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Seed of Incomplete Dominance


JerryFreelance

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Hey guys, this is my first set. I've made images for some of the cards, and I hope that I can finish them soon. Since it's my first set, it's just the first 66 cards I made, so there really is no theme, you know? I tried to make it more Fiend/Fairy based, so that's good I guess... As I make them into cards, I'll take out the written-ness...

 

Since I make a lot of stuff UltiRare, these are the rare cards for reference:

 

Ultra:

 

Master Plasmicist

Imperial Sage - Confucius

Confidence of Syrus

Inviting Occurence

 

Super:

 

Red Flame Dragon

Time to Reconsider

Magic Cyber Jar

Follower Fairy

Evil Chicken

Turnaround Fairy

Orator of Light

Irresponsible Fiend

 

And all other shiny cards are rares.

 

Anyways, here are the cards:

 

30/15/15/60

30/15/15/60

 

4/8/13/35

4/8/13/35

 

masterplasmicistjg2.pnginnocentowlny0.png

 

SID-003 [Common]

Damage Control

TRAP

Trap

This card can only be activated when the user's life points are targeted by the effect of a monster, trap, or spell card. All damage to the user of this card is added up and dealt at the end phase of the turn this card is activated.

 

SID-004 [Rare]

Resurrection of the Heart

MAGIC

Continuous Spell

Pay 1000 life points. Special summon 1 monster from yours or your opponent's graveyard to the field. When the selected monster is destroyed, this card is destroyed as well. If this card is destroyed, the selected monster is destroyed as well.

 

SID-005 [Rare]

Criminal Returns

MAGIC

Spell

Pay 3000 life points. Choose a monster on your side of the field or your opponent's side of the field. That monster switches control for the next three turns.

 

imperialsageconfuciusmc6.png

 

cardmongermp0.png

 

SID-008 [Rare]

D-Day

MAGIC

Continuous Spell

Pay 1000 life points during each of your end phases. For every 100 damage to your opponents life points (excluding battle damage), add an additional 100 points of damage.

 

SID-009 [Common]

Legendary Harbinger

MAGIC

Equip spell

The monster equipped with this card increases it's attack and defense by 2000. The equipped monster is destroyed at the end of the turn this card was played. (You can only equip this card to one of your own monsters.)

 

dragonofthenetherworldfe3.png

 

SID-011 [Common]

Red Bull

MAGIC

Equip Spell

A monster equipped with this card can be removed from play during the standby phase of either player's turn. The card removed from play will come back into play during main phase 2 of the turn it was removed.

 

SID-012 [Common]

Golden Claws

MAGIC

Equip Spell

This card can only be equipped to a dragon monster. The monster increases it's attack by 1000 and decreases it's defense to 0. The equipped monster is destroyed at the end of the turn this card is played.

 

lolalogadogoq7.pngredflamedragonos1.png

steelcentaurtn7.pngtibridmechaex6.png

timetoreconsiderpa7.png

 

SID-018 [Common]

The Old Switcheroo

MAGIC

Spell

Choose one monster on your opponent’s side of the field. Switch the battle position of it and decrease its attack and defense by 500 points.

 

SID-019 [Rare]

Rewind

MAGIC

Spell

Return the current turn to the draw phase. Return everything that was played this turn back to where they were.

 

devilsincarnatefm2.png

 

SID-021 [Rare]

The Omen

TRAP

Normal Trap

You can activate this card when you summon a level 6 fiend. Search your deck for five fiend cards and show them to your opponent. Your opponent selects two of them. Special summon the selected cards to your side of the field immediately. Discard the others to the graveyard.

 

SID-022 [Common]

De-union

MAGIC

Spell

When this card is activated, choose one union monster and change it back into a monster.

 

SID-023 [super Rare]

Magic Cyber Jar

MAGIC

Spell

You and your opponent both pick up three cards and show them to each other. Immediately special summon all monsters to the field. Discard all other cards. After three turns after this card is in play, destroy all monsters on the field.

 

confidenceofsyruscz3.png

 

obsessivepyrocf7.pngfacelessassaultmagicianwt3.png

followerfairyrg7.pngfairybondsfl6.png

 

tinyfairycv1.png

 

SID-030 [Common]

Soaking Inpachi

****{4}

WATER

Aqua

1450/2150

A wooden figure that has been soaked in water. The wood has soaked in the water and has hardened.

