玄魔の王 Posted March 31, 2015 Report Share Posted March 31, 2015 In the spirit of those cards from Clash of Rebellions, but focusing more on the Fusion side of things. Red-Eyes Metal Flare Dragon レッドアイズ・メタルフレアドラゴン DARK/Dragon/Gemini/8/2800/2400 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● When this card declares an attack on a face-up monster your opponent controls: this card gains ATK equal to half that opponent's monster's ATK until the end of the Damage Step. Red-Eyes Black Blaze Dragon 真紅眼の黒焔竜(レッドアイズ・ブラックブレイズドラゴン) DARK/Dragon/7/2400/2000 You can only each effect of "Red-Eyes Black Blaze Dragon" once per turn. If this card is in your hand or Graveyard: You can banish a total of 2 "Red-Eyes" monsters from your hand and/or Graveyard, except this card; Special Summon this card. if this card in your possession is destroyed by an opponent's card (either by battle or by a card effect) and sent to the Graveyard: you can Special Summon 1 "Red-Eyes" monster from your Deck, except "Red-Eyes Black Blaze Dragon". Lava Dragon - Meteor B. Dragon 溶岩竜(ようがんりゅう)メテオ・ブラック・ドラゴン FIRE/Dragon/Fusion/8/3500/2000 1 "Red-Eyes" Normal Monster + 1 Level 6 Dragon-Type Normal Monster If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. If this card destroys a monster by battle and sends it to the Graveyard: inflict damage to your opponent equal to that card's original ATK. You can only Special Summon "Lava Dragon - Meteor B. Dragon(s)" once per turn. Red-Eyes Lava Lord - Meteor Dragon 真紅眼の溶岩皇(レッドアイズ・ラヴァ・ロード)-メテオ・ドラゴン EARTH/Dragon/Gemini/6/1800/2000 This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once per turn: you can inflict 1000 damage to your opponent. If this card attacks a Defense Position monster, inflict Piercing Battle Damage to your opponent. Skull Dragon Archfiend 炎獄竜(えんごくりゅう)デス・デーモンズ・ドラゴン WIND/Dragon/5/2000/1200 1 Dragon-Type "Red-Eyes" Monster + 1 Fiend-Type "Archfiend" Monster You can only Special Summon "Skull Dragon Archfiend(s)" once per turn. This card gains ATK equal to half the ATK of the Dragon-Type Monster used for its Fusion Summon. Cannot be targeted by an opponent's card effects. Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can negate the effect, and if you do, inflict 1000 damage to your opponent. Red-Eyes Ultimate Dragon 真紅眼の究極竜(レッドアイズ・アルティメットドラゴン) DARK/Dragon/10/3800/3000 3 Dragon-Type Fusion Monsters Must be Fusion Summoned, and cannot be Special Summoned by other ways. You can only Special Summon "Red-Eyes Ultimate Dragon(s)" once per turn. Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Red-Eyes Ultimate Dragon" once per turn. ● You can target 1 face-up monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the original ATK of the destroyed monster. This card cannot attack directly the turn you activate this effect. ● You can target 1 Fusion Monster in your Graveyard or that is currently banished that lists a "Red-Eyes" Monster as a Fusion Material; until your opponent's next End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. Crimson-Eyes Onyx Dragon 真紅眼(しんくがん)の瑪龍(めりゅう) DARK/Dragon/8/2800/2400 2 “Red-Eyes” Monsters Must first be Fusion Summoned. When this card is Special Summoned: you can Special Summon 1 DARK Dragon-Type Normal Monster from your Deck. If this card is sent to the Graveyard: you can send 1 Dragon-Type Monster from your Deck to the Graveyard. Red-Eyes Samsara Fusion 真紅眼輪廻融合(レッドアイズ・サンサーラ・フュージョン) Normal Spell Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Red-Eyes" monster or a Dragon-Type Fusion Monster as a Fusion Material, by returning Fusion Materials listed on it from your side of the field, hand or Graveyard to the Deck, but its name becomes "Red-Eyes B. Dragon" while it is face-up on the field. You cannot Normal or Special Summon monsters except by this card's effect, during the turn you activate this card. You can only activate 1 "Red-Eyes Samsara Fusion" per turn. Enjoy. Link to comment Share on other sites More sharing options...
Premier Alexander Romanov Posted March 31, 2015 Report Share Posted March 31, 2015 Looks pretty awesome. I guess you went more in the Gemini direction and stuck with Fusions more than I did. Link to comment Share on other sites More sharing options...
VCR_CAT Posted March 31, 2015 Report Share Posted March 31, 2015 Thots:- There's already a Flare Metal Dragon, so the name of this card is too close to that one. I understand that concept and what you're going for, but the role that this card is attempting to fill is already filled. On a casual stand-point the design is good and the idea is there, but this is the Advanced Section.- Not a bad card, but not something I would generally run. However, an issue is that there needs to be an "OPT" clause on the card, as well as a limitation on how it can be summoned. Knowing the cards Red-Eyes has access to, being able to abuse this card with Flare Metal and the obscene way that Red-Eyes decks can fill their grave, too many loops make this card too easy to spam on the field. Not being able to summon itself from the deck is a good start, but right now this card is better than a Dragon Ruler for spam-ability in this deck.- Considering the crazy amount of damage this card can deal in a turn, I would maybe put a limit on letting other monsters attack the turn you use this card's damage effect. Again, keeping in mind how easy Red-Eyes can fill the field and what they have access to, this makes OTK's way too possible.- I would maybe leave out the piercing damage effect. Even with 1800 ATK, it's doing way too much as a level 6 monster that can burn 1000 per turn.- No. Just no. A level 5 monster with completely generic materials (that can be summoned by the fusion spell without hurting your consistency with useless vanillas), a huge attack gain, cannot be targeted, AND a mini-Quasar ability built in that burns? This card is obscenely good and way too easy to summon. It needs a huge nerf, or removed entirely; especially when it's trying to fill a space that doesn't need to be filled. Remember that an archetype should never attempt to do EVERYTHING; it needs to find a niche strategy and stick to it.- Strange monster, and not at all the Red-Eyes Ultimate Dragon that people would expect. I would actually make this card's summoning requirement a little easier, as right now the card is next to impossible to feasibly get out in a duel; and then revise its effects accordingly (make it so that it can't attack at all if it's destroying a monster and dealing damage equal to its attack). But really, what people would expect for a Red-Eyes Ulti Dragon is a 3 Red-Eyes fusion with 3600 ATK / 3000 DEF, as to fit the theme of Blue-Eyes Ulti.- Once again, this card makes it seem like this support is attempting to make it so that Red-Eyes can do everything. I would cut this card entirely as it's both unneeded and really unbalanced considering that Blaze has no summoning restrictions placed on it, and this opens up too many loops.- So like a Dragon's Mirror but less generic and spins the monsters instead of banishing. Not an unbalanced card; it's actually pretty well designed; but knowing the fusion cards that exist it's kind of not needed. Still, pretty well designed. Link to comment Share on other sites More sharing options...
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