flowerviolence Posted April 23, 2015 Report Share Posted April 23, 2015 So I created an Archtype based around Greek Mythology, only using creatures from the Underworld. Figured out how to Copy and Paste so here it is! C'n'C Welcomed <3 This Archtype is essentially about Summoning (Flip and Special) to activate effects. I made this within a few hours so there may be a few mistakes, as well as some balancing issues. Let me know please! EDIT 1: Cerberus Buff / Lampades Buff EDIT 2: Eurynomus Effect Changed to Banish. EDIT 3: Synchros require "Rejected" Tuners / Chains set to "Target" from "Declare" / Denial made to Flip Attacking Monster Face down. Rejected Archtype [spoiler=Monsters] Rejected Hecate Dark / Level 4 / Atk-1300 Def-1800 When this card is Summoned, Target 1 "Rejected" Spell or Trap Card from your Graveyard, then add that target to your hand. During the end phase of your turn, Set "Rejected Hecate" in Face-Down Defense Position. Rejected Hypnos Dark / Level 4 / Atk-1900 Def-500 When this card is Summoned, Target 1 Face-Up Monster your opponent controls, Set it in Face-Down Defense Position. If "Rejected Thanatos" is on the field, Destroy the Target instead. During the end phase of your turn, Set "Rejected Hypnos" in Face-Down Defense Position. Rejected Thanatos Dark / Level 4 / Atk-1900 Def-500 When this card is Summoned, Target 1 Set Card your Opponent controls, return it to their Hand. If "Rejected Hypnos" is on the Field, Destroy the Target instead. During the end phase of your turn, Set "Rejected Thanatos" in Face-Down Defense Position. Rejected Nyx Dark / Level 4 / Atk-1800 Def-1000 When this card is Summoned, Target 1 "Rejected" Monster in your deck, except for "Rejected Nyx" and Add it to your Hand. During the end phase of your turn, Set "Rejected Nyx" in Face-Down Defense Position. Rejected Kharon Dark / Level 2 / Tuner / Atk-1100 Def-400 When this card is Summoned, Target 1 "Rejected" Monster in your graveyard, except for "Rejected Kharon" and Special Summon it to your side of the field. Once per turn, you can increase this cards level by 2, until the End of the Turn. During the end phase of your turn, Set "Rejected Kharon" in Face-Down Defense Position. Rejected Lethe Dark / Level 1 / Tuner / Atk-500 Def- 800 When this card is Summoned, You can Target 1 Banished "Rejected" Monster, Except for "Rejected Lethe" and return it to your hand. You can tribute this Face-Up card to Banish 1 card your Opponent controls. During the end phase of your turn, Set "Rejected Lethe" in Face-Down Defense Position. Rejected Persephone Dark / Level 8 / Atk-2800 Def-1500 When a Monster on your side of the field is Flipped Face-Down by an Effect, You can Special Summon this card from your hand. When this card is Summoned, you can tribute 1 "Rejected" Monster, to Special Summon a "Rejected" Monster from your Deck or Hand. Rejected Daeira Dark / Level 6 / Atk-2100 Def-1400 When this card is Summoned, You can target 1 "Rejected" Monster you control. This turn, it cannot be flipped Face-Down by an Effect. During the end phase of your turn, Set "Rejected Daeira" in Face-Down Defense Position. While this card is an Equip Card, You can Synchro Summon with this card by Sending this card to the Graveyard (It is still treated as a Level 6). When this Card is Special Summoned by the Effect of "Rejected Persephone" You can Equip this Card to "Rejected Persephone" and it Gains this Effect: This Card Cannot be destroyed by Battle or Card Effects. Rejected Macaria Dark / Level 4 / Atk-1000 Def-2000 When this card is Summoned, You Can Switch the ATK and DEF of this Monster Permanently. You can only use the Effect of "Rejected Macaria" Once Per Turn. During the end phase of your turn, Set "Rejected Macaria" in Face-Down Defense Position. While this card is an Equip Card, You can Xyz Summon with this card by using it as Xyz Material (It is still treated as a Level 4). When this Card is Special Summoned by the Effect of "Rejected Persephone" You can Equip this Card to "Rejected Persephone" and it Gains 1000 Atk.XYZ Rejected Cerberus Dark / Rank 4 / Atk-2600 Def-1000 3 Level 4 "Rejected" Monsters. While this card has Xyz Material, Your Opponent cannot declare an attack on a Monster, except for this one. Once Per Turn, During Either Players Turn, When a Card on your side of the Field is Flipped Face-Up, You Can Detach 1 Xyz, and Destroy a Set Card your Opponent Controls. Rejected Erebus Dark / Rank 4 / Atk-0 Def-2500 2 Level 4 "Rejected" Monsters. When an Opponents Monster declares an Attack, you can Detach 1 Xyz Material, Then Negate the Attack and End the Battle Phase. Rejected Tartarus Dark / Rank 5 / Atk-0 Def-3000 3 Level 5 Monsters This Card can also be Xyz Summoned by using "Rejected Erebus" As the Xyz Material, (Xyz Materials attached to that card also become Xyz Materials on this Card.) Once per turn, You Can Detach an Xyz Material to Target 1 Monster on the Field. Banish That Target. If this card has "Rejected Erebus" as Xyz