flowerviolence Posted May 6, 2015 Report Share Posted May 6, 2015 Sorry I am posting a lot this morning, but I am in the card making mood! Anyways without further Adieu.. (I will edit this thread as I add cards. So consider it incomplete for the time being?) [spoiler=Edit 1] Pluto: Set to Special Summon a monster but herself. And has to be in graveyard clause thingy. Super Nova: ATK increase set to 1500. Shine Bright!: Same effect, but with more effects with Sanctuary in the Sky (So yes it is still generic, but all well :3 ) [/spoiler] [spoiler=Edit 2] Added The Agent of Singularity - Sagittarius Added Sagittarius - A Added Sagittarius - B [/spoiler] [spoiler=Monsters] [spoiler=The Agent of Serenity - Pluto] Lore: This card can be treated as a non-tuner for a Synchro Summon. When this card is sent to the graveyard, add 1 "The Agent" monster from your Deck to your hand. While this card is in the graveyard, and "Sanctuary in the Sky" is on the field; you can banish this card from your graveyard to Special Summon 1 monster from your banished zone (except "The Agent of Serenity - Pluto".) You can only use 1 effect of "The Agent of Serenity - Pluto per turn, and only once that turn. [/spoiler] [spoiler=Dark Matter, The Agent of the Beginning] Lore: Cannot be Normal Summoned/Set. This card can only be Special Summoned by having 5 "The Agent" monsters in your graveyard, and by banishing 1 "Master Hyperion" from your hand or graveyard, and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. This card gains Attack equal to the number of "The Agent" monsters in your graveyard x300. When this card is Summoned, return all other cards on the field to the hand. When this card deals battle damage to your opponent, immediately Special Summon 1 monster from your hand. (This is a Quick Effect.) [/spoiler] [spoiler=The Agent of Gravity, Sol] Lore:This card can only be Special Summoned by banishing 2 "The Agent" monsters you control. (You do not use "Polymerization") This card cannot be destroyed by battle. Once per turn, you can discard 1 card from your hand, then add 1 Field Spell from your Deck to your hand. [/spoiler] [spoiler=The Agent of Singularity - Sagittarius] Lore: This card must be Ritual Summoned by the effect of a "Sagittarius" card, and cannot be Special Summoned by other ways. Once per turn, you can destroy 1 card you control to destroy 1 card your opponent controls, and if you do, you draw 1 card. [/spoiler] [/spoiler] [spoiler=Spells] [spoiler=Super Nova] Lore: Target 1 "The Agent" monster you control. It gains 1500 ATK until the end of the turn. During your End Phase, destroy the targeted card. If "Sanctuary in the Sky" is on the field, add it to your hand instead. [/spoiler] [spoiler=Sagittarius - A] Lore: This card is used to Ritual Summon any "The Agent" monster by sending monsters from your hand or field to the graveyard whose levels equal the the amount on the monster or more. If "Sanctuary in the Sky" is on the field, The Ritual Summoned monster cannot be destroyed by card effects. [/spoiler] [spoiler=Sagittarius - B] Lore: This card is always treated as "Sanctuary in the Sky". Once per turn, you can tribute 1 Light Fairy-Type monster you control, to Special Summon 1 Level 4 or Lower Light Fairy-Type from your deck. You can also Ritual Summon any "The Agent" Monster by tributing two monsters you control. [/spoiler] [/spoiler] [spoiler=Traps] [spoiler=Shine Bright!] Lore: When an Opponents monster declares an attack. Flip all monsters your opponent controls Face Down. If you control a "Sanctuary in the Sky", you can also activate 1 of these effects: 1) Discard 1 Fairy-Type monster from your hand and destroy all Spell and Trap cards your opponent controls. 2) Special Summon 1 Fairy-Type monster from your hand or graveyard. [/spoiler] [/spoiler] Link to comment Share on other sites More sharing options...
ShimoHkun1 Posted May 6, 2015 Report Share Posted May 6, 2015 Super nova is well OP! even for basics 2000 is much maybe 1000 is good? Link to comment Share on other sites More sharing options...
flowerviolence Posted May 6, 2015 Author Report Share Posted May 6, 2015 Super nova is wellOP! even for basics 2000 is much maybe 1000 is good?Would 1500 work? I wanted it to be sort of like Limiter Removal (Which is the reason for the high power boost) Link to comment Share on other sites More sharing options...
lecc_XD Posted May 6, 2015 Report Share Posted May 6, 2015 - Pluto eff of banish is from where? also she can summon herself~ - Shine Bright! is a generic card, not a support xD - Super Nova is ok, 1500 is good because is a normal spell Link to comment Share on other sites More sharing options...
flowerviolence Posted May 6, 2015 Author Report Share Posted May 6, 2015 It says while this card is in the Graveyard. do I need to rewrite that? Plans: (since I can't edit them right at the moment) EDIT: Pluto: Set to Special Summon a monster but herself. And has to be in graveyard clause thingy. Super Nova: ATK increase set to 1500. Shine Bright!: Same effect, but with more effects with Sanctuary in the Sky (So yes it is still generic, but all well :3 ) Also Shine Bright! Card image changed. and you're right about Shine Bright! I didn't think about that cx. Will see what I can do about that later. Link to comment Share on other sites More sharing options...
flowerviolence Posted May 7, 2015 Author Report Share Posted May 7, 2015 Bump! Meaningful edits completed <3 Link to comment Share on other sites More sharing options...
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