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Mecha Ancient Gear Golem X


Yellow Jacket

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Mecha Ancient Gear Golem X
Earth
12
Machine/Fusion/Effect
"Ancient Gear Golem" + "4 or more "Ancient Gear" monsters"
Can only be Special Summoned by Fusion Summon. If this card attacks a Defense position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap cards until the end of the damage step. If this card is destroyed, you can destroy all cards you control and Special Summon 2 "Ancient Gear Golems" from your hand, deck or graveyard ignoring the summoning conditions.
ATK/5000
DEF/4400

A thought I've always wanted to make. Since no one even goes into Ultimate I doubt they would even go into this. Let me know what you think.

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For 2 additional monsters at minimum, you about 600 more ATK (which is nearly irrelevant once you pass 3000), and 1 additional AGG if this card is destroyed. Everything else is similar to UAGG.

 

It really needs something else to make it stand out and convince players it's worth playing. Especially since it's not DARK and doesn't have Overload Fusion available to ease the Summoning process. Maybe another layer of protection. Maybe the ability to SS any Ancient Gear monster on death.

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I think the monster's effect is too similar to ultimate ancient gear golem. The card also needs a effect that make up the loss to make this card (since it cost the player alot to make this card), perhaps something like 'One per turn, you can add one ancient gear card from your deck to your hand' (AG still need a searcher)

 

Also the 'Ancient Gear Golem' part should change to 'any 2 ancient gears monsters'

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You mean like this?
"Ancient Gear Golem" + "4 or more "Ancient Gear" monsters"
Can only be Special Summoned by Fusion Summon. If this card attacks a Defense position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap cards until the end of the damage step. If this card is destroyed, you can destroy all cards you control and Special Summon 2 "Ancient Gear" monsters from your hand, deck or graveyard ignoring the summoning conditions. Once per turn, you can add 1 "Ancient Gear" monster from your deck to your hand.


Or how would you beef him up? I was iffy on the any two Ancient Gears because then he could just summon UAGG and AGG. And possibly hit for 7400 considering if your opponent has no monsters.

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If you are able to get both this and UAGG out in a duel and still get this thing destroyed, you're doing something wrong.  I also don't get why you have the " 4 or more" rather than just 4, unless you're expecting future fusion to come back.  Interesting idea, but considering the limited use Ancient Gears get now I don't think this would do much.

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You mean like this?
"Ancient Gear Golem" + "4 or more "Ancient Gear" monsters"
Can only be Special Summoned by Fusion Summon. If this card attacks a Defense position monster, inflict piercing battle damage to your opponent. If this card attacks, your opponent cannot activate Spell/Trap cards until the end of the damage step. If this card is destroyed, you can destroy all cards you control and Special Summon 2 "Ancient Gear" monsters from your hand, deck or graveyard ignoring the summoning conditions. Once per turn, you can add 1 "Ancient Gear" monster from your deck to your hand.

Looking better. But considering the degree of investment you need to make this card, you'd expect to see a good amount of your valuable AG monsters sitting in your Graveyard by the time this card is Summoned, and the Deck search won't be extremely helpful for the few remaining targets available. I'd also allow this card to retrieve its Fusion Material from the Graveyard.

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Yeah I've got to edit it a lil bit cuz I just noticed that if it dies, there's nothing stopping it from actually bringing itself back. How would you put it?

Change the first sentence to be "Must be Fusion Summoned, and cannot be Special Summoned by other ways." This prevents it from being able to revive itself.

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