Material, it gains this Effect: Your Opponent cannot target Face-Down Monsters for Battle or Effects.SYNCHRO Rejected Eurynomus Dark / Level 5 / Atk-2100 Def-1500 1 "Rejected" Tuner and 1 Non-Tuner "Rejected" Monster. Once Per Turn, You can Target 1 Monster in either players Graveyard. Banish that target, and if you do, This card Gains Attack Equal to the Target's Attack, Until the End Phase. During the end phase of your turn, Set "Rejected Eurynomus" in Face-Down Defense Position. Rejected Lampades Dark / Level 6 / Atk-2500 Def-800 1 "Rejected" Tuner and 1 or more Non-Tuner "Rejected" Monsters When this card is Synchro Summoned, Flip 1 Monster on Your opponents side of the Field Face-up in Attack Position, Then if you do, That Monster loses 500 Attack. Once Per Turn, You can Target 1 "Rejected" Monster in your Graveyard, Return that target to your hand. During the end phase of your turn, Set "Rejected Lampades" in Face-Down Defense Position. Rejected Cronus Dark / Level 8 / Atk-2700 Def-2000 1 "Rejected" Tuner and 1 or more Non-Tuner "Rejected" Monsters When this Card is Synchro Summoned, target 1 "Rejected" Monster in your Graveyard, and Special Summon it. Once per turn, when your opponent activates an Effect of a card, you can Tribute 1 "Rejected" Monster, Negate the Activation, and If you do, Destroy it. Rejected Hades Divine / Level 12 / Atk-0 Def-0 1 "Rejected" Tuner and 1 or more Non-Tuner "Rejected" Monsters When this card is Synchro Summoned, Banish all "Rejected" Monsters in your Graveyard, then Destroy cards on your opponents side of the field Equal to the number of Cards Banished. Once Per Turn, You can send 1 card from your hand to the graveyard to Special Summon 1 banished "Rejected" Monster. You can Equip a "Rejected" Monster on the field to this card to gain these Effects: 1: Once Per Turn, when this Face-Up Card would be destroyed, it isn't destroyed. 2: This Card Gains Attack Equal to the number of "Rejected" Monsters in your Graveyard and Banished Zone x800 [/spoiler] [spoiler=Spells] Rejected Wind If you control 3 or more "Rejected" Monsters, Tribute 2 "Rejected" Monsters, then destroy all Spell and Traps your Opponent Controls. Rejected Necromancy Target 1 "Rejected" Monster you control. It gains 800 Defense Permanentely, (Even when Flipped Face-Down) Rejected Wrath (QUICK-PLAY) Target 1 "Rejected" Monster you control. That Target gains 800 ATK Until the end of the turn. Rejected Cuffs (EQUIP) Equip to a "Rejected" Monster you control. It cannot be destroyed by battle or card effects, and cannot be Flipped Face-Down by an Effect. Rejected Underworld (FIELD) Monsters in Face-Down Defense Position cannot be Targeted for an Attack. [/spoiler] [spoiler=Traps] Rejected Chains (COUNTER) When your Opponent Targets exactly 1 "Rejected" Monster for an Effect, Negate the Effect, then if you do, destroy it. Rejected Denial When your Opponent declares a Face-Down Defense Position Monster for an Attack, Negate the attack, and if you do, set the monster in Face-Down Defense Position. Rejected Ravine (CONTINUOUS) When A Monster is Flipped to Face-Down Defense Position on your side of the field by an Effect, Destroy 1 card your opponent controls. You can only activate the Effect of "Rejected Ravine" Once per turn. [/spoiler] Link to comment Share on other sites More sharing options...
flowerviolence Posted April 30, 2015 Author Report Share Posted April 30, 2015 Rejected Bump Link to comment Share on other sites More sharing options...
chaoticjexak Posted April 30, 2015 Report Share Posted April 30, 2015 for the synchors- id say that the more powerl ones should require a rejected tuner too- becausestuff like black salvo would REALLY plus this deck too much Link to comment Share on other sites More sharing options...
flowerviolence Posted April 30, 2015 Author Report Share Posted April 30, 2015 Thanks for the input! Will do that as soon as I get home! Link to comment Share on other sites More sharing options...
chaoticjexak Posted April 30, 2015 Report Share Posted April 30, 2015 in addition- chains should be for target- not declare……. and denial should be similar to ghostrick scare in my personal opinion... Link to comment Share on other sites More sharing options...
flowerviolence Posted April 30, 2015 Author Report Share Posted April 30, 2015 EDIT 3: Synchros require "Rejected" Tuners / Chains set to "Target" from "Declare" / Denial made to Flip Attacking Monster Face down. Link to comment Share on other sites More sharing options...
chaoticjexak Posted April 30, 2015 Report Share Posted April 30, 2015 cool trust me it makes more sense Link to comment Share on other sites More sharing options...
flowerviolence Posted May 1, 2015 Author Report Share Posted May 1, 2015 cool trust me it makes more senseYeah. It was like having a Mirror Force for only Face Down cards. It seemed silly when you pointed it out. Link to comment Share on other sites More sharing options...
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