Hexanort Posted April 7, 2015 Report Share Posted April 7, 2015 2 Level 4 monsters. Once per turn, if exactly 1 face-up "HERO" monster you control would be destroyed: Its not destroyed. Once per turn, during either player's turn: You can banish 1 Xyz Material from this card; Attach 1 EARTH "HERO" monster from your hand or Graveyard to this card as Xyz Material. While this card has Xyz Material(s) that was originally an EARTH "HERO" monster: This card's name is also treated as those monster(s) name, and also gain their effects. trying to make Xyz Support to all heroes archetype, and here it is, eventually i'll make every attribute version but now is earth, can protect 1 hero per turn, and can gain some good effect of EARTH heroes: -Wildheart : Immune to trap -Forestman: add poly -Dian: Ss 1 hero [spoiler='Pre-Fixed Version'] 2 Level 4 monsters. Once per turn, if exactly 1 face-up "HERO" monster you control would be destroyed: Its not destroyed. Once per turn, during either player's turn: You can banish 1 Xyz Material from this card; Attach 1 EARTH "HERO" monster from your hand or Graveyard to this card as Xyz Material. This card gain effects of all monster(s) attached to this card that was originally an EARTH "HERO" monster. [/spoiler] any feedback welcomed Link to comment Share on other sites More sharing options...
VCR_CAT Posted April 7, 2015 Report Share Posted April 7, 2015 I really like that second effect. At first I was like "Whoa that snowballs too much!" but then I read the banish part, and that's pretty clever. It makes you think of what to attach, and of course looking over the EARTH HERO monsters you have access to, a combination of any two don't really break it. However, there is a bit of a technicality issue. Elemental HERO Poison Roses' effect depends on its name, and if it were attached to Metallion would it prevent your opponent from attacking at all? This might just be something that a ruling is made on, but it kinda conflicts with the cards themselves. I'm not sure how to work around it without fundamentally changing that card, but maybe you can think of something? Link to comment Share on other sites More sharing options...
Hexanort Posted April 7, 2015 Author Report Share Posted April 7, 2015 hmm that really could be a problem, i'll change it now so that it also gain name of the materials that way should fix the problem and by gaining name it should enable this card to be fusion material so it add point to this card's usability thx for the feedback Link to comment Share on other sites More sharing options...
Hexanort Posted April 10, 2015 Author Report Share Posted April 10, 2015 bump Link to comment Share on other sites More sharing options...
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