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My first few cards.


The_Fool

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The ideas are nice, but I found some errors:

 

Darkstorm Dragon seems too overpowered with its effect, attack and easy polymerization action (all you need to do is have the said monsters in your hand and BAM! you have a monster that is easier to have than the combined five pieces of Exodia that can win the game in a turn or two). You can have it where it can only be created under certain circumstances (like both fusion material monsters needed need to be on the field at the same time) and decrease the effects' powers.

 

Perhaps decreasing Dark Paladin LV10's attack just by a small amount because it appears too powerful with the ability to gain 500 attack points every turn, and maybe have it increase that only after your turn is over instead of both your opponent's and yours.

 

Dark Paladin LV7, following the paths the other level monsters seem to take, should only be able to be summoned by sacrificing its LV5 counterpart. Lower the attack to keep it in a nice LV7 range.

 

Dark Paladin LV5 seems all right, but you have four stars for it, not five.

 

Dark Paladin LV3 is nice and does not have any errors whatsoever.

 

Void Dragon's defense seems too strong for a level 4 monster, especially since it is a dragon, has 1500 attack points to begin with, and can be used more strategically (with more spell, trap, and monster effects) than the level 3 rock monster, Giant Soldier of Stone, for example.

 

The pictures are of good quality.

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