yugiohmakermasta Posted April 29, 2015 Report Share Posted April 29, 2015 Ghostrick Soul Quick-play spell card Select a number of ghostrick cards in your graveyard up to the number ghostrick monsters you control and banish them, then banish cards from your opponent's Side of the field face-down up to the number of "Ghostrick" cards you removed from play. You can only gain the effect of "Ghostrick Soul" once per turn. Select a number of ghostrick cards in your graveyard up to the number ghostrick monsters you control and banish them, then banish cards from your opponent's Side of the field face-down up to the number of "Ghostrick" cards you removed from play. Link to comment Share on other sites More sharing options...
chaoticjexak Posted April 30, 2015 Report Share Posted April 30, 2015 id say that it should be a normal spell- quick play would make it broken. as it is i feel its a bit unbalanced…. Link to comment Share on other sites More sharing options...
yugiohmakermasta Posted April 30, 2015 Author Report Share Posted April 30, 2015 id say that it should be a normal spell- quick play would make it broken. as it is i feel its a bit unbalanced…. I don't think it is that broken. Link to comment Share on other sites More sharing options...
chaoticjexak Posted April 30, 2015 Report Share Posted April 30, 2015 lets see- done correctly its effectively a field nuke your opponent cant prevent with monster effects since they are face down- and banishing ghostricks from grave isnt really a minus since ghostricks are fairly useless in the grave anyhow Link to comment Share on other sites More sharing options...
SirReal Posted May 1, 2015 Report Share Posted May 1, 2015 whoa whoa whoa. Slow down. first off, the only Ghostrick card that banishes face down is Skeleton and that's only justified because you aren't reducing your opponent's field advantage and it's random. This thing is a better Spellbook of Fate on steroids with no Once per Turn clauses. Normal spell might be able to justify it, but remember that banishing is one of the game's most powerful forms of removal and banishing facedown is hands down the single most powerful form of removal with only one card in the game (necroface) able to get them back and even then, it doesn't replenish the lost advantage, just shuffles them into the deck. Either cool it on the form of removal or the the amount of removal and please, for the love of god give it a hard once per turn clause ("you can only activate one Ghostrick Soul per turn.") Link to comment Share on other sites More sharing options...
yugiohmakermasta Posted May 1, 2015 Author Report Share Posted May 1, 2015 Edited the Op. Anything in quotes are previous revisions. Also how is the PSCT on the card? Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 2, 2015 Report Share Posted May 2, 2015 Also how is the PSCT on the card? Needs improvement. Select Banish a number of "Ghostrick" cards in from your Graveyard, up to the number of "Ghostrick" monsters you control, then target the same number of cards your opponent controls; and banish them, then banish cards from your opponent's Side of the field those targets face-down up to the number of "Ghostrick" cards you removed from play. You can only gain the effect of activate 1 "Ghostrick Soul" once per turn. The original wording was very unclear over whether the Ghostrick cards you banish are part of the cost, and whether the card targets the opponent's cards or not. Identifying what's part of the costs and what the targets are is very important for both the user and the receiving player. I'm making a few assumptions about those properties in my revision, but it might not match your design intention. Link to comment Share on other sites More sharing options...
yugiohmakermasta Posted May 6, 2015 Author Report Share Posted May 6, 2015 Needs improvement. Select Banish a number of "Ghostrick" cards in from your Graveyard, up to the number of "Ghostrick" monsters you control, then target the same number of cards your opponent controls; and banish them, then banish cards from your opponent's Side of the field those targets face-down up to the number of "Ghostrick" cards you removed from play. You can only gain the effect of activate 1 "Ghostrick Soul" once per turn. The original wording was very unclear over whether the Ghostrick cards you banish are part of the cost, and whether the card targets the opponent's cards or not. Identifying what's part of the costs and what the targets are is very important for both the user and the receiving player. I'm making a few assumptions about those properties in my revision, but it might not match your design intention. it is supposed to do exactly what you revised except a non targeting effect if it's possible. Link to comment Share on other sites More sharing options...
chaoticjexak Posted May 6, 2015 Report Share Posted May 6, 2015 it is supposed to do exactly what you revised except a non targeting effect if it's possible. why? so it can beat hazies?? *grins and whispers in your ear* you'll never beat hazes ghost-boy… basiltrice holds the safe word….. Link to comment Share on other sites More sharing options...
SirReal Posted May 7, 2015 Report Share Posted May 7, 2015 Ghostricks don't need non targeting banishing, the have non targeting flipping in the form of Scare and Go-Round already. This card should have something to do with putting monsters facedown or something to do with facedown cards. First off, quickplay is still insane. Being able to activate it on you or your opponent's turn immediately after you search it with Angel of Mischief is the reason Fate is limited to one and Fate banishes 3 to hit 1 leaving it face up banished. I would recommend making it a normal spell or normal trap, trap would maintain the ghostrick flavor and give the opponent a warning. Second, have this hit only facedown cards. Ghostricks focus so much time and effort into flipping the opponent's monsters facedown that outright banishing them is simply better let alone facedown. The hard once per turn clause is a good addition but not enough. Nekroz of Trishula has a hard once per turn clause, it's a card that only needs to resolve once anyway to be deadly and I can say the same about this card. tldr; -quickplay spell breaks this -non-target breaks this -not having anything to do with flipping/face down cards/or locking down the opponent's monster zones breaks flavor -hard once per turn isn't enough of a balance for banishing facedown -banishing facedown can be balanced if the targets are limited (ie. can only hit facedown cards) This card needs a lot of reworking to justify its existence, but it definitely can be balanced and follow theme with the right changes. Good luck. Link to comment Share on other sites More sharing options...
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