J-Max Posted April 6, 2015 Report Share Posted April 6, 2015 Was having a look through some of my older cards when I came across this Gem from 2008. Thought I would post it here as it is actually quite usable. I might rewrite the effect as well to take Advantage of the Various other Summoning Methods we have today. When this card is activated, assign 1 Attribute to each of your Monster Card Zones (each Zone must be assigned a different Attribute). Any Attribute and effect assigned to 1 of your Monster Card Zones is also assigned to your opponent's Monster Card Zone in the same column. When a monster is Summoned, it's Attribute is treated as the Attribute assigned to the Zone it is Summoned in. If a monster is Summoned in a Zone that is assigned the same Attribute as the monster, the monster is treated as having the Attribute not assigned to a Zone. Each of your Monster Card Zones gain the appropriate effect (counting from your left): - Monster Zone 1: Halve the ATK of the monster. The monster can attack the opponent directly. - Monster Zone 2: Increase the ATK & DEF of the monster by 200 X the Level of the monster. - Monster Zone 3: The monster cannot be destroyed by battle. If it is targetted by an effect controlled by your opponent destroy it. - Monster Zone 4: The monster is switched to Defense Position and it's battle position cannot be changed. During each of the owner's Standby Phases, inflict damage to their opponent equal to half the DEF of the monster. - Monster Zone 5: If the monster is used in a Tribute Summon, you can count it as 2 Tributes instead of 1. Link to comment Share on other sites More sharing options...
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