BatMed Posted April 8, 2015 Report Share Posted April 8, 2015 So yeah, I decide to make some support cards to one of the most broken Archetypes in the game !! Let's hope that I didn't ruin things up >< [spoiler='Drag, Malebranche of the Burning Abyss (cauz we have no Draghignazzo !!)'] Name: Drag, Malebranche of the Burning AbyssLevel: ✪✪✪DARK | Fiend / Effect **Effect: If you control a monster that is not a "Burning Abyss" monster, destroy this card. Cannot be used as a Synchro Material, except for the Synchro Summon of a “Burning Abyss” Synchro Monster. You can only use 1 of the following effects of "Drag, Malebranche of the Burning Abyss" per turn, and only once that turn. ● If you control no Spell/Trap Cards: You can Special Summon this card from your hand. ● You can banish this card from your Graveyard and discard 1 card; destroy 1 face-down card your opponent controls. **Trivia: - Like other "Burning Abyss" monsters: This card's name origin is the malebranche Draghignazzo ("Big Nasty Dragon"). [/spoiler] [spoiler='Fusion - Bariccia, Malebranche of the Burning Abyss'] Name: Bariccia, Malebranche of the Burning AbyssLevel: ✪✪✪✪✪✪DARK | Fiend / Fusion / Effect **Effect: 2 “Burning Abyss” Monsters Must first be Fusion Summoned. When this card is Fusion Summoned; you can send 1 “Burning Abyss” monster from your hand or Deck to your Graveyard. If you control no Spell/Trap Cards: You can send 1 "Burning Abyss" monster from your hand to the Graveyard; Special Summon this card. You can only use each effect of “Bariccia, Malebranche of the Burning Abyss” once per turn. **Trivia: - Like other "Burning Abyss" monsters: This card's name origin is the malebranche Barbariccia . [/spoiler] [spoiler='Fusion - Revived Malebranche of the Burning Abyss'] Name: Revived Malebranche of the Burning AbyssLevel: ✪✪✪✪✪✪DARK | Fiend / Fusion / Effect **Effect: 2 “Burning Abyss” Monsters Must first be Fusion Summoned. When this card is Fusion Summoned; you can send 1 “Burning Abyss” monster from your hand or Deck to your Graveyard. When this card is sent from the field to the Graveyard: You can send 1 "Burning Abyss" monster from your hand to the Graveyard; Special Summon up to 2 Level 3 “Burning Abyss” monsters from your Graveyard. Destroy them during the end of the turn. You cannot Special Summon other monsters for the rest of the turn you activate this effect. **Trivia: - After a fight between Calcab and Alich, both of them fall into the Fire Lake of the Burning Abyss. Their Malebranche fellows thought they were dead, so they start chasing Dante, since he was the reason of their fight [...] - However, Calcab and Alich weren't dead actually, deep in the pits of Inferno, in order to save themselves, they fused, body and soul, creating a new entity: A Revived Malebranche of the Burning Abyss ! - This card's ATK and DEF is the sum of "Calcab" and "Alich"'s ATK and DEF. [/spoiler] [spoiler='Spell - Shattering in the Burning Abyss'] Name: Shattering in the Burning AbyssSPELL | Normal **Effect: Fusion Summon 1 "Burning Abyss" Fusion Monster from your Extra Deck, using monsters from your hand or your side of the field as Fusion Materials. During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard and target 1 face-up Xyz, Synchro or Fusion “Burning Abyss“ monster you control and 1 card your opponent controls, banish those targets until the End Phase. You can only use this effect of “Shattering in the burning Abyss” once per turn. [/spoiler] Link to comment Share on other sites More sharing options...
SirReal Posted April 11, 2015 Report Share Posted April 11, 2015 Banishing Face down is the most powerful form of removal in the game and no card yet has ever been capable of doing so with proper control (the best we have is Ghostrick Skeleton randomly milling) If you're going to banish, fine although I would still tell you maybe to tone it down a bit, but do not do this in a deck that has very easy access to it. Cagna can send Shattering to the grave right after going into Dante. Your opponent will have to get rid of Dante (not like you can't make another) or lose one of their cards permanently. Way too powerful as it stands. The fusion effect on it is nicely balanced as basically a themed poly. Link to comment Share on other sites More sharing options...
BatMed Posted April 11, 2015 Author Report Share Posted April 11, 2015 Banishing Face down is the most powerful form of removal in the game and no card yet has ever been capable of doing so with proper control (the best we have is Ghostrick Skeleton randomly milling) If you're going to banish, fine although I would still tell you maybe to tone it down a bit, but do not do this in a deck that has very easy access to it. Cagna can send Shattering to the grave right after going into Dante. Your opponent will have to get rid of Dante (not like you can't make another) or lose one of their cards permanently. Way too powerful as it stands. The fusion effect on it is nicely balanced as basically a themed poly. eem, so what about banishing it face-down, until the End Phase Link to comment Share on other sites More sharing options...
Cirrus Posted April 11, 2015 Report Share Posted April 11, 2015 Drag's pop Set card is too good. Please make it non-+1 instead since the only strict plus BA we have are Scarm / Cir / Graff which are legendary for being the best ones :xAlso yeah Fusion spell's removal is too good. Link to comment Share on other sites More sharing options...
BatMed Posted April 12, 2015 Author Report Share Posted April 12, 2015 Drag's pop Set card is too good. Please make it non-+1 instead since the only strict plus BA we have are Scarm / Cir / Graff which are legendary for being the best ones :x Also yeah Fusion spell's removal is too good. UPDATED!! and also, Bump Link to comment Share on other sites More sharing options...
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