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[Archetype] Global Defense Squadron


VCR_CAT

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So I've kind-of finished these guys, but I'm still also kind of brainstorming their effects, so nothing's totally final. In the meantime, the archetype is -mostly- complete, so I thought I'd post it here. The design was pretty simple: Contact Synchros. I mean yeah, it's not like I'm making a new mechanic, but just taking the idea of Special Summoning the guy you want to wrek house with, and then at the end of the turn he peaces it and you get the old guy(s) back. So with that said, let's get down to business.
 
[spoiler= Maindeck Monsters]
 

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G.D.S. Calypso, The Cunning

Water

Level 4

Warrior / Effect

You can only use 1 effect of "G.D.S. Calypso, The Cunning" per turn. When this card is Normal Summoned, you can add 1 "G.D.S." monster from your deck to your hand, except "G.D.S. Calypso, the Cunning". If your opponent controls more cards than you; you can Special Summon 1 level 4 "G.D.S." monster from your hand in face-up Defense Position. You can only control 1 face-up "G.D.S. Calypso" monster.

ATK/1600 DEF/1300

 

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G.D.S. Rhea, the Relentless

Fire

Level 4

Warrior / Effect

You can only use 1 effect of "G.D.S. Rhea, the Relentless" per turn. When this card is Normal Summoned, you can add 1 "G.D.S." Spell or Trap Card from your deck to your hand. If your opponent controls more cards than you; you can target 1 level 4 or lower "G.D.S." monster in your Graveyard: Special Summon that target in face-up Defense Position. You can only control 1 face-up "G.D.S. Rhea" monster.

ATK1700 DEF/1200

 

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G.D.S. Prometheus, The Patient

Wind

Level 4

Warrior / Effect

You can only use 1 effect of "G.D.S. Prometheus, The Patient" per turn. When this card is Normal Summoned, you can target 1 face-up Spell or Trap card your opponent controls: Destroy it. Once per turn, during either player's turn, if your opponent controls more cards than you and activates the effect of a Spell or Trap Card: Negate the effect's activation, and destroy it. You can only control 1 face-up "G.D.S. Prometheus" monster.

ATK/1800 DEF/1100

 

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G.D.S. Dione, The Daring

Earth

Level 4

Warrior / Effect

You can only use 1 effect of "G.D.S. Dione, The Daring" per turn. When this card is normal Summoned, you can target 1 set monster your opponent controls: Destroy it. Once per turn, during either player's turn, if your opponent controls more cards than you and activates a monster's effect: Negate the effect's activation. You can only control 1 face-up "G.D.S. Dione" monster.

ATK/1900 DEF/1000

 

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G.D.S. Matrix Beta

Light

Level 2

Machine / Tuner / Effect

While you control a face-up "G.D.S." monster, you can Special Summon this card from your hand. You can only summon 1 "G.D.S. Matrix Beta" per turn. If your opponent targets a face-up level 4 "G.D.S." monster you control with a card effect, you can discard this card: Negate the effect's activation.

ATK/  0 DEF/  0

 

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G.D.S. Matrix Gamma

Light

Level 2

Machine / Tuner / Effect

While you control a face-up "G.D.S." monster, you can Special Summon this card from your hand. You can only summon 1 "G.D.S. Matrix Gamma" per turn. If a level 4 "G.D.S." monster you control battles an opponent's monster, you can discard this card: it gains 700 ATK and DEF until the end of the turn.

ATK/  0 DEF/   0

 

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G.D.S. Matrix Delta

Light

Level 2

Machine / Tuner / Effect

While you control a face-up "G.D.S." monster, you can Special Summon this card from your hand. You can only summon 1 "G.D.S. Matrix Delta" per turn. You can discard this card and target 1 face-up level 4 "G.D.S." monster you control; it gains this effect until the end of this turn: Once, if this card would be destroyed by battle or by card effect, it is not. (This is a quick effect.)

