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Night Goddess - Nyx


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2 Level 5 LIGHT or DARK Monsters

Once per turn, you can detach 1 Xyz Material from this Card: Turn all other Monsters on the Field Face-down (Regardless of battle position). Once per turn, during either player's turn; When a Monster is flipped face-up, except during the Battle Phase, flip it face-down (Regardless of battle position). When this Card leaves the field; Turn all face-down Monsters face-up. Face-down Attack Position Monsters cannot declare an attack. Neither player can Flip Summon.
 
"Moonlight melt. Dawn passes in solace. Enter the night. Sun blazing. Night falls in contempt. Dawn awakens once more."

 

Probably one of my favourite designs. Bonus points if you can get the reference in the flavour text. Not sure how good this one is, but at the very least I designed it mostly with flavour in mind. 

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Flipping a monster Facedown in Attack Position...Is that even feasible? I have to question about how that kind of mechanic can even work or even if it is possible besides from 1 obscure card. Otherwise, I do really like this card. It adds a new sense of planning out and trying to out-maneuver an opponent's Nyx and play a strategic game of bluffing...except for that last part. The whole "Neither Player can Flip Summon." Part of the card makes this incredibly awkward mainly because...That is how you flip a monster face-up, and it makes the second effect essentially useless because unless for some really strange reason they run Book of Taiyou or something like that, then they won't have a chance to be flipped face up outside of the battle phase. I would recommend just removing that last part entirely as it just contradicts the whole card itself. Otherwise, It seems like a really fun card to run in something like Constellars or Cyber Dragons (TCG anyways, as long as Infinity exists, no other Rank 5 is really going to see play in that deck).

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Flipping a monster Facedown in Attack Position...Is that even feasible? I have to question about how that kind of mechanic can even work or even if it is possible besides from 1 obscure card. Otherwise, I do really like this card. It adds a new sense of planning out and trying to out-maneuver an opponent's Nyx and play a strategic game of bluffing...except for that last part. The whole "Neither Player can Flip Summon." Part of the card makes this incredibly awkward mainly because...That is how you flip a monster face-up, and it makes the second effect essentially useless because unless for some really strange reason they run Book of Taiyou or something like that, then they won't have a chance to be flipped face up outside of the battle phase. I would recommend just removing that last part entirely as it just contradicts the whole card itself. Otherwise, It seems like a really fun card to run in something like Constellars or Cyber Dragons (TCG anyways, as long as Infinity exists, no other Rank 5 is really going to see play in that deck).

 

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The reason the last part is there is because of the flavour. I don't intend for players to be able to flip up monsters at will while Nyx is on the field, because she is blanketing the field in night (For reference, for those unaware, Nyx is the Greek Goddess of the Night), hence why she turns everything facedown, obscuring the player's vision of anything going on except for her. I didn't know exactly how to word it, the intention is that they stay facedown while Nyx is on the field. When she leaves the field, they all flip back up, representing the return of the day (Also a reference to Hamera, the Daughter of Nyx who represents Day. When Nyx was around, Hamera wasn't, and visa-versa.) 

 

 Of course, I'm not sure how well it really translates into gameplay, I decided to design this one heavily on flavour, and I while I think it's playable, in hindsight, I definitely could have put some sort of effect to get out from under Nyx if she flips all 5 of your monsters facedown and you don't have an answer somehow. 

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The reason the last part is there is because of the flavour. I don't intend for players to be able to flip up monsters at will while Nyx is on the field, because she is blanketing the field in night (For reference, for those unaware, Nyx is the Greek Goddess of the Night), hence why she turns everything facedown, obscuring the player's vision of anything going on except for her. I didn't know exactly how to word it, the intention is that they stay facedown while Nyx is on the field. When she leaves the field, they all flip back up, representing the return of the day (Also a reference to Hamera, the Daughter of Nyx who represents Day. When Nyx was around, Hamera wasn't, and visa-versa.) 

 

 Of course, I'm not sure how well it really translates into gameplay, I decided to design this one heavily on flavour, and I while I think it's playable, in hindsight, I definitely could have put some sort of effect to get out from under Nyx if she flips all 5 of your monsters facedown and you don't have an answer somehow. 

I really admire the dedication to stick with the flavor texts, but sometimes they do have to find a way to adapt to the current game at hand, and the non-Flip Summon really makes this card a pain to run into

 

Say, for example, I wanted to run an official TCG version of Carat Idol, a card that has only ever seen play in the Yugioh experimental games like Duelist of the Roses and Capsule Monster Colosseum. Now I cannot adapt the current effect it has since it in no way fits the design of the game, but I could find a way to make it work. In the game, Carat Idol can draw each card on the board 1 space closer to it, and considering its monster stats and immortal type, it is dangerous. I could work it as a card that possibly negates effects based on the column the card is in and once per turn, I could move the card to a different space in the Monster Zone. That is just something that came to mind. Other things could be worked around to make it more viable, but I do hope you know what I mean by this compromise in flavor vs. design. I absolutely love the flavor, but it could use some re-tooling 

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