Lee Cheng Men Posted May 4, 2015 Report Share Posted May 4, 2015 You can discard 2 other Fiend-Type monsters; special Summon this card from your hand. When you do: Add 1 "Killer" monster from your Deck to your hand, except "Jack, the Ripping Killer". You can target 1 face-up Special Summoned monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. This card cannot declare an attack the turn you activate this effect. You can only use this effect of "Jack, the Ripper Killer" once per turn. You can discard 3 other Fiend-Type monsters; Special Summon this card from your hand. When you do: Add 1 "Killer" monster from your Deck to your hand, except "Elizabeth, the Bloody Killer". Neither player can Special Summon monsters from their Extra Deck. You can only control 1 face-up "Elizabeth, the Bloody Killer". You can discard 2 other Fiend-Type monsters; Special Summon this card from your hand. When you do: Target 1 Fiend-Type monster in your Graveyard, except "Jackie, the Spring-heeled Killer"; add it to your hand. This card can attack all Special Summoned monsters your opponent controls once each. When this card destroys an opponent's Special Summoned monster by battle and sends it to the Graveyard: Inflict 800 damage to your opponent. You can discard 2 other Fiend-Type monsters; Special Summon this card from your hand. You can target 1 Spell/Trap Card your opponent controls; destroy it, and if you do, inflict 800 damage to your opponent. This card cannot declare an attack the turn you activate this effect. You can only use this effect of "Bell, the Poppy Killer" once per turn. You can discard 4 other Fiend-Type monsters; special Summon this card from your hand. When you do: Target any number of cards your opponent controls, up to the number of "Killer" monsters in your Graveyard; destroy those targets, then inflict 300 damage to your opponent for each card destroyed this way. This card cannot declare an attack the turn it is Special Summoned. You can only use this effect of "Todd, the Sarcastic Killer" once per turn. You can discard 3 other Fiend-Type monsters; Special Summon this card from your hand. When you do: Target 1 monster your opponent controls; destroy it, and if you do, inflict 1000 damage to your opponent. You can only use this effect of "Ed, the Innocent Killer" once per turn. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can add 1 "Killer" monster from your Deck to your hand, except "Ed, the Innocent Killer". During either player's turn, when a card or effect that targets a face-up "Killer" monster you control is activated: You can discard this card; negate the activation, and if you do, destroy it. You can banish this card from your Graveyard: Add 1 "Killer" monster from your Deck to your hand. You can only use this effect of "The Midnight Joker" once per turn. You can Tribute 1 Fiend-Type monster you control; Special Summon 1 "Killer" monster from your Deck. You can only use this effect of "The Heartless Umpire" once per turn. Link to comment Share on other sites More sharing options...
ÆƵ– Posted May 5, 2015 Report Share Posted May 5, 2015 3 things: Please put the lore under your cards so that it makes it easier to read/ correct "Necrophillia" is kinda gross-sounding, so I would recommend changing it to something else like "Killer" or perhaps "Corpse Fiend" now for actual card reviews (Note: I will be addressing the archetype as "Killers" since I don't feel comfortable with their current title) Jack: keeps hand advantage and fuels more Killers, pops an opponent's ss'd monster for (presumably) large burn in exchange for its attack. A bit powerful imo. Elizabeth: Keeps advanrage a la Jack, and is an extra deck Vanity's w/ wall stats. Stops extra based decks in their tracks, which is cool, but with that DEF it might be a bit much. Jackie: Recylces used up Killers or whatever else you're using to ss these peeps, can ram into everything your opponent controls. Yeah, no. Too much power for a potential 5-attack monster. Even BLS-EoB only has a max of 2 attacks. Either reduce the amount or make it so that the monsters have to be ss'd, like that one raidraptor xyz. Poppy: Pops backrow and deals decent burn. This one is probably the most balanced of the set, seeing as she doesn't recycle, but then again backrow poping is kinda eh nowadays. Todd: Is guaranteed to pop at least 4 cards and deal 1200, and has no attack stopping clause like the rest of them. This is even more broke than Jackie. Maybe make it so that his eff works off of Killers in grave instead of just fiends, and maybe stop his attack the turn his eff goes off. Ed: Pops a monster on ss and deals 1000. Seems okay. Gains half the ATK of the Killer banished in damage step. No. The way this card is worded, that increase is permanent. That isn't so good, especially since it has a pretty decent body as is. Joker: stops a Killer from blowing up, then searches one. Seems balanced enough. Umpire: Tribute a fiend (probabaly itself) to summon a Killer from deck. Since it doesn't activate their effs, I'd say it's nice. Overall: This archetype/series/whatever you want to call it is anywhere from vastly overpowered (Todd, Ed) to almost a bit underpowered (Poppy). Cool concept, and I like how they make Rank 8s really fast, but they seem a bit too good to be true. Link to comment Share on other sites More sharing options...
