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Little Hunt-Hinting Hood [A new fairy-tale shale be told !]


BatMed

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little_hunt_hunting_hood_by_batmed-d8nr8

 

Level: ✪✪✪
LIGHT | Warrior / Effect

When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Normal or Plant-Type monster from your hand or Deck in face-up Defense position. It cannot be used as a Synchro Material Monster, also you cannot conduct your Battle Phase during this turn. Once per turn: You can send 1 Plant-Type monster you control to the Graveyard; target 1 face-up card on the field; banish it until the end of the turn.

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I like it, it works similarly to Junk Archer (i think it's that card's name....) and it's a support for plants, which isn't really needed, but nice! I also really like it because it's a pun on one of my favourite fairytales. The only thing that i don't understand is what you mean by Normal monster

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When this card is Normal Summoned, you can Special Summon 1 Level 3 or lower Normal or Plant-Type monster from your hand or Deck in face-up Defense position. It cannot be used as a Synchro Material Monster, also you cannot conduct your Battle Phase during this turn. Once per turn: You can send 1 Plant-Type monster you control to the Graveyard; target 1 face-up card on the field; banish it until the end of the turn.

 

When this card is Normal Summoned; you can Special Summon 1 Level 3 or lower Normal or Plant-Type monster from your hand or Deck in face-up Defense Position. It cannot be used as a Synchro Material Monster. You cannot conduct your Battle Phase the turn you active this effect. Once per turn: You can send 1 Plant-Type monster you control to the Graveyard; target 1 face-up card on the field; banish it until the End Phase.

 

That first ability to summon any of the plant engine main parts, especially Lonefire Blossom, is downright bananas. Battle Phase or no, ending a turn with Quasar (or two Quasar) makes up for any negative currently on the card. Assuming Lonefire is at 3, you run 3 of Little-Hunt-Hinting Hood, and 3 RotA for 9 ways to get out Lonefire turn 1.

 

The secondary effect is neat spot removal, but takes a back-seat to the first effect, hand's down.

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I like it, it works similarly to Junk Archer (i think it's that card's name....) and it's a support for plants, which isn't really needed, but nice! I also really like it because it's a pun on one of my favourite fairytales. The only thing that i don't understand is what you mean by Normal monster

That means you can Special Summon a Level 3 or lower vanilla ._. 

 

When this card is Normal Summoned; you can Special Summon 1 Level 3 or lower Normal or Plant-Type monster from your hand or Deck in face-up Defense Position. It cannot be used as a Synchro Material Monster. You cannot conduct your Battle Phase the turn you active this effect. Once per turn: You can send 1 Plant-Type monster you control to the Graveyard; target 1 face-up card on the field; banish it until the End Phase.

 

That first ability to summon any of the plant engine main parts, especially Lonefire Blossom, is downright bananas. Battle Phase or no, ending a turn with Quasar (or two Quasar) makes up for any negative currently on the card. Assuming Lonefire is at 3, you run 3 of Little-Hunt-Hinting Hood, and 3 RotA for 9 ways to get out Lonefire turn 1.

 

The secondary effect is neat spot removal, but takes a back-seat to the first effect, hand's down.

so that means I should water-down the first effect ?!

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