 

SID-031 [Common]

Soaking Inpachi – Ni

*******{7}

WATER

Aqua/Effect

2450/2550

This monster cannot be normal summoned or set. This monster can only be special summoned by tributing one “Soaking Inpachi” on your side of the field.

 

SID-032 [Rare]

Soaking Inpachi – San

*********{9}

WATER

Aqua/Effect

3150/1900

This monster cannot be normal summoned or set. This monster can only be special summoned by removing two WATER type monsters from play. Of those two, one has to be named “Soaking Inpachi-Ni” or “Soaking Inpachi”. If both monsters are one of those two names, this monster may attack your opponent’s life points directly on the turn that it was special summoned successfully. When this monster is successfully special summoned, place five counters on it. Each time this monster attacks, remove one counter. When this has no more counters left, it is destroyed.

 

SID-033 [Common]

Fairy of Leadership

********{8}

LIGHT

Fairy/Effect

3000/2000

This monster cannot be normal summoned or set. This monster can only be special summoned by sacrificing one Follower fairy on your side of the field.

 

SID-034 [Common]

Nazi Destroyer

****{4}

LIGHT

Warrior/Effect

1700/1300

If this card is the only card on the field, destroy it and inflict 2000 damage to your opponent’s life points. Clear your field and hand.

 

SID-035 [Common]

Cloning Chicken

**{2}

EARTH

Winged-Beast/Effect

700/800

When this card is destroyed as a result of battle, search your deck for another card with the same name and special summon it to the field.

 

evilchickenaw2.png

 

SID-037 [Common]

Eruption

MAGIC

Spell

When a FIRE monster is summoned to the field, summon all other monsters of the same name from your hand or deck.

 

SID-038 [Common]

Raigeki Bug

*{1}

EARTH

Insect/Effect

50/0

This monster cannot attack directly. When this monster deals damage to your opponent’s life points, destroy all monsters on your opponent’s side of the field.

 

turnaroundfiendbp7.pngoratoroflightbi0.png

 

SID-041 [Common]

Kamikaze

******{6}

DARK

Warrior/Effect

1600/1300

This monster may be sacrificed to destroy one monster on your opponent’s side of the field during your main phase.

 

SID-042 [Common]

Return to life

TRAP

Trap

This card can be activated when a monster would be destroyed by a card’s effect. Do not destroy the monster.

 

SID-043 [super Rare]

Irresponsible Fiend

**{2}

DARK

Fiend/Effect

300/200

This monster may attack your opponent's life points directly. If you choose not to use that effect, increase the attack of this monster by 2000 for the battle phase. When this monster destroys another monster as a result of battle, pay 500 life points to remove it from play. If this monster is destroyed as a result of battle, pay 1000 life points to negate battle damage less than 1500 points.

 

SID-044 [Common]

Top-Deck

TRAP

Normal Trap

This card can only be activated when an opponent’s card effect destroys all monsters on your side of the field. Your opponent discards all of his/her cards in his/her hand

to the graveyard.

 

SID-045 [Common]

Flipmode Squad

MAGIC

Normal Spell

Flip all face-up monsters on your opponent’s side of the field into face-down defense position. Flip all face-down monsters on your opponent’s side of the field into face-up defense mode.

 

invitingoccurencels9.png

 

SID-047 [Common]

Recycle

MAGIC

Normal Spell

Say the name of a monster. Then, search your graveyards for that monster and place one “recycle token” with 0 ATK and DEF points, but the same level and name on your side of the field equal to the number of the said card on your side of the field in defense mode.

 

SID-048 [Common]

Untrained Battle Response

TRAP

Normal Trap

This card can only be activated when your opponent declares an attack. Select one level four or lower normal monster from your hand and that monster takes the attack instead of the attack target. [Damage Calculation is not applied]

 

SID-049 [Common]

Taut Resist Mechanism

TRAP

Normal Trap

This card can only be activated during your opponent’s battle phase. Select one of your monsters on the field. During this battle phase only, the selected monster cannot be destroyed in battle. The selected monster is destroyed at the end of your next turn.