Lee Cheng Men Posted May 6, 2015 Author Report Share Posted May 6, 2015 3 things: Please put the lore under your cards so that it makes it easier to read/ correct "Necrophillia" is kinda gross-sounding, so I would recommend changing it to something else like "Killer" or perhaps "Corpse Fiend" now for actual card reviews (Note: I will be addressing the archetype as "Killers" since I don't feel comfortable with their current title) Jack: keeps hand advantage and fuels more Killers, pops an opponent's ss'd monster for (presumably) large burn in exchange for its attack. A bit powerful imo. Elizabeth: Keeps advanrage a la Jack, and is an extra deck Vanity's w/ wall stats. Stops extra based decks in their tracks, which is cool, but with that DEF it might be a bit much. Jackie: Recylces used up Killers or whatever else you're using to ss these peeps, can ram into everything your opponent controls. Yeah, no. Too much power for a potential 5-attack monster. Even BLS-EoB only has a max of 2 attacks. Either reduce the amount or make it so that the monsters have to be ss'd, like that one raidraptor xyz. Poppy: Pops backrow and deals decent burn. This one is probably the most balanced of the set, seeing as she doesn't recycle, but then again backrow poping is kinda eh nowadays. Todd: Is guaranteed to pop at least 4 cards and deal 1200, and has no attack stopping clause like the rest of them. This is even more broke than Jackie. Maybe make it so that his eff works off of Killers in grave instead of just fiends, and maybe stop his attack the turn his eff goes off. Ed: Pops a monster on ss and deals 1000. Seems okay. Gains half the ATK of the Killer banished in damage step. No. The way this card is worded, that increase is permanent. That isn't so good, especially since it has a pretty decent body as is. Joker: stops a Killer from blowing up, then searches one. Seems balanced enough. Umpire: Tribute a fiend (probabaly itself) to summon a Killer from deck. Since it doesn't activate their effs, I'd say it's nice. Overall: This archetype/series/whatever you want to call it is anywhere from vastly overpowered (Todd, Ed) to almost a bit underpowered (Poppy). Cool concept, and I like how they make Rank 8s really fast, but they seem a bit too good to be true. I've change the archetype'a name to "Killer" instead of "Necrophillia". You're right, this name was kinda "gross", my friend said he felt uncomfortable when he read this page! XD I also change some of their stats and effects. Jack: You're right, his burn damage seems a little overpowered, so I half the damage. Elizabeth: I've changed her DEF from 2800 to 2400. Jackie: She's kinda too overpowered too...... =-=" So, I made her multiple attack effect only affects on the Special Summoned monsters. Bell: Nothings change. Todd: I've change to "You can discard 4 other Fiend-Type monsters; special Summon this card from your hand. When you do: Target any number of cards your opponent controls, up to the number of "Killer" monsters in your Graveyard; destroy those targets, then inflict 300 damage to your opponent for each card destroyed this way. This card cannot declare an attack the turn it is Special Summoned. You can only use this effect of "Todd, the Sarcastic Killer" once per turn." Ed: He's ATK effect was too OP, so I removed it, and make him become a searcher for "Killers" when he destroys a monster. Link to comment Share on other sites More sharing options...
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