Akiyuri Posted April 20, 2015 Report Share Posted April 20, 2015 I made them when I was free without any thought on balancing so they probably need a bit of adjustment. Their abilities: Anti-trap (obviously) Weakness: Not so high ATK, except Trapist Prodigy which cannot be SS without using spell that can manipulate level (because Genius is Lvl 5 and other Trapist Synchro are Level 7 and above) Extra [4] Trapist Prodigy 11* [spoiler=Image][/spoiler] Trapist Sniper 9* [spoiler=Image][/spoiler] Trapist King Robber 8* [spoiler=Image][/spoiler] Trapist Frontline Defuser 7* [spoiler=Image][/spoiler] Monsters [7] Trapist Genius 5* TUNER [spoiler=Image][/spoiler] Trapist Summoner 5* TUNER [spoiler=Image][/spoiler] Trapist Eye 5* TUNER [spoiler=Image][/spoiler] Trapist Shooter 4* [spoiler=Image][/spoiler] Trapist Robber 3* [spoiler=Image][/spoiler] Trapist Defuser 2* [spoiler=Image][/spoiler] Trapist Caller 1* [spoiler=Image][/spoiler] Spells [3] Vanilla Miracle [spoiler=Image][/spoiler] Fiendish Level EaterQuick-play [spoiler=Image][/spoiler] Trapist Power-upQuick-play [spoiler=Image][/spoiler] Link to comment Share on other sites More sharing options...
- Minimania - Posted April 24, 2015 Report Share Posted April 24, 2015 These cards would make for an epic Rogue deck. It doesn't seem like something that could top though, unless you're playing a tournament of all Satellarknights. Link to comment Share on other sites More sharing options...
flowerviolence Posted April 24, 2015 Report Share Posted April 24, 2015 Prodigy's effect "When a Trap Card is Activated, You can Negate the Activation, and if you do, Destroy it." That should be once per turn the way I see it. Plus, unless you make a level 6 Trapist Synchro, it is fairly difficult to get out Prodigy without hoping for Fiendish Level Eater when you get both a Synchro and Genius out at the same time. Never mind, I see why you did that, ignore this :D Otherwise, I really like the archtype :3 Link to comment Share on other sites More sharing options...
- Minimania - Posted April 25, 2015 Report Share Posted April 25, 2015 Prodigy's effect "When a Trap Card is Activated, You can Negate the Activation, and if you do, Destroy it." That should be once per turn the way I see it.Just a quick note, we have something in the game that already does something better than this effect called Royal Decree. Link to comment Share on other sites More sharing options...
flowerviolence Posted April 30, 2015 Report Share Posted April 30, 2015 Just a quick note, we have something in the game that already does something better than this effect called Royal Decree.But Royal Decree hurts you to. It's better, but for a more hefty cost. Link to comment Share on other sites More sharing options...
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