Activate only if you have activated 2 or more Spell Cards this turn. Target up to 3 cards your opponent controls; send up to 2 Spellcaster-Type monsters from your hand or that you control to the Graveyard, and if you do, destroy a number of those targets equal to the number of monsters sent +1. Until the end of this turn, any card effects that activate in the Graveyard cannot be activated.

[spoiler=" "]JKw3J7x.png[/spoiler]Magiciar Art - Radiant Purge
Normal Spell
Activate only if you have activated 2 or more Spell Cards this turn. Negate the effect(s) of 1 face-up card your opponent controls until the end of this turn, or if its effect(s) is already negated, banish it instead.

[spoiler=" "]GGf8K7Y.png[/spoiler]Magiciar Art - Delphic Command
Normal Spell
Activate only as your third Spell Card in a turn. Shuffle any number of Spell Cards from your Graveyard into your Deck, then you can choose and activate one of the following effects based on the number of cards shuffled:
• 3+: Add 1 "Magiciar" Spell Card from your Deck to your hand.
• 5+: Special Summon up to 2 Level 4 or lower Spellcaster-Type monsters from your Graveyard, but their effects are negated and they cannot attack.
• 7+: Activate any or all of the following of effects, then resolve in sequence: • Add 1 of your banished Spell Cards to your hand. • Return 1 Spellcaster-Type monster in your Graveyard to your hand. • Draw 1 card.

[spoiler=" "]NVgqi0C.png[/spoiler]Grancia, Court of the Magiciar
Field Spell
Once per turn, during your opponent's End Phase: You can excavate the top 2 cards of your Deck, then send any excavated Spell Cards to the Graveyard, also place the other cards on the top or bottom of your Deck in any order. If this card is sent from the field to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your Deck or Graveyard whose Level is less than or equal to the number of Spell Cards with different names in your Graveyard.[/spoiler][divider1]
[spoiler=Traps][spoiler=" "]wCXvyZ6.png[/spoiler]Magiciar Meditation
Normal Trap
Discard your entire hand, then for each card you discarded to the Graveyard by this effect, add 1 "Magiciar" Spell Card from your Graveyard to your hand.[/spoiler][divider1]
You may access the entire collection of card images at the imgur album here (alt art for Cleansing Blast included). Spell-slinging archetype. Conceptual similarity to Prophecy/Spellbooks (in that the Spell Cards alone can serve as an engine for a Spellcaster deck) but you can't run them both because one will screw up the other. Decent synergy with Spells in general unlike Spellbooks - although it's not overt. Monsters are alright too I guess.

Pretty much done and ready for playtesting. I have a slew of potential changes should any be necessary.
 
For posterity:

[spoiler="Rulings & Clarifications"]Cecilia
This card does not have to have been face-up for the 3 activations of Spell Cards for its effect to activate. It looks at the number of Spells activated during the turn, as is usual for other cards worded as such (e.g. Justice).
 
Isadore
This card functions similarly to Pyro Clock of Destiny in that it only changes an abstract number.

Pleione
The mode selected upon activation is mandatory depending on the number of Spells activated this turn.

Sofia
Detach effect same as Isadore's; activated any number of times per turn.
 
Mana Recycle
The costs of the card activated as a result of this card must still be paid, and the activated card increments the number of Spells activated this turn as normal. Conditions ignored generally include # of spells activated this turn and requirement of controlling a face-up Spellcaster.
 
Cleansing Blast
The destruction is optional and thus it cannot be negated by cards that require a destruction to occur (e.g. Stardust Dragon).
 
Arcane Storm
Targeting occurs at activation but the player does not have to pay to destroy all targets - instead they may choose which targets to destroy after the "cost" is paid. However, a minimum of 1 card must be sent for Arcane Storm to destroy anything at all.
 
Radiant Purge
Intentionally does not target.
 
Grancia
Counts itself (... maybe it shouldn't?). Excavation is optional but sending excavated Spell Cards is mandatory. Has decent synergy but not absurdly so with Delphic Command's 7+ effect (since 7 cards are shuffled back at minimum).
[/spoiler]
[spoiler=Changelog]03/24/2015
- Added archetype.
- Added changelog and rulings.

03/25/2015
- Added Pleione and Sofia because I had more art lying around.
 
03/26/2015
- Charlotte has had her effect revised to be no longer game-breakingly OP.

03/30/2015
- Reworked last effect of Delphic Command. This is probably a buff.
[/spoiler]

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A bump and a sizable buff to Delphic Command's last effect.

The archetype's overall power level has slightly increased as a result, I'd wager.

Originally the adding a banished Spell was just 2k LP, but flavor considerations and other advice persuaded me to change it to its current incarnation.

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