ATK/   0 DEF/   0

[/spoiler]

 

[spoiler= Extra Deck Monsters]

 

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G.D.S. Calypso Alpha

Light

Level 6

Warrior / Synchro / Effect

1 "G.D.S. Matrix" Tuner + "G.D.S. Calypso, The Cunning"

 

When this card is Synchro Summoned, you can draw 1 card. While your opponent controls more cards than you, all monsters your opponent controls lose ATK equal to the difference x200. During the End Phase of the turn that this card is summoned: Return it to the Extra Deck, and Special Summon 1 "G.D.S. Calypso, The Cunning" from your Graveyard.

ATK/2300 DEF/2000

 

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G.D.S. Rhea Alpha

Light

Level 6

Warrior / Synchro / Effect


1 "G.D.S. Matrix" Tuner + "G.D.S. Rhea, The Relentless"
When this card is Synchro Summoned, you can discard 1 card at random from your opponent's hand. While your opponent controls more cards than you, all monsters you control gain ATK equal to the difference x200. During the End Phase of the turn that this card is summoned: Return it to the Extra Deck, and Special Summon 1 "G.D.S. Rhae, The Relentless" from your Graveyard.
ATK/2400 DEF/1900
 
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G.D.S. Prometheus Alpha
Light
Level 6
Warrior / Synchro / Effect

1 "G.D.S. Matrix" Tuner + "G.D.S. Prometheus, The Patient"
When this card is Synchro Summoned; you can target up to 2 Spell or Trap Cards your opponent controls: Destroy them. While your opponent controls more cards than you, this card cannot be targeted or destroyed by Spell or Trap Cards. During the End Phase of the turn that this card is summoned: Return it to the Extra Deck, and Special Summon 1 "G.D.S. Prometheus, The Patient" from your Graveyard.
ATK/2500 DEF/1800
 
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G.D.S. Dione Alpha
Light
Level 6
Warrior / Synchro / Effect

1 "G.D.S. Matrix" Tuner + "G.D.S. Dione, The Daring"
When this card is Synchro Summoned, you can target up to 2 monsters your opponent controls: Destroy them. While your opponent controls more cards than you, this card cannot be targeted or destroyed by monster effects.  During the End Phase of the turn that this card is summoned: Return it to the Extra Deck, and Special Summon 1 "G.D.S. Dione, The Daring" from your Graveyard.
ATK/2600 DEF/1700
 
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G.D.S. Matrix Omega
Light
Level 10
Machine / Synchro / Effect

2 "G.D.S. Matrix" Tuners + 1 G.D.S. Synchro Monster
Face-up "G.D.S." Synchro Monsters you control cannot be returned to the Extra Deck by their own effects. Once per turn, you can target 1 level 4 "G.D.S." monster you control: Send it to the Graveyard, then Special Summon 1 "G.D.S." Synchro Monster from your Extra Deck with 700 more ATK and DEF than the original ATK and DEF of the monster sent. All other face-up "G.D.S." monsters you control gain 300 ATK.
ATK/3000 DEF/3000

[/spoiler]

 
[spoiler= Spells and Trap]
 
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G.D.S. Matrix Lab
Spell / Quickplay
When a "G.D.S." Synchro Monster is Synchro Summoned, you can target 1 "G.D.S. Matrix" monster in your Graveyard: Add that target to your hand.
 
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G.D.S. Unstable Matrix
Spell / Quickplay
Tribute 1 face-up Level 4 "G.D.S." monster you control: Special Summon 1 "G.D.S." Synchro Monster from your Extra Deck with 700 more ATK and DEF than the original ATK and DEF of the monster tributed. If the monster Special Summoned by this card's effect is destroyed, you take damage equal to the Special Summoned monster's ATK.
 
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G.D.S. Tactical Warfare
Trap / Continuous
Face-Up Level 4 "G.D.S." monsters you control gain 300 ATK and DEF. Once per turn, you can Special Summon 1 "Matrix Augment Token" to your opponent's side of the field (Machine-Type/LIGHT/Level 4/ATK 2000/DEF 2000.) Remove any tokens Special Summoned by "G.D.S. Tactical Warfare" during the End Phase.
[/spoiler]
 
As always, see the cards in glorious album form here: http://imgur.com/a/3UKr9

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