goodfusion Posted April 5, 2015 Report Share Posted April 5, 2015 I like random Fusion Monsters with stupid effects and Fusion Materials, so I decided to make one myself. "Bean Soldier" + 1 LIGHT monster Must first be Fusion Summoned. Once per turn, you can shuffle 1 Spell/Trap card from your opponent's Graveyard into the Deck; add 1 "Medicine" Spell card from your Deck to your Hand. Double any LP gain from the effect of a "Medicine" Spell Card. Any thoughts? The LP gain doubling is supposed to work when there are multiple of them on the Field, allowing for a max of 4000 LP from Red Medicine when you control 3 of them. Link to comment Share on other sites More sharing options...
goodfusion Posted April 6, 2015 Author Report Share Posted April 6, 2015 Bump! Link to comment Share on other sites More sharing options...
EndUser Posted April 6, 2015 Report Share Posted April 6, 2015 A very likeable card, at least for me :) A simple Spell/Trap card removal (from the opponent's Graveyard) for specific cards' LP gain. It can get rid of some nasty cards, like a Spellbook/Nekroz/Shaddoll/ etc. one or cards like Breakthough Skill. Not bad, but also not that impressive. Anyway, that's about the first part. Now, about the second part: Even when there are 3 of them to the field, you'll only get 3000 LP max. because the doubling is happening only from the Spells, not the monsters. Unless you want to change that line, so it should be something (more or less) liike this: "When a "Medicine" card effect is activated that would increase your Life Points: Double that amount. You can only use this effect of "Medicine Master" once per turn." This way, you'll gain that 4000 LP you desire (it will be 2000 if you have 2 copies of MM and only 1000 for 1 MM). The last sentence of my effect prevents the effects of multiple MMs to activate that would increase your LP by 7000 max. Last but not least, the DEF points: a bit much for a LVL4 Fusion monster. If its ATK was much lower then it would be fine, but as it is now it could do with lower DEF points-700 less at least. Link to comment Share on other sites More sharing options...
goodfusion Posted April 7, 2015 Author Report Share Posted April 7, 2015 Thanks for your reply, I'm glad you like it! However, I don't really know what you mean about the LP gain effect. Why would there only be a 3000 max? Do you mean this would happen: (500x2)+(500x2)+500x2)=3000? Link to comment Share on other sites More sharing options...
EndUser Posted April 8, 2015 Report Share Posted April 8, 2015 I don't really know what you mean about the LP gain effect. Why would there only be a 3000 max? Do you mean this would happen: (500x2)+(500x2)+500x2)=3000? Exactly. The reason, like I meant, lies to the description of the card, "Double any LP gain from the effect of a "Medicine" Spell Card." In case you're wondering how my suggested line works, it's like this: When you activate Red Medicine (there is Blue Medicine as well), you normally gain 500 LP. When you have 3 MMs on the field, one of them triggers its own effect, then the 2nd one (over the 1st) then the 3rd one (over the 2nd). The rule says: "The last to be triggered activates first". So, the 3rd MM's effect would activate. However, because I stated that "You can only use this effect of "Medicine Master" once per turn.", it will be the only effect to activate, so +4000 LP. Same goes if you have 2, accordingly. If only 1, it'll obviously only double the LP gain. Link to comment Share on other sites More sharing options...
goodfusion Posted April 8, 2015 Author Report Share Posted April 8, 2015 Thanks, I understand what you mean now, although wouldn't "You can only use this effect of "Medicine Master" once per turn" prevent the other Medicine Master's effects from activating, meaning that you would only gain 1000 LP even if there were 3 MMs out? I've always thought it was simply "Once per turn: Do an effect" if you wanted multiple of those cards to use the effect that turn. Also, supposing I wanted to activate multiple "Medicine" cards per turn and gain double LP from each of them, would "Once per chain" work instead of Once per turn"? About the DEF being too high, I might notch it down a little (100 or 200) but remember that you cannot are using a pretty useless card as a Fusion material (Bean Soldier) and that for it to be anything more than just a wall you need to be running some otherwise mediocre Spell Cards (Red and Blue Medicine). I intended for it to not be abusable with Instant Fusion, but then I noticed that the Special Summon is treated as a Fusion Summon, so I will probably either increase the level or change it to say "Must first be Fusion Summoned with the above Fusion Material monsters." Link to comment Share on other sites More sharing options...
EndUser Posted April 8, 2015 Report Share Posted April 8, 2015 Thanks, I understand what you mean now, although wouldn't "You can only use this effect of "Medicine Master" once per turn" prevent the other Medicine Master's effects from activating, meaning that you would only gain 1000 LP even if there were 3 MMs out? I've always thought it was simply "Once per turn: Do an effect" if you wanted multiple of those cards to use the effect that turn. Also, supposing I wanted to activate multiple "Medicine" cards per turn and gain double LP from each of them, would "Once per chain" work instead of Once per turn"? I tested some cards that use the same line as mine. You're right; When one activates, the others do nothing. Haven't really noticed that, so thanks! Also, the way you initially wrote the effect is the correct one. However, there will be a total of 3000 LP gain; that's a fact. So, you can remove your likes from my comments. ;) Link to comment Share on other sites More sharing options...
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