 

SID-050 [Rare]

Spy Doll

TRAP

Trap

When this card is activated, it is treated as a monster card on your opponent’s side of the field. [DARK, Fiend, 0/0] If this card is on your opponent’s side of the field during your standby phase, you can look at one card in your opponent’s hand.

 

SID-051 [Rare]

Respectable Enemy

TRAP

Trap

This card can only be activated during your opponent’s battle phase. When your opponent attacks with a monster, activate this card. Increase the ATK points of that monster by 500 for the rest of the battle phase, and remove the targeted monster from play until your next standby phase. The attacking monster may attack a different monster.

 

cragfiendta1.png

 

SID-053 [Common]

Fiend Destructor Ward

TRAP

Continuous Trap

When a Fiend monster is destroyed, increase your life points by 500. When a Fairy monster is destroyed, decrease your life points by 500.

 

SID-054 [Common]

Dark Artist

DARK

Fiend/Effect

1400/1500

This card’s type is also treated as Fairy.

 

SID-055 [Common]

Guillotine Halt

TRAP

Normal Trap

Select one monster on the field. That monster is destroyed during your next end phase.

 

SID-056 [Common]

Booby Trap

TRAP

Normal Trap

This card can only be activated during your battle phase. Select one Spell or Trap card on the field. If it is face-down, flip it face up. The effect of that card cannot be used until your end phase.

 

SID-057 [Rare]

All-Consuming Viral Infection

TRAP

Normal Trap

Activate this card during your opponent’s draw phase. Pay 3000 life points to stop your opponent from drawing a card this turn.

 

SID-058 [Common]

Divination of the Soul

TRAP

Counter Trap

Activate this card when an opponent’s monster attacks. Discard two cards from your hand to negate the attack.

 

SID-059 [Rare]

Fairy Martyr

DARK

Fairy/Effect

1200/800

Sacrifice this face-up ATK position monster on your side of the field in order to stop the effect of an opponent’s card that would switch control of a monster on your side of the field.

 

SID-060 [Rare]

Deadly Switch

TRAP

Counter Trap

Activate this card when an opponent’s monster declares an attack. Sacrifice one monster other than the targeted monster on the field in order to destroy the attacking monster at the end of your opponent’s turn.

 

~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~!~

 

PROMOS

 

SID-PR061 [Promo Rare]

The Creator of Light

************{12}

LIGHT

?/Effect/Divine/Fusion

4?X0/4?X0

{Obelisk the Tormentor + The Winged Dragon of Ra + Slifer the Sky Dragon}

This card can only be summoned by a fusion of the above fusion material monsters. The attack and defense of this card is the attack of the monsters used to summon this card. When this card is summoned, all DARK monsters are immediately removed from play. When this monster is summoned, remove all "Dark Master Zorc" and "Zork Necrophadius, Bringer of Darkness" cards from play in either player's decks, graveyard, or hands. As long as this card remains face-up on the field, no DARK monsters can be summoned.

 

SID-PR062 [Promo Rare]

Zork Necrophadius, Bringer of Darkness

************{12}

DARK

Fiend/Effect

4000-3000

This Monster can Only Be Special-Summoned. This Monster can only Be Summoned through the Effect of "Dark Age of Chaos". When this Monster is Summoned, Destroy all Monsters other than "DARK" Monsters on the Field. If there is no other Monsters on the Field, than this Monster's Attack is Halved. If there is No other Monsters or Spell/Trap Cards on your Side of the Field (Excluding "Dark Age of Chaos") This Monster cannot be Destroyed as a Result of Battle.

 

SID-PR063 [Promo Rare]

Dark Age of Chaos

MAGIC

Continuous Spell

Pay 3000 Life Points in order too Activate this Card. As Long as this Card remains Face-Up on the Field, Battle-Damage to "DARK" Monsters is Halved. If you have no Cards on your Side of the Field(Excluding this Card) You may Special-Summon 1 "Zork Necrophadius, Bringer of Darkness" To your Side of the Field.

 

SID-PR064 [Promo Rare]

666

MAGIC

Normal Spell

This card can only be activated when there are three level 6 monsters with “Devil” or “Satan” in their names in your graveyard. You automatically win the duel.

 

godoftheunderworlddecapsh8.pngparthenousunderworlddivfg2.png

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