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Super Secret Nekroz Tech (Armageddon Knight + Farfa)


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300px-FarfaMalebrancheoftheBurningAbyss-

 

 

 

If you control a monster that is not a "Burning Abyss" monster, destroythis card. You can only use 1 of the following effects of "Farfa, Malebranche of the Burning Abyss" per turn, and only once that turn.
● If you control no Spell/Trap Cards: You can Special Summon this card from your hand.
● If this card is sent to the Graveyard: You can target 1 monster on thefieldbanish it until the End Phase.

 

300px-ArmageddonKnight-THSF-EN-SR-1E.png

 

 

 

When this card is Summoned: You can send 1 DARK monster from your Deck to the Graveyard.

 

300px-ReinforcementoftheArmy-SDHS-EN-C-1

 

 

 

Add 1 Level 4 or lower Warrior-Type monster from your Deck to yourhand.

 

Basically, Nekroz already utilize ROTA to search Clausolas and Shurit. This just merely adds another option. ROTA into Arma. Summon Arma, dump Farfa. 

The design of this is to be able to rid yourself of the Djinn Lock. and the best part is, it DOES NOT net your opponent any advantage, at the cost of not being live 100% of the time. (IE: Book of Eclipse).

 

This can already hold merit as Arma can serve a double purpose. It can also dump your /own/ Djinn.

 

A friend of mine also maindecks Shaddoll Dragon (which can also get rid of the Djinn Lock) in conjunction to this combo, because it can get rid of a Vanitys. That's most likely significantly inconvenient now thanks to Vanity's going to 1, but I suppose it is up to the player.

 

Basically, the build goes as such

 

2 Shurit

0-1 Dance Princess

1 Farfa

1 Djinn

2 Arma Knight

0-1 Shaddoll Dragon

3 ROTA

Then you just have the rest of your standard Nekroz builds.

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Made a thread on Farfa a few weeks ago with this. I'm a big fan, it has more outs to things that cause it problems while not really losing much potency. RotA is a really good card in there anyway, Dragon's fantastic since it's another out to Vanity's and Mistake which otherwise cause you issues, not to mention both Armaknight and Dragon are Level 4 so let you make Emeral/Chain/Dweller/anything else. It won an ARGCS a few weeks ago and I honestly think that right now it's the best build.

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300px-Number86HeroicChampionRhongomiant-

http://yugioh.wikia.com/wiki/Number_86:_Heroic_Champion_-_Rhongomiant

 

HALT, BONGO TIME

 

Following a Rhongo-blocked turn with Farfa (normally) or Shaddoll Dragon (less common, more overall help to the deck) wins the game then and there, most times.

 

If the opp puts a bunch of cards on the field and you can't remove them all to not guarantee the OTK, an armaknight can really help. Need a set monster gone so you can delteros? Farfa. Need a s/t gone so you can Basiltrice? Dragon.

 

Armaknight is just stupid levels of utility in a gamestate that's increasingly ready to embrace him. The OCG might actually be a healthier format until both Armaknight and RotA go down, if they aren't hit after this format. Farfa's probably a bit of a problem card in design theory as opposed to impact, Arma's the big deal, and Shaddoll Dragon is innocent.

 

I know this is used in a lot of places, Igknights has just shown me the full power of what resolving /1/ Armageddon Knight does, much less 